Dix
The Settled Systems is no stranger to warfare, and if there's one thing armed conflict relies on it's trained warriors with guns and guts. You had both. Simple, bloody work... and you were great at it.
You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Incompatible with Spaced)
You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. (Incompatible with Introvert)
Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.
Skills
You have 30% more oxygen available.
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Reduced chance to gain afflictions from environmental damage sources.
Food and drink are now 50% more effective.
Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes.
50% increased chance of success when persuading someone.
Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state.
You can have up to eight active crew members.
Ballistic weapons range is increased by 30%.
Reload rifles 30% faster while you're standing still.
Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
Enemy armor is decreased by 25% for 6 seconds after a critical hit.
Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
You can research and craft master-level weapon mods.
Ship reactors produce 5 extra units of power.
Using a boost pack expends less fuel.
Unlock the ability to pilot Class C ships.
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Unlocks ship targeting functionality.
Ship cargo holds have 50% more capacity.
Your shields will occasionally resist 100% of all damage received.
Increased critical hit chance with ship particle beam weapons.
Allows the installation of experimental ship modules.
Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
Weapons
construction