IndustrialistStarfieldcharacter build
Based on Industrialist background.
There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems.
There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems.
Skills
Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
Outpost modules now cost 50% fewer resources to build.
You can craft unique manufactured components at an Industrial Workbench. Outpost extractors are more efficient.
You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16.
Get more rare organic resources from plants, and learn information about them more quickly using the scanner.
Get more uncommon organic resources from creatures, and learn information about them more quickly using the scanner.
Occasionally harvest additional rarer resources from surface objects.
Allows the installation of experimental ship modules.
Ship cargo holds have 50% more capacity.
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Weapons
construction