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Lvl 95
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Beefy Boy Greg
Skyrim
Magically Boosted Knight
build
Published

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lvl 95
Based on spent perk points
You get 38220 XP from skills
You need 118675 XP to level up
Race
Nord
+10
Two Handed
+5
Smithing, Block, One Handed, Light Armor, and Speech
Unlocks: Resist Frost, Battle Cry, Fortify Warmth
Standing Stones
The Lover Stone

Those under the sign of The Lover always feel a Lover's Comfort (All skills improve faster).

The Warrior Stone

Those under the sign of the Warrior will learn all combat skills 20% faster.

Attributes
health
500
stamina
500
magica
240
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
4840 xp
1
0
0
15
Steel Smithing
30
Dwarven Smithing ,
Elven Smithing
50
Orcish Smithing ,
Advanced Armors
60
Arcane Blacksmith
70
Glass Smithing
80
Ebony Smithing
90
Daedric Smithing
100
Dragon Smithing
Heavy Armor
4930 xp
1
0
0
15
Juggernaut (1/5)
20
Juggernaut (2/5)
30
Well Fitted ,
Fists of Steel
40
Juggernaut (3/5)
50
Tower of Strength ,
Cushioned
60
Juggernaut (4/5)
70
Matching Set ,
Conditioning
80
Juggernaut (5/5)
100
Reflect Blows
Block
1065 xp
0
5
0
15
Shield Wall (1/5)
30
Deflect Arrows
50
Elemental Protection
Two-handed
4725 xp
1
0
0
15
Barbarian (1/5)
20
Barbarian (2/5) ,
Champion's Stance
30
Skullcrusher (1/3) ,
Limbsplitter (1/3) ,
Deep Wounds (1/3)
40
Barbarian (3/5)
50
Great Critical Charge ,
Devastating Blow
60
Barbarian (4/5) ,
Skullcrusher (2/3) ,
Limbsplitter (2/3)
70
Sweep
80
Barbarian (5/5)
90
Skullcrusher (3/3) ,
Limbsplitter (3/3)
One-handed
4840 xp
1
0
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
30
Bone Breaker (1/3)
40
Armsman (3/5)
50
Critical Charge ,
Savage Strike
60
Armsman (4/5)
80
Armsman (5/5)
100
Paralyzing Strike
Archery
3120 xp
0
8
0
15
Overdraw (1/5)
20
Overdraw (2/5)
30
Eagle Eye ,
Critical Shot (1/3)
40
Overdraw (3/5) ,
Steady Hand (1/2)
50
Power Shot
60
Overdraw (4/5)
80
Overdraw (5/5)
Light Armor
0 xp
0
2
0
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
4840 xp
1
0
0
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure
40
Haggling (3/5)
50
Merchant
60
Haggling (4/5)
70
Investor
80
Haggling (5/5)
90
Fence
100
Master Trader
Alchemy
0 xp
0
1
5
Illusion
0 xp
0
1
5
Conjuration
0 xp
0
1
5
Destruction
0 xp
0
1
5
Restoration
0 xp
0
1
5
Alteration
4930 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Magic Resistance (1/3)
50
Adept Alteration ,
Magic Resistance (2/3)
70
Magic Resistance (3/3) ,
Stability
75
Expert Alteration
100
Atronach ,
Master Alteration
Enchanting
4930 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5) ,
Soul Squeezer
30
Fire Enchanter
40
Enchanter (3/5) ,
Frost Enchanter ,
Soul Siphon
50
Insightful Enchanter ,
Storm Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
↔
Human
↔
Vampire 1
↔
Vampire 2
↔
Vampire 3
↔
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Loadout

right hand
Warhammer
Any warhammer. Two-Handed perks apply.
add enchantment
Mace
Any mace. One-Handed perks apply.
add enchantment
left hand
Iron Shield
35
20
add enchantment
choose variant
improve · Flawless
60
12
head
Heavy Helmet
Any heavy helmet, iron to Daedric. Counts toward Heavy Armor perks and skill leveling.
add enchantment
18
hands
Heavy Gauntlets
Any heavy gauntlets, iron to Daedric. Count toward Heavy Armor perks and skill leveling.
add enchantment
13
body
Heavy Armor
Any heavy cuirass, iron to Daedric. Counts toward Heavy Armor perks and skill leveling.
add enchantment
27
feet
Heavy Boots
Any heavy boots, iron to Daedric. Count toward Heavy Armor perks and skill leveling.
add enchantment
13
backpack
Leather Backpack
Clothing
2
1

Carrying capacity increased by 75 points.

improve · Flawless
5
1
cc
ring
add ring
amulet
Necklace
Any plain necklace or amulet. It adds nothing by itself; the enchantment is the point.

Increases your Stamina by 62 points.

at your skill×3.13
add enchantment
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level. The first item in a slot is worn, extras are swap-ins.

Powers

Nord
Resist Frost
constant

Your Nord blood gives you 50% resistance to Frost.

Battle Cry
power · 1/day

Targets flee for 30 seconds.

Fortify Warmth
constant

Your Nord blood improves your resistance to cold environments by 25 points.

cc
The Lover Stone
The Lover Stone
constant

All skills improve 15% faster.

The Warrior Stone
The Warrior Stone
constant

All combat skills increase 20% faster.

Selected
Beast Form
power · 1/day

Take on the form of the wolf.

requires lycanthropy
Lycanthropy
Ring of Hircine
power · 1/day

Take on the form of the wolf.

requires lycanthropy
Ill Met by Moonlight
Howl of the Pack
Howl

Werewolf howls calling for companions.

requires lycanthropy
Totems of Hircine
Add Power

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.

Consumables

Potions, Food & Drink
Craft Potion Effect

Potions, food and drink you find or buy. Their buffs are counted into your stats.

For potions you plan to brew yourself, just pick the effects you want. Their strength follows this build's Alchemy skill, perks and gear. For the actual ingredients and bottles, use the Alchemy calculator below.

Alchemy Calculator Skyrim
Plan ingredients, multi-effect bottles and profits. Your crafted effects, skills, perks and gear carry over.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Crafting bonuses
Your skills, perks, equipped Fortify enchantments and the potions picked in Consumables already feed crafting power. Adjust the bonuses here only when your in-game numbers differ.
Alchemy bonus %
0
0
0
already +0%
Smithing gear bonus %
0
0
0
already +0%
Smithing potion bonus %
0
0
0
already +0%
Enchanting bonus %
0
0
0
already +0%
Character stats
Health
500
Stamina
562
Magicka
240
Carry
575
Armor
36
−10.4%
Magic
30%
Frost
50%
Warmth
96
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