Infiltrator
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Points
Points
Cyberware
Allows you to perform quickhacks on enemies and devices while scanning.
+15% weapon damage against enemies affected by non-Combat quickhacks.
+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.
+8 Max RAM
When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.
+6 Max RAM +30% upload speed for quickhacks
intelligence · +0.05% to all dealt damage per Attribute Point.
Automatically negates an enemy quickhack.
+2 Max RAM
Cooldown: 20 sec.
intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.
Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +17% relative to your enemies.
reflexes · +0.1% Crit Chance per Attribute Point.
Automatically connects to your equipped Tech weapon. When aiming: Highlights enemies behind cover for 23% of your field of vision and up to 50 m. deep.
10x optical zoom when scanning or aiming.
technical · +0.5 Armor per Attribute Point.
Slows time by 50% for 4 sec. when enemy detection reaches 50%.
Cooldown: 60 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.
+10% Mitigation Chance +10% Mitigation Strength
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.
Deal Electrical damage.
technical · +0.5% damage with this cyberware per Attribute Point.
-22% recoil
cool · +0.2% headshot and weakspot damage per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +12% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
intelligence · +0.1% Smart weapon damage per Attribute Point.
Allows you to charge jumps for greater distance. Hold [Jump] to charge, then release to jump.
body · +0.5 Health per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +15% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
+23% melee attack speed
reflexes · +0.1% Crit Chance per Attribute Point.
-18% Stamina cost for all attacks.
reflexes · -0.5% all Stamina costs per Attribute Point.
technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 50 sec.
cool · +0.1 sec. duration with this cyberware per Attribute Point.
When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.
+13% Armor
technical · +0.5 Armor per Attribute Point.
Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.
technical · +0.5 Armor per Attribute Point.
+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
body · +0.5 Health per Attribute Point.
Weapons
3/3 + 3Can be charged from hip-fire.
This rifle's unique mods allow rounds to penetrate through walls without being charged, after which they can ricochet multiple times.
Byakko's perfect balancing allows you to leap toward an enemy with full force. Killing them allows you to temporarily perform a rapid combo of attacks.
Shooting an enemy in the leg has an increased chance to knock them down. Grants 10 style points! Headshots against enemies on the ground always do Crit Damage.
Rounds deal Electrical damage with a chance to disable enemy cyberware. Maelstrom gangoons will piss themselves at the sight of this weapon.
Grenades
0/1Quickhacks
8/8Allows you to perform quickhacks on enemies and devices while scanning.
+15% weapon damage against enemies affected by non-Combat quickhacks.
+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.
+8 Max RAM
When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.
Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times.
Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect.
+15% damage with this quickhack against each subsequent enemy it spreads to.
+3 sec. duration for all Control quickhacks currently affecting the target.
+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.
Applies an EMP effect that deals additional damage over time.
Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.
At 2 stacks, permanently disables enemy cyberware.
At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.
At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.
Extends the base effect's duration.
+15% headshot and weakspot damage against the affected enemy.
Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.
Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.
Prevents the target enemy from noticing you for a short time. -25% trace progress when uploaded outside of combat.
Quickhacks queued after Memory Wipe are not traceable.
Reveals enemies and devices connected to the local network.
+25% lock-on speed with Smart weapons against Pinged enemies.
Highlights devices and allows you to quickhack them through walls.
Deafens the enemy, reducing their ability to detect you.
Scrambles comms, preventing the affected enemy from communicating with their allies.
Cloaks the enemy from their allies' sensory systems, causing them to be ignored.
Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.
Uploading Overheat to an enemy already affected by it will extend its duration.
Successful attacks on enemies affected by Overheat slightly extend its duration.
Melts enemy armor over time (max. -40%).
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.