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Level 300+
s4
p10
e13
c4
i5
a10
l10

Full Health Stealth Sniper
Fallout 76
build
Published · Updated

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More: Endgame builds, Long Range builds, Stealth builds

lvl
300+
S
4
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Arms Keeper
lvl
28

Your weapons weigh 75% less.

P
10
+5
3
Down Ranger
lvl
2

You do +20% ranged damage to far enemies.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

1
Ground Pounder
lvl
18

Your small guns reload 10% faster and have 10% more hip fire accuracy.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

E
13
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
4
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

I
5
3
Gunsmith
lvl
11

Guns break 50% slower.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
10
+5
3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
10
+5
3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Four Leaf Clover
lvl
29

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

2
Grim Reaper's Sprint
lvl
33

Any kill in V.A.T.S. restores Action Points, based on your LCK.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Quick Hands
lvl
40

Gain a 6% chance to instantly reload when your clip is empty.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

What Rads?
lvl
50

+300 Rad Resist, restore 6 Rads per second.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Effects (7)

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Marsupial

Carry weight +20, +jump height, INT -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

+ effects
7 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (480.5 / 481)
Rads: 6
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
6
27
17
7
13
27
18
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
265
AP
513
HP
481
AP Regen
+15
XP
+39%
Resistances
611
419
607
142
142
142
0
Evasion Chance
0
Incoming Damage
x0.941

Weapons

Anti-armor Suppressed Hunting Rifle
Anti-armor
V.A.T.S. Enhanced
Swift
Pin-Pointer's
Sniper's Night-Vision Hunting Rifle
Sniper's
Hitman's
Swift
Pin-Pointer's
The Fixer
Anti-armor
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
385
Fire Rate
3
shots per
10 sec
Bolt Action
Ammo
5.308
Range
0
159
318
100%50%
AP Cost
31 (6%) 16.5 shots before AP is depleted
12.33
515.2
Legendary effects
Anti-armor
Armor Penetration +50%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Hardened Receiver
Weight: +30%
Recoil: +30%
AP Cost: +15%
Damage: +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Perforating Magazine
Armor Penetration +25%
Suppressor
Silences weapon.
Glow Sights
Weight: +5%
AP Cost: -20%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
537
 
345
 
307
 
104
 
104
 
104
P
 
+4
I
 
+2
A
 
+4
AP Regen
 
+15
AP
 
+99
Carry Weight
 
+60
Incoming Damage
 
x0.941
Set:
Secret Service
full (5 / 5)
Chemist's Backpack
Chemist's
-90% Chem Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Secret Service Underarmor
Enclave Style
Perception +4, Intelligence +2, Agility +4
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
P
 
+4
I
 
+2
A
 
+4
Mutant's Jet Pack Secret Service Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Weight: +30%
Physical Resistance: +65%
Jetpack
Max AP: -1
Weight: +25%
lvl 50
157
68
37
11
11
11
AP Regen
 
+5
AP
 
+19
Auto Stim Ultra-Light Secret Service Left Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
AP
 
+20
Chameleon Ultra-Light Secret Service Right Arm
Chameleon
Become Invisible While Sneaking and Not Moving
Powered
Action Point Regen +5
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
AP Regen
 
+5
AP
 
+20
Mutant's Ultra-Light Secret Service Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
AP
 
+20
Mutant's Ultra-Light Secret Service Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Active
Max AP increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Buttressed
Exceptional Damage Resistance, Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +10
lvl 50
78
33
19
6
6
6
AP
 
+20

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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