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Level 52

Euphoria Light Armor Build
The Witcher 3 Remastered
build
Published

Once you have enough points to get to Euphoria, this build is exceptional. Use Feline (Cat) armor with Deflection on Chest, or use Ursine (Bear) armor with Levity on Chest. Use Severance on weapons.

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lvl
52
Lowest level for this build
Combat
19 pts
Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 33%.

Adrenaline Point gain: +1%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

add Combat skills
Signs
0 pts
add Signs skills
Alchemy
16 pts
Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

Delayed Recovery

When Toxicity is above 55%, each consumed potion increases the duration of active potions' effects by 5 seconds, up to their maximum duration.

Potion duration time and bomb damage: +6%

High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

add Alchemy skills
General
11 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.

Vitality gain: +1%

Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Cat School Techniques

Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.

Vitality gain: +1%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

add General skills
Skill points
In skills
46
In mutations
5
Total spent
51
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
0
0

Loadout

Greater red mutagen
+15% Attack power
remove
Group 1
3/3
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
2 pts
Tissue Transmutation

Decoctions increase maximum Vitality by 900 for the decoction's effective duration.

Potion duration time and bomb damage: +6%

4 pts
Greater red mutagen
+45% Attack power
remove
Group 2
3/3
Delayed Recovery

When Toxicity is above 55%, each consumed potion increases the duration of active potions' effects by 5 seconds, up to their maximum duration.

Potion duration time and bomb damage: +6%

6 pts
Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

8 pts
Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

10 pts
Greater red mutagen
+60% Attack power
remove
Group 3
3/3
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

12 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

15 pts
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

18 pts
Greater red mutagen
+15% Attack power
remove
Group 4
3/3
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

22 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

26 pts
Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+135%

Mutations

1
Researched 2
Toxic Blood
Euphoria
research
Active mutation
Euphoria

Each point of Toxicity increases damage dealt by swords and Sign Intensity by 0.75% (to a maximum of 75%).

3 green3 pts
active
Strengthened Synapses
1/1
High Tolerance

While at 80% Toxicity or higher, take 150% damage from enemies. Increases critical hit damage equal to 100% of current Toxicity.

Potion duration time and bomb damage: +6%

2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
2/ 12
Active
Euphoria
Skill points
5
Greater mutagens
005

Gear

Sword figures apply your attack power and crit. Sockets take runestones and glyphs; three take a runeword or glyphword.
Steel sword
Silver sword
Crossbow
Chest armor
Gauntlets
Trousers
Boots
Mask
Set bonuses
Set-bonus pieces count: Grandmaster witcher gear and every Manticore, Tesham Mutna and Hen Gaidth piece, the vampire masks included. Three pieces of a set open its first bonus, six the second.

Alchemy

Potions
potion
Decoctions
decoction
Toxicity
Toxicity
0 / 217
217 freedamage above 109
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6458
Toxicity
217
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
135%
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
45%
Stamina regen in combat
10/s
Signs
Sign intensity
28.1%
Defense
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
30%
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