160k ice aard
build from @junkeevegeta tiktok
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More: AoE builds, Close Range builds, Endgame builds, Sign builds, Wealth builds
After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.
Adrenaline Point gain: +1%
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Increases Aard range by 3 yard(s).
Stamina regeneration in combat: +1.5/s
Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.
Stamina regeneration in combat: +1.5/s
Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.
Stamina regeneration in combat: +1.5/s
Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.
Stamina regeneration in combat: +1.5/s
Increases damage dealt by Aard by 3% of current Vitality.
Stamina regeneration in combat: +1.5/s
Increases Aard and Igni intensity by 90% against enemies inside Yrden.
Stamina regeneration in combat: +1.5/s
Adrenaline increases Sign intensity by 10% per Adrenaline point.
Stamina regeneration in combat: +0.5/s
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
Each potion dose heals 10% Vitality.
Potion duration time and bomb damage: +2%
All bombs, even those that do not inflict damage, now deal 50 damage in addition to their normal effects.
Potion duration time and bomb damage: +2%
When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.
Potion duration time and bomb damage: +2%
Adds 15% protection against attacks from the monster type targeted by the oil.
Potion duration time and bomb damage: +6%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.
Vitality gain: +1%
Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.
Vitality gain: +3%
Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.
Vitality gain: +3%
Increases non-physical damage (fire, frost, force, magic, poison) by 9%.
Vitality gain: +3%
Hitting enemies with a bomb increases your melee damage by 10% for 10 seconds.
Vitality gain: +1%
Loadout
Increases Aard range by 3 yard(s).
Stamina regeneration in combat: +1.5/s
Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.
Stamina regeneration in combat: +1.5/s
Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.
Stamina regeneration in combat: +1.5/s
Increases non-physical damage (fire, frost, force, magic, poison) by 9%.
Vitality gain: +3%
Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.
Vitality gain: +3%
Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.
Vitality gain: +3%
Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.
Stamina regeneration in combat: +1.5/s
Increases damage dealt by Aard by 3% of current Vitality.
Stamina regeneration in combat: +1.5/s
Adds 15% protection against attacks from the monster type targeted by the oil.
Potion duration time and bomb damage: +6%
Every learned alchemical recipe increases maximum Toxicity by 3.
Potion duration time and bomb damage: +6%
Decoctions increase maximum Vitality by 900 for the decoction's effective duration.
Potion duration time and bomb damage: +6%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Mutations
When the Aard Sign is cast, it additionally has a 30% chance of freezing enemies. This chance scales with your available Adrenaline Points. Enemies knocked down and frozen simultaneously die immediately. Enemies who are not frozen are dealt an additional 1500 damage.
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
Increases Aard and Igni intensity by 90% against enemies inside Yrden.
Stamina regeneration in combat: +1.5/s
Adrenaline increases Sign intensity by 10% per Adrenaline point.
Stamina regeneration in combat: +0.5/s
Gear
When a trap set by Yrden hits an enemy, an Yrden glyph is placed at that position.
Alchemy
Damage dealt is increased when Vitality is at its maximum.
Damage dealt to foes regenerates Vitality.
Regenerates Vitality during and outside of combat.