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Lvl 50
12
26
8
4

Space Marine
Starfield
build

Space isn't just a frontier; it's a duty. Where chaos threatens, you bring order, defending both the known and unknown reaches with honor etched into every action.

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Lvl 50
Background
Soldier
1
Fitness
1
Ballistics
1
Boost Pack Training

The Settled Systems is no stranger to warfare, and if there's one thing armed conflict relies on it's trained warriors with guns and guts. You had both. Simple, bloody work... and you were great at it.

Traits
add trait
add trait
add trait
Up to 3 traits; each mixes a benefit with a drawback.

Skills

physical
4
4
4
4
Fitness

Sprinting and power attacks now use significantly less oxygen.

4
Wellness

Increase your maximum health by 40%.

4
Weight Lifting

Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.

add physical skills
combat
4
4
4
4
2
4
4
4
Ballistics

Ballistic weapons range is increased by 30%.

4
Rifle Certification

Reload rifles 30% faster while you're standing still.

4
Rapid Reloading

Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.

4
Targeting

10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.

4
Crippling

Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.

2
Armor Penetration

Attacks ignore 30% of a target's armor.

4
Sharpshooting

Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.

add combat skills
science
4
4
4
Medicine

Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.

4
Weapon Engineering

You can research and craft master-level weapon mods.

add science skills
tech
4
4
Boost Pack Training

Doubles previous bonuses.

add tech skills

Weapons

Weapon
Stats apply your skills. The first weapon is readied, extras become swap-ins.
Throwables
Throwable
Grenades and mines. One is carried at a time; extras become swap-ins.

Powers

Power
Powers are earned at temples. Add the ones you plan to use; set each one's rank.

Armor

apparel
suit
helmet
backpack
Suit, helmet, backpack, and apparel feed the resistances below.
Armor stats
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0

Afflictions

Affliction
Add injuries and infections to factor their symptoms into your stats.

Research Projects

Projects unlock craftable mods, recipes, and outpost modules.
Weaponry
Barrel Mods 1
Barrel Mods 2
Muzzle Mods 1
Muzzle Mods 2
Muzzle Mods 3
Magazine and Battery Mods 1
Magazine and Battery Mods 2
Magazine and Battery Mods 3
Optic and Laser Mods 1
Optic and Laser Mods 2
Optic and Laser Mods 3
Grip and Stock Mods 1
Grip and Stock Mods 2
Grip and Stock Mods 3
Receiver Mods 1
Receiver Mods 2
Internal Mods 1
Internal Mods 2
Internal Mods 3
Handle Mods 1
Handle Mods 2
Blade Mods 1
Blade Mods 2
Ammunition 1
Ammunition 2
Ammunition 3
Equipment
Helmet Mods 1
Helmet Mods 2
Helmet Mods 3
Spacesuit Mods 1
Spacesuit Mods 2
Spacesuit Mods 3
Pack Mods 1
Pack Mods 2
Pack Mods 3
Pharmacology
Medical Treatment 1
Medical Treatment 2
Medical Treatment 3
Medical Treatment 4
Performance Enhancement 1
Performance Enhancement 2
Performance Enhancement 3
Performance Enhancement 4
Innovative Synthesis 1
Innovative Synthesis 2
Innovative Synthesis 3
Food And Drink
Old Earth Cuisine 1
Old Earth Cuisine 2
Old Earth Cuisine 3
Old Earth Cuisine 4
Beverage Development 1
Beverage Development 2
Beverage Development 3
Beverage Development 4
Mixology 1
Mixology 2
Mixology 3
Mixology 4
Exotic Recipes 1
Exotic Recipes 2
Exotic Recipes 3
Exotic Recipes 4
Outpost Development
Power Generation 1
Power Generation 2
Power Generation 3
Power Generation 4
Resource Extraction 1
Resource Extraction 2
Manufacturing 1
Manufacturing 2
Manufacturing 3
Outpost Defense 1
Outpost Defense 2
Robots 1
Robots 2
Domestication 1
Domestication 2
Horticulture 1
Horticulture 2
Decoration 1
Decoration 2
Decoration 3
Character state switchboard
Some skills, traits and legendary effects depend on your character's state.
Set it here to see what they really contribute.
HP: 100% (140 / 140)
Consecutive hits
0
Surface
Alone
Any
Standing
Standing
Hip fire
Out of combat
Gameplay options
Sustenance
Off
Environmental damage
Standard
Carry capacity
Standard
Ammo weight
Weightless
Hunger
Not fed
None
Thirst
Not hydrated
None
Character stats
HP
140
O2
130
Cargo
235
Movement Speed
100%
Resistances
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0
Incoming Damage
x1
Health Regen
0
O2 Recovery
100%
CO2 Recovery
100%
O2 Use
x1
Sneak Attack Bonus
0%
Sprint O2 Drain
x0.5
Power Attack O2
x0.5
Hold Breath O2
x1
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