Full Health Stealth Sniper
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Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
You do +20% ranged damage to far enemies.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Gain 50% of your bonus movement speed as reload speed.
Gain more VATS accuracy based on your PER.
Focus fire to gain +1% accuracy and damage per shot.
Your small guns reload 10% faster and have 10% more hip fire accuracy.
Your small guns have 45% better accuracy and spread.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Gain more max HP per point in END.
Increased Max AP based on END while not diseased.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Guns break 50% slower.
Food in your inventory will spoil 90% slower.
Your ranged attacks do an additional 50% sneak attack damage.
Your ranged weapons do +12% weak spot damage.
Your silenced weapons do an additional 100% sneak attack damage.
You are 75% harder to detect while sneaking.
Sneak to lose enemies, and running no longer affects stealth.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Critical Hits now only consume 55% of your critical meter.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Gain a 6% chance to instantly reload when your clip is empty.
Find more non-explosive ammo based on your LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+300 Rad Resist, restore 6 Rads per second.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+300 Rad Resist, restore 6 Rads per second.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Effects (7)
Critical Damage +60%, PER +4, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
AG +4, Fall from heights more gradual, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
+5% DMG per kill while on a Kill Streak.
-2 SPECIAL solo, +2 SPECIAL grouped
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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