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Body
6
Ref.
3
Cool
4
Int.
20
Tech.
15
27
Level
Relic

Ghost in the Wire - L27
Cyberpunk 2077
Silent in the flesh. Lethal in the wire.
build
by djoole
Published

A stealth-focused Netrunner built around quickhacks, Monowire and Smart Weapons. Ghost through encounters with covert hacks and cyberware, then switch to Overclock and Adrenaline Rush when stealth breaks, burning through RAM, health and anything still standing before finishing the survivors with smart firepower.

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More: Close Range builds, Long Range builds, Netrunner builds, Solo builds, Stealth builds

Lvl
27
PP
32
/ 32
136
/ 136
Level
27
Based on attributes
Perk
Points
32
/ 32
26
from leveling up
3
from skill rewards
3
from perk shards
Body
6
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
Reflexes
3
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
Cool
4
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
2 / 2
Technical Ability
15
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
2 / 2
2 / 3
Relic
0 / 15
Phantom Liberty cyberware abilities

Cyberware

Capacity
136 / 136
Exceeds the capacity available at level 27 (115). Capacity grows +3 per level; collect the remaining +21 from capacity shards in the world.
Armor
397
Installed
15 / 22
Operating System
1 / 1
Militech Paraline Mk.3
RAM7
6
2

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

14
3
+
Frontal Cortex
3 / 3
RAM Upgrade

Increases RAM recovery rate by +0.16 unit(s) per sec.

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

8
1
2
3
4
5
+
++
Mechatronic Core

+20% damage against drones, robots, mechs and turrets.

+1 Max RAM

5
1
2
3
4
5
+
++
Ex-Disk

+4 Max RAM +20% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
Ocular System
1 / 1
Basic Kiroshi Optics

-30% camera detection speed

6x optical zoom when scanning or aiming.

cool · +0.2% headshot and weakspot damage per Attribute Point.

1
1
2
3
4
5
+
++
Nervous System
0 / 3
implant
Arms
1 / 1
Monowire

Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.

Deals Physical damage.

intelligence · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
1 / 2
Smart Link

Enables the use of smart-targeting in Smart weapons. +10% target lock duration +5% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
requires Ambidextrous
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
6
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
2 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +8% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 60 Health, then regenerates 12 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
implant
Integumentary System
3 / 3
Cogito Lattice

+220% Armor from this cyberware when available RAM is below 6. Requires an installed cyberdeck.

intelligence · +2 Armor per Attribute Point.

12
36
1
2
3
4
5
+
++
Optical Camo

-50% visibility to enemies for 5 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 60 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
20
1
2
3
4
5
+
++
Subdermal Armor

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

5
33
1
2
3
4
5
+
++
Skeleton
2 / 3
Feen-X

+250% RAM Regen Rate when available RAM is below 5.

intelligence · +0.1% damage reduction per Attribute Point.

16
20
1
2
3
4
5
+
++
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
90
1
2
3
4
5
+
++
requires License to Chrome (rank 3)

Weapons

0/3
Weapon
The loadout holds 3; extras go to a switchable stash.

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

6/6
Cyberdeck
Militech Paraline Mk.3
RAM7
6
2

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

14
3
+
Reboot Optics
Control
2 RAM
0.3s upload
1
2
3
4
5

Extends the base effect's duration.

Sonic Shock
Stealth
4 RAM
1s upload
2
3
4
5

Deafens the enemy, reducing their ability to detect you.

Scrambles comms, preventing the affected enemy from communicating with their allies.

Cyberware Malfunction
Control
4 RAM
0.3s upload
2
3
4
5

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

At 2 stacks, permanently disables enemy cyberware.

Overheat
Combat
4 RAM
2s upload
1
2
3
4
5

Uploading Overheat to an enemy already affected by it will extend its duration.

Short Circuit
Combat
4 RAM
1.5s upload
1
2
3
4
5

+3 sec. duration for all Control quickhacks currently affecting the target.

Ping
Stealth
4 RAM
1s upload
1
3
4
5
quickhack

Skills

+3 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
242Health
397Armor
25RAM
200Carry Weight
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