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Lvl 17
7 / 12
3 / 10
2 / 9

Early 1h
Skyrim
One-Handed | Restoration | No Crafting | No AE CC
build
by caioba
Published

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lvl 17
Based on spent perk points
You get 4606 XP from skills
You need 4600 XP to level up
Race
Breton
+10
Conjuration
+5
Speech, Alchemy, Illusion, Restoration, and Alteration
Unlocks: Magic Resistance, Dragonskin
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
240
stamina
100
magica
100
You can increase your attributes 2 times
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
700 xp
0
4
0
Block
345 xp
0
3
0
15
Shield Wall (1/5)
30
Quick Reflexes
Two-handed
0 xp
0
1
5
One-handed
1710 xp
0
6
0
15
Armsman (1/5)
20
Armsman (2/5) ,
Fighting Stance
40
Armsman (3/5)
50
Savage Strike
60
Armsman (4/5)
Archery
0 xp
0
1
5
Light Armor
231 xp
0
2
6
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
2
0
Alchemy
0 xp
0
2
0
Illusion
0 xp
0
2
0
Conjuration
0 xp
0
2
5
Destruction
0 xp
0
1
5
Restoration
1620 xp
0
6
0
15
Novice Restoration
20
Regeneration ,
Restoration Dual Casting
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Recovery (2/2)
Alteration
0 xp
0
2
0
Enchanting
0 xp
0
1
5
About leveling

Avoid leveling any unnecessary skill, including armor skills untill you feel threaten or when you get the proper gear or any piece with decent enchantments on.

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Breton
Magic Resistance
constant

Your Breton blood gives you 25% resistance to magic.

Dragonskin
power · 1/day

Absorb 50% of the Magicka from hostile spells for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Sailor's Repose
constant

Healing spells cure 10% more.

Frostflow Abyss
Agent of Mara
constant

Increases Magic Resistance by 15%.

The Book of Love
Agent of Dibella
constant

You do more combat damage to the opposite sex.

The Heart of Dibella
Add Power

Loadout

right hand
Silver Sword
Sword
19
8
Speed
1
Reach
1
Stagger
0.75
add enchantment
improve · Fine
100
7
Ebony War Axe
War Axe
33
14
Speed
0.9
Reach
1
Stagger
0.85
add enchantment
choose variant
improve · Fine
Ebony Smithing
865
17
Dawnbreaker
Sword
28
12
Speed
1
Reach
1
Stagger
0.75

Burns for 10 points, and when killing undead, a chance to cause a fiery explosion that turns or destroys nearby undead.

improve · Fine
Daedric Smithing
10
10
Dawnguard Rune Axe
War Axe
26
11
Speed
0.9
Reach
1
Stagger
0.85

Enchantment does additional sun damage based on the number of undead killed <Global=DLC1UndeadKilled> undead killed.

improve · Fine
Steel Smithing
55
13
dg
Mace of Molag Bal
Mace
37
16
Speed
0.8
Reach
1
Stagger
1

Does 25 points of Stamina damage.; Does 25 points of Magicka damage.; If target dies within 3 seconds, fills a soul gem.

improve · Fine
Daedric Smithing
210
18
left hand
Close Wounds
adept restoration

Heals the caster 100 points.

126
Sun Fire
apprentice restoration

Ball of sunlight that does 25 points of damage to undead.

dg
24
Wabbajack
Staff
29
27
Speed
1
Reach
1.3

A blast from Wabbajack with an unpredictable effect.

5
10
Sanguine Rose
Staff
Speed
1
Reach
1.3

Summons a Dremora for 60 seconds.

5
10
Staff
Any staff. Casts its built-in spell from charges instead of your magicka, so any character can use one.

Chance to paralyze the target for 2 seconds.

add enchantment
Silver Staff of the Storm Atronach
Staff
Speed
1
Reach
1.3

Summons a Storm Atronach for 60 seconds wherever the caster is pointing.

500
6.4
cc
Otar
Heavy Armor
27
23

Increases Fire, Frost and Shock Resistance by 30%.

improve · Fine
Daedric Smithing
320
9
18
Heavy Gauntlets
Any heavy gauntlets, iron to Daedric. Count toward Heavy Armor perks and skill leveling.
add enchantment
13
Savior's Hide
Light Armor
29
26

Increases Magic Resistance by 15%.; Increases Poison Resistance by 50%.

improve · Fine
Advanced Armors
2000
6
27
Arch-Mage's Boots
Clothing

Increases Shock Resistance by 40%.

25
1
24
Mage Backpack
Clothing
1

Carrying capacity increased by 75 points.; Increases your Magicka by 20 points.

improve · Fine
15
1
cc
Enchanted Ring
Jewelry

Increases your Health by 20 points.

5
0.25
The Gauldur Amulet
Jewelry

Increases your Health, Magicka, and Stamina by 30 points.

1000
1
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.
About some of the early game gear
  • You can get a paralysis staff in Snapleg Cave guaranteed.
  • Silver armament can be found in Driftshade Refuge and Gallows Rock.
  • Arch-mage's boots can be stolen after lockpicking his room.
  • Staff of the Storm Atronach can be crafted in the midden

Shouts

Unrelenting Force

Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.

Recovery: 15s
Become Ethereal

The Thu'um reaches out to the Void, changing your form to one that cannot harm, or be harmed.

Recovery: 20s
Elemental Fury

The Thu'um imbues your arms with the speed of wind, allowing for faster weapon strikes.

Recovery: 30s
Slow Time

Shout at time, and command it to obey, as the world around you stands still.

Recovery: 30s
Add Shout
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Character stats
Health
290
Stamina
130
Magicka
200
Carry
225
Armor
57
−15.8%
Magic
55%
Fire
30%
Frost
30%
Shock
70%
Poison
50%
Warmth
82
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