Skip to content
Body
20
Ref.
20
Cool
20
Int.
3
Tech.
18
60
Level
Relic
12

The Butcher
Cyberpunk 2077
Victor Zsasz, eat your heart out!!!
build
Published · Updated

Claw for stealth takeouts at range. Agaou for AoE at range. Cut-O-Matic X-Mod 2 is for turning large inconveniences into several smaller inconveniences. Too bad this game doesn't have a fear mechanic for your enemies because this build would be pure nightmare fuel.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: AoE builds, Close Range builds, Endgame builds, Melee builds, Stealth builds

Lvl
60
PP
69
/ 69
RP
12
/ 15
236
/ 236
Level
60
Based on attributes
Perk
Points
69
/ 69
59
from leveling up
10
from skill rewards
0
from perk shards
Relic
Points
12
/ 15
from Phantom Liberty
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
3 / 3
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
18
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
2 / 2
3 / 3
Relic
12 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1

Cyberware

Capacity
236 / 236
Exceeds the capacity available at level 60 (232). Capacity grows +3 per level; collect the remaining +4 from capacity shards in the world.
Armor
856
Installed
18 / 22
Operating System
1 / 1
Militech "Apogee" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +15% headshot damage +15% Crit Chance +15% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.

Cooldown: 30 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

44
5
+
++
Frontal Cortex
2 / 3
Newton Module

-1.35% Cooldown instantly for all cyberware after neutralizing an enemy.

technical · +0.5 Armor per Attribute Point.

14
1
2
3
4
5
+
++
Mechatronic Core

+40% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
implant
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
3 / 3
Stabber

+20% Crit Chance with Blades and throwable weapons.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Adrenaline Converter

+40% movement speed for 7 sec. when entering combat.

cool · +0.2% headshot and weakspot damage per Attribute Point.

6
1
2
3
4
5
+
++
NeoFiber

+11% Mitigation Chance +11% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Arms
1 / 1
Mantis Blades

Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release [MeleeAttack]

Deal Physical damage.

reflexes · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
1 / 2
Handle Wrap

When equipping or throwing a throwable weapon: +27% Crit Chance with throwable weapons for 6 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
1
2
3
4
5
+
++
requires Ambidextrous
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
12
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Microrotors

+25% melee attack speed

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
Adrenaline Booster

+25% Stamina whenever you use a melee weapon to neutralize an enemy.

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Integumentary System
2 / 3
ProxiShield

The closer an attacking enemy is, the less damage they deal to you. -20% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.

body · +0.5 Health per Attribute Point.

10
38
1
2
3
4
5
+
++
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
232
1
2
3
4
5
+
++
implant
Skeleton
2 / 3
Dense Marrow

+27% melee damage +20% melee Stamina cost

reflexes · +0.1% Crit Chance per Attribute Point.

16
54
1
2
3
4
5
+
++
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
130
1
2
3
4
5
+
++
implant

Weapons

3/3
Cut-o-Matic
Blade Chainsword
382.1
Damage
DPS653.4
Attack Speed1.7/s
Stamina Cost12
1
2
3
4
5
+
++
Effect

The unsettling noise this weapon produces will alert enemies and cause civilians to panic.

Mod
Severance

When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance dismember and instantly kill.

5
Mod
Slice 'Em Up

After neutralizing an enemy, +20% enemy susceptibility to Finishers for 5 sec.

5
Claw x-MOD2
Throwable Axe
294.3
Damage
DPS653.3
Attack Speed2.2/s
Stamina Cost10
1
2
3
4
5
+
++
Iconic

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Mod
Silencio

When crouched and undetected: +100% Crit Chance +50% Crit Damage

1
2
3
4
5
Mod
Zero-G
Effective Range: +50%

+50% effective range Gravity has no effect on trajectory.

3
4
5
Agaou
Throwable Axe
294.3
Damage
DPS653.3
Attack Speed2.2/s
Stamina Cost10
1
2
3
4
5
+
++
Iconic

This one will have 'em shakin' in their boots. Crit Hits with throws emit a shockwave that can damage multiple enemies.

weapon

Grenades

1/1 + 1
GASH Antipersonnel Grenade
Grenade
16 DMG
4m blast radius
5
+

Activates 32 lasers that deal damage for 8 sec.

Decapitates non-Boss enemies who have less than 30% Health.

Switch
X-22 Flashbang Grenade
Grenade
7m blast radius
1
2
3
4
5
+

Applies Blinding for 12 sec.

-90% accuracy for affected human enemies for 15 sec.

grenade

Quickhacks

Cyberdeck
Militech "Apogee" Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
515Health
856Armor
4RAM
350Carry Weight
Share