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Body
18
Ref.
20
Cool
3
Int.
20
Tech.
20
60
Level
Relic
4

Full Netrunner
Cyberpunk 2077
Netrunner
build
Published · Updated

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More: Netrunner builds

Lvl
60
PP
74
/ 74
RP
4
/ 15
326
/ 306
Level
60
Based on attributes
Perk
Points
74
/ 74
59
from leveling up
4
from skill rewards
11
from perk shards
Relic
Points
4
/ 15
from Phantom Liberty
Body
18
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
3 / 3
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
Cool
3
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
1 / 3
2 / 2
3 / 3
Relic
4 / 15
Phantom Liberty cyberware abilities
1 / 1
567Health
1570Armor
33RAM
200Carry Weight

Cyberware

Capacity
326 / 306
Exceeds the capacity available at level 60 (232) and all +74 from shards; Edgerunner covers the remaining 20 at -10% Max Health.
Armor
1570
Installed
21 / 22
Operating System
1 / 1
NetWatch Netdriver Mk.1
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

-20% traceability for quickhacks uploaded through cameras.

-50% RAM cost for Device and Vehicle quickhacks.

Combat quickhacks uploaded through devices gain: +30% damage +50% effect duration

25
5
+
++
Frontal Cortex
3 / 3
Ex-Disk

+6 Max RAM +35% upload speed for quickhacks

intelligence · +0.05% to all dealt damage per Attribute Point.

10
3
4
5
+
++
RAM Upgrade

Increases RAM recovery rate by +0.3 unit(s) per sec.

+2 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

8
1
2
3
4
5
+
++
Memory Boost

+1.35 RAM when you neutralize an enemy.

+1 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

18
2
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
3 / 3
Adrenaline Converter

+40% movement speed for 9 sec. when entering combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

6
1
2
3
4
5
+
++
Synaptic Accelerator

Slows time by 50% for 4.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Atomic Sensors

Increases movement speed proportional to the enemy's detection of you outside of combat (max. +64% movement speed at 80% detection). The effect ends when you enter combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Arms
1 / 1
Monowire

Monowire is arm replacement cyberware that allows you to whip multiple enemies at once from a distance.

Deals Physical damage.

intelligence · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
1 / 2
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
requires Ambidextrous
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Second Heart

+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)

Cooldown: 200 sec.

body · +0.5 Health per Attribute Point.

30
4
5
+
++
Integumentary System
3 / 3
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
232
1
2
3
4
5
+
++
Pain Editor

-7% all incoming damage

cool · +0.1% damage reduction per Attribute Point.

35
148
4
5
+
++
Shock-n-Awe

Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.

technical · +0.1% Tech weapon damage per Attribute Point.

25
124
1
2
3
4
5
+
++
Skeleton
3 / 3
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
186
4
5
+
++
Universal Booster

Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
186
1
2
3
4
5
+
++
Para Bellum

+13% Armor

technical · +0.5 Armor per Attribute Point.

25
150
3
4
5
+
++

Weapons

0/3
weapon
Add weapons and set up their mods. The loadout holds 3; extras go to a switchable stash.

Grenades

1/1
X-22 Flashbang Grenade
Grenade
7m blast radius
1
2
3
4
5
+

Applies Blinding for 12 sec.

-90% accuracy for affected human enemies for 15 sec.

grenade

Quickhacks

8/8
Cyberdeck
NetWatch Netdriver Mk.1
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

-20% traceability for quickhacks uploaded through cameras.

-50% RAM cost for Device and Vehicle quickhacks.

Combat quickhacks uploaded through devices gain: +30% damage +50% effect duration

25
5
+
++
System Collapse
Ultimate
28 RAM
1s upload
4
5

Knocks out the enemy without making noise by crippling their nervous system.

-12 RAM cost for a short time after reducing trace progress. Stacks 2 times.

Neutralizing an enemy with this quickhack reduces trace progress by 20%. Neutralizing an enemy netrunner this way removes all trace progress.

Suicide
Ultimate
24 RAM
1s upload
4
5

Forces the enemy to put a gun to their head and pull the trigger, neutralizing them.

-10 RAM cost for 30 sec. after performing a melee Finisher. Stacks 2 times.

+10% Health from neutralizing an enemy with Suicide.

Contagion
Combat
12 RAM
3s upload
2
3
4
5

Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times.

Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect.

+15% damage with this quickhack against each subsequent enemy it spreads to.

Overheat
Combat
9 RAM
2s upload
1
2
3
4
5

Uploading Overheat to an enemy already affected by it will extend its duration.

Successful attacks on enemies affected by Overheat slightly extend its duration.

Melts enemy armor over time (max. -40%).

Attacks on the affected enemy also deal Thermal damage equal 10% of the normal physical damage.

Cripple Movement
Control
6 RAM
0.3s upload
2
3
4
5

Disables enemy movement and cyberware that supports movement and dodging.

+15% melee damage against affected enemies.

Affected enemies are more susceptible to melee Finishers.

+5% Health and +2 RAM after performing Finishers on affected enemies.

Cyberware Malfunction
Control
4 RAM
0.3s upload
2
3
4
5

Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.

At 2 stacks, permanently disables enemy cyberware.

At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.

At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.

Request Backup
Stealth
6 RAM
2s upload
2
3
4
5

Simulates a request for aid by calling 1 enemy within range to the target enemy's location.

When uploaded to an enemy affected by Sonic Shock, the enemy will instead leave to provide backup at an ally's location.

You can use this quickhack during combat to force the enemy out from cover.

When uploaded to an enemy affected by Bait, up to 4 enemies will be called over.

Sonic Shock
Stealth
6 RAM
1s upload
2
3
4
5

Deafens the enemy, reducing their ability to detect you.

Scrambles comms, preventing the affected enemy from communicating with their allies.

Cloaks the enemy from their allies' sensory systems, causing them to be ignored.

Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.

quickhack

Skills

+4 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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