Ice Ice Baby
Cast Yrden that spreads around and then griffin set gives you a free cast of Aard which is a literal nuke because of almost 350% sign intensity and 30% Aard intensity (saw this idea on tiktok, so it's my take on the build)
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More: Boss Killer builds, Endgame builds, Sign builds, Meta builds
Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.
Stamina regeneration in combat: +1.5/s
Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.
Stamina regeneration in combat: +1.5/s
Increases Aard range by 3 yard(s).
Stamina regeneration in combat: +1.5/s
Alternate Sign mode: Aard strikes down all opponents within a certain radius.
Stamina regeneration in combat: +1.5/s
Increases damage dealt by Aard by 3% of current Vitality.
Stamina regeneration in combat: +1.5/s
Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.
Stamina regeneration in combat: +1.5/s
Increases Aard and Igni intensity by 90% against enemies inside Yrden.
Stamina regeneration in combat: +1.5/s
Adrenaline increases Sign intensity by 30% per Adrenaline point.
Stamina regeneration in combat: +1.5/s
Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.
Stamina regeneration in combat: +1.5/s
Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.
Stamina regeneration in combat: +1.5/s
Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.
Vitality gain: +3%
Increases maximum Toxicity by 10.
Vitality gain: +1%
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.
Vitality gain: +3%
Increases maximum Vitality by 24%.
Vitality gain: +3%
Loadout
Increases Aard range by 3 yard(s).
Stamina regeneration in combat: +1.5/s
Alternate Sign mode: Aard strikes down all opponents within a certain radius.
Stamina regeneration in combat: +1.5/s
Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.
Stamina regeneration in combat: +1.5/s
Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.
Stamina regeneration in combat: +1.5/s
Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.
Stamina regeneration in combat: +1.5/s
Increases damage dealt by Aard by 3% of current Vitality.
Stamina regeneration in combat: +1.5/s
Increases Aard and Igni intensity by 90% against enemies inside Yrden.
Stamina regeneration in combat: +1.5/s
Adrenaline increases Sign intensity by 30% per Adrenaline point.
Stamina regeneration in combat: +1.5/s
Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.
Stamina regeneration in combat: +1.5/s
Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.
Vitality gain: +3%
Increases bonuses for mutagens placed in mutagen slots by 30%.
Vitality gain: +3%
Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.
Stamina regeneration in combat: +1.5/s
Mutations
When the Aard Sign is cast, it additionally has a 30% chance of freezing enemies. This chance scales with your available Adrenaline Points. Enemies knocked down and frozen simultaneously die immediately. Enemies who are not frozen are dealt an additional 1500 damage.
Increases maximum Vitality by 24%.
Vitality gain: +3%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.
Vitality gain: +3%
Gear
When a trap set by Yrden hits an enemy, an Yrden glyph is placed at that position.