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Level 28

Yrden spam
The Witcher 3 Remastered
yrden sign caster
build
Published

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lvl
28
Lowest level for this build
Combat
0 pts
add Combat skills
Signs
28 pts
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius.

Stamina regeneration in combat: +0.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Fortify Signs

Increases the duration of Yrden, Quen and Axii by 60%.

Stamina regeneration in combat: +1.5/s

Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
5 pts
Efficiency

Increases the maximum number of bombs in each slot by 1.

Potion duration time and bomb damage: +2%

Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 20% if the correct oil is applied.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
add Alchemy skills
General
17 pts
Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

Survival Instinct

Increases maximum Vitality by 8%.

Vitality gain: +1%

Viper School Techniques

Each piece of Medium Armor increases maximum Vitality by 2% and poison damage by 2%.

Vitality gain: +1%

add General skills
Skill points
In skills
50
In mutations
2
Total spent
52
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
2
5

Loadout

Greater blue mutagen
+60% Sign intensity
remove
Group 1
3/3
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

2 pts
Fortify Signs

Increases the duration of Yrden, Quen and Axii by 60%.

Stamina regeneration in combat: +1.5/s

4 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 2
3/3
Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

6 pts
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

8 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

10 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 3
3/3
Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

12 pts
Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

15 pts
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

18 pts
Greater blue mutagen
+15% Sign intensity
remove
Group 4
3/3
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

22 pts
Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

26 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Sign intensity
+195%

Mutations

0
Researched 1
Magic Sensibilities
research
Active mutation
Magic Sensibilities

Signs can deal critical hits. Their critical hit chance and damage increase with Sign Intensity (currently 30% chance to deal an additional 100% damage). Opponents killed by critical hits from Signs explode.

2 blue2 pts
active
Strengthened Synapses
3/0
3 locked
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
2 mutations
Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

4 mutations
Metabolic Control

Increases maximum Toxicity by 30.

Vitality gain: +3%

8 mutations
12 mutations
Research
Researched
1/ 12
Active
Magic Sensibilities
Skill points
2
Greater mutagens
020

Gear

Steel sword
Griffin steel sword
SuperiorGriffin setLevel 26
252 damage
damage / crit
crit chance
DPS
fast
307 / 433
5%
522
strong
563 / 794
5%
522
+25% Critical hit damage+15% Sign intensity+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
rune
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Steel sword
Silver sword
Griffin silver sword
SuperiorGriffin setLevel 26
374 damage
damage / crit
crit chance
DPS
fast
429 / 616
5%
731
strong
786 / 1129
5%
730
+25% Critical hit damage+15% Sign intensity+10% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
rune
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Silver sword
Crossbow
Chest armor
Griffin armor
MastercraftedGriffin setmediumLevel 34
205 armor
+22% Slashing resistance+17% Piercing resistance+16% Bludgeoning resistance+25% Monster damage resistance+20% Sign intensity
Variant
Mastercrafted
Item level
34
Needs level 34Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
glyph
Glyphword
glyphword
Takes all three sockets, replacing what they hold.
Chest armor
Gauntlets
Griffin gauntlets
MastercraftedGriffin setmediumLevel 34
73 armor
+5% Slashing resistance+4% Piercing resistance+3% Monster damage resistance+10% Elemental resistance+10% Sign intensity
Variant
Mastercrafted
Item level
34
Needs level 34Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Gauntlets
Trousers
Griffin trousers
MastercraftedGriffin setmediumLevel 34
77 armor
+8% Slashing resistance+5% Piercing resistance+7% Monster damage resistance+30% Elemental resistance+10% Sign intensity
Variant
Mastercrafted
Item level
34
Needs level 34Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Trousers
Boots
Griffin boots
MastercraftedGriffin setmediumLevel 34
77 armor
+5% Slashing resistance+4% Piercing resistance+4% Bludgeoning resistance+3% Monster damage resistance+10% Sign intensity
Variant
Mastercrafted
Item level
34
Needs level 34Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Boots
Mask
Set bonuses
Griffin set
0 / 6 bonus pieces
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.

Alchemy

Potions
Petri's Philter

Increases Sign intensity.

+15% Sign intensity
25 toxicity30s3 doses
Swallow

Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.

+40/s Vitality regen+40/s Vitality regen in combat
20 toxicity20s3 doses
Reinald's Philter

Increases Sign intensity and accelerates Stamina regeneration.

+15% Sign intensity+10/s Stamina regen in combat
50 toxicity6 min1 dose
White Raffard's Decoction

Immediately restores a portion of Vitality.

Restores 35% Vitality
25 toxicity2 doses
potion
Decoctions
Ancient leshen decoction

Each Sign cast increases Stamina regeneration for the remainder of the fight.

+2/s Stamina regen in combat per Sign castConditional, not in the character stats
50 toxicity30 min
Ekhidna decoction

Performing actions that consume Stamina regenerates Vitality.

50 toxicity30 min
Troll decoction

Regenerates Vitality during and outside of combat.

+100/s Vitality regen+20/s Vitality regen in combat
50 toxicity30 min
decoction
Toxicity
Toxicity
270 / 100
170 over the maximumdamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
5777
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Bonus damage
55
Critical hit chance
5%
Critical hit damage
25%
Stamina regen in combat
35.9/s
Signs
Sign intensity
324.5%
Defense
Armor
432
Vitality regen
141/s
Vitality regen in combat
61/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
40%
Piercing resistance
30%
Bludgeoning resistance
20%
Monster damage resistance
38%
Elemental resistance
40%
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