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Level 40

Ice Ice Baby
The Witcher 3 Remastered
Aard nuke
build
Published · Updated

Cast Yrden that spreads around and then griffin set gives you a free cast of Aard which is a literal nuke because of almost 350% sign intensity and 30% Aard intensity (saw this idea on tiktok, so it's my take on the build)

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More: Boss Killer builds, Endgame builds, Sign builds, Meta builds

lvl
40
Lowest level for this build
Combat
0 pts
add Combat skills
Signs
30 pts
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

Aard Sweep

Alternate Sign mode: Aard strikes down all opponents within a certain radius.

Stamina regeneration in combat: +1.5/s

Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
0 pts
add Alchemy skills
General
13 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

Metabolic Control

Increases maximum Toxicity by 10.

Vitality gain: +1%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

Survival Instinct

Increases maximum Vitality by 24%.

Vitality gain: +3%

add General skills
Skill points
In skills
43
In mutations
9
Total spent
52
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
1
3

Loadout

Greater blue mutagen
+60% Sign intensity
remove
Group 1
3/3
Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

Aard Sweep

Alternate Sign mode: Aard strikes down all opponents within a certain radius.

Stamina regeneration in combat: +1.5/s

2 pts
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

4 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 2
3/3
Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

6 pts
Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

8 pts
Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

10 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 3
3/3
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

12 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

15 pts
Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +1.5/s

18 pts
Greater blue mutagen
+30% Sign intensity
remove
Group 4
3/3
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

22 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

26 pts
Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +1.5/s

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Sign intensity
+210%

Mutations

2
Researched 4
Deadly Counter
Magic Sensibilities
Toxic Blood
Piercing Cold
research
Active mutation
Piercing Cold

When the Aard Sign is cast, it additionally has a 30% chance of freezing enemies. This chance scales with your available Adrenaline Points. Enemies knocked down and frozen simultaneously die immediately. Enemies who are not frozen are dealt an additional 1500 damage.

3 blue3 pts
active
Strengthened Synapses
2/2
2 locked
Survival Instinct

Increases maximum Vitality by 24%.

Vitality gain: +3%

2 mutations
Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

4 mutations
8 mutations
12 mutations
Research
Researched
4/ 12
Active
Piercing Cold
Skill points
9
Greater mutagens
252

Gear

Steel sword
Griffin steel sword
GrandmasterGriffin setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
439 / 625
10%
763
strong
805 / 1146
10%
763
+5% Critical hit chance+25% Critical hit damage+21% Sign intensity+10% Chance to dismember+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Veles runestone
+5% Sign intensity
Runestone
Greater Veles runestone
+5% Sign intensity
Runestone
Greater Veles runestone
+5% Sign intensity
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Steel sword
Silver sword
Griffin silver sword
GrandmasterGriffin setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
591 / 853
10%
1029
strong
1083 / 1564
10%
1028
+5% Critical hit chance+25% Critical hit damage+21% Sign intensity+10% Chance to dismember+20% Bonus experience from monsters
This sword is drawn: these lines are included in the character totals. Attack power and crit lines show in the sword's figures above.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Veles runestone
+5% Sign intensity
Runestone
Greater Veles runestone
+5% Sign intensity
Runestone
Greater Veles runestone
+5% Sign intensity
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Silver sword
Crossbow
Ursine Crossbow
Ursine setLevel 29
104 / 104fire damage
vs humans / monsters25 base+210% attack power10% crit
+5% Critical hit chance+2% Critical hit damage+1–2% Adrenaline gain+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
Exploding bolt
12 piercing / 12 silver / 12 fire damage
Bolt
Crossbow
Chest armor
Griffin armor
GrandmasterGriffin setmediumLevel 40
240 armor
+24% Slashing resistance+19% Piercing resistance+17% Bludgeoning resistance+26% Monster damage resistance+22% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Entanglement

When a trap set by Yrden hits an enemy, an Yrden glyph is placed at that position.

Made from Yrden, Axii, Binding
Level 2 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Griffin gauntlets
GrandmasterGriffin setmediumLevel 40
87 armor
+6% Slashing resistance+5% Piercing resistance+4% Monster damage resistance+12% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Aard
+5% Aard intensity
Glyph
Glyph of Aard
+5% Aard intensity
Glyph
Gauntlets
Trousers
Griffin trousers
GrandmasterGriffin setmediumLevel 40
91 armor
+9% Slashing resistance+6% Piercing resistance+8% Monster damage resistance+33% Elemental resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Aard
+5% Aard intensity
Glyph
Glyph of Aard
+5% Aard intensity
Glyph
Trousers
Boots
Griffin boots
GrandmasterGriffin setmediumLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+5% Bludgeoning resistance+4% Monster damage resistance+11% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Aard
+5% Aard intensity
Glyph
Glyph of Aard
+5% Aard intensity
Glyph
Boots
Mask
Set bonuses
Griffin set
6 / 6 bonus pieces
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.
Ursine set
0 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 0%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.

Alchemy

Potions
potion
Decoctions
decoction
Toxicity
Toxicity
0 / 100
100 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6016
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Bonus damage
67
Critical hit chance
5%
Critical hit damage
25%
Stamina regen in combat
27.4/s
Signs
Sign intensity
352.1%
Aard intensity
30%
Defense
Armor
509
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
45%
Piercing resistance
35%
Bludgeoning resistance
22%
Monster damage resistance
42%
Elemental resistance
45%
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