Ghost in the Wire - L27
A stealth-focused Netrunner built around quickhacks, Monowire and Smart Weapons. Ghost through encounters with covert hacks and cyberware, then switch to Overclock and Adrenaline Rush when stealth breaks, burning through RAM, health and anything still standing before finishing the survivors with smart firepower.
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More: Close Range builds, Long Range builds, Netrunner builds, Solo builds, Stealth builds
Points
Cyberware
Allows you to perform quickhacks on enemies and devices while scanning.
+10% quickhack damage
+2% Monowire damage per used RAM unit (max. +30%).
Increases RAM recovery rate by +0.16 unit(s) per sec.
+2 Max RAM
intelligence · +0.05% to all dealt damage per Attribute Point.
+20% damage against drones, robots, mechs and turrets.
+1 Max RAM
+4 Max RAM +20% upload speed for quickhacks
intelligence · +0.05% to all dealt damage per Attribute Point.
-30% camera detection speed
6x optical zoom when scanning or aiming.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.
Deals Physical damage.
intelligence · +0.5% damage with this cyberware per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +10% target lock duration +5% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
intelligence · +0.1% Smart weapon damage per Attribute Point.
Press [Jump] in midair to perform a double jump.
reflexes · +0.1% Crit Chance per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +8% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 60 Health, then regenerates 12 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
+220% Armor from this cyberware when available RAM is below 6. Requires an installed cyberdeck.
intelligence · +2 Armor per Attribute Point.
-50% visibility to enemies for 5 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 60 sec.
cool · +0.1 sec. duration with this cyberware per Attribute Point.
Armor – simple but effective.
technical · +0.5 Armor per Attribute Point.
+250% RAM Regen Rate when available RAM is below 5.
intelligence · +0.1% damage reduction per Attribute Point.
Armor – simple but effective.
technical · +0.5 Armor per Attribute Point.
Weapons
0/3Grenades
0/1Quickhacks
6/6Allows you to perform quickhacks on enemies and devices while scanning.
+10% quickhack damage
+2% Monowire damage per used RAM unit (max. +30%).
Extends the base effect's duration.
Deafens the enemy, reducing their ability to detect you.
Scrambles comms, preventing the affected enemy from communicating with their allies.
Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.
At 2 stacks, permanently disables enemy cyberware.
Uploading Overheat to an enemy already affected by it will extend its duration.
+3 sec. duration for all Control quickhacks currently affecting the target.
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.