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Lvl 50
0
0
24
12

Industrialist
Starfield
build

Based on Industrialist background.

There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems.

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Lvl 50
Background
Industrialist
1
1
Security
1
Research Methods

There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems.

Traits
add trait
add trait
add trait
Up to 3 traits; each mixes a benefit with a drawback.

Skills

physical
add physical skills
combat
add combat skills
science
4
4
2
2
4
4
4
4
Research Methods

Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.

4
Outpost Engineering

Outpost modules now cost 50% fewer resources to build.

4
Special Projects

You can craft unique manufactured components at an Industrial Workbench. Outpost extractors are more efficient.

4
Planetary Habitation

You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16.

2
Botany

Get more rare organic resources from plants, and learn information about them more quickly using the scanner.

2
Zoology

Get more uncommon organic resources from creatures, and learn information about them more quickly using the scanner.

4
Geology

Occasionally harvest additional rarer resources from surface objects.

add science skills
tech
4
4
4
4
Starship Design

Allows the installation of experimental ship modules.

4
Payloads

Ship cargo holds have 50% more capacity.

4
Security

Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.

add tech skills

Weapons

Weapon
Stats apply your skills. The first weapon is readied, extras become swap-ins.
Throwables
Throwable
Grenades and mines. One is carried at a time; extras become swap-ins.

Powers

Power
Powers are earned at temples. Add the ones you plan to use; set each one's rank.

Armor

apparel
suit
helmet
backpack
Suit, helmet, backpack, and apparel feed the resistances below.
Armor stats
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0

Afflictions

Affliction
Add injuries and infections to factor their symptoms into your stats.

Research Projects

Projects unlock craftable mods, recipes, and outpost modules.
Weaponry
Barrel Mods 1
Barrel Mods 2
Muzzle Mods 1
Muzzle Mods 2
Muzzle Mods 3
Magazine and Battery Mods 1
Magazine and Battery Mods 2
Magazine and Battery Mods 3
Optic and Laser Mods 1
Optic and Laser Mods 2
Optic and Laser Mods 3
Grip and Stock Mods 1
Grip and Stock Mods 2
Grip and Stock Mods 3
Receiver Mods 1
Receiver Mods 2
Internal Mods 1
Internal Mods 2
Internal Mods 3
Handle Mods 1
Handle Mods 2
Blade Mods 1
Blade Mods 2
Ammunition 1
Ammunition 2
Ammunition 3
Equipment
Helmet Mods 1
Helmet Mods 2
Helmet Mods 3
Spacesuit Mods 1
Spacesuit Mods 2
Spacesuit Mods 3
Pack Mods 1
Pack Mods 2
Pack Mods 3
Pharmacology
Medical Treatment 1
Medical Treatment 2
Medical Treatment 3
Medical Treatment 4
Performance Enhancement 1
Performance Enhancement 2
Performance Enhancement 3
Performance Enhancement 4
Innovative Synthesis 1
Innovative Synthesis 2
Innovative Synthesis 3
Food And Drink
Old Earth Cuisine 1
Old Earth Cuisine 2
Old Earth Cuisine 3
Old Earth Cuisine 4
Beverage Development 1
Beverage Development 2
Beverage Development 3
Beverage Development 4
Mixology 1
Mixology 2
Mixology 3
Mixology 4
Exotic Recipes 1
Exotic Recipes 2
Exotic Recipes 3
Exotic Recipes 4
Outpost Development
Power Generation 1
Power Generation 2
Power Generation 3
Power Generation 4
Resource Extraction 1
Resource Extraction 2
Manufacturing 1
Manufacturing 2
Manufacturing 3
Outpost Defense 1
Outpost Defense 2
Robots 1
Robots 2
Domestication 1
Domestication 2
Horticulture 1
Horticulture 2
Decoration 1
Decoration 2
Decoration 3
Character state switchboard
Some skills, traits and legendary effects depend on your character's state.
Set it here to see what they really contribute.
HP: 100% (100 / 100)
Consecutive hits
0
Surface
Alone
Any
Standing
Standing
Hip fire
Out of combat
Gameplay options
Sustenance
Off
Environmental damage
Standard
Carry capacity
Standard
Ammo weight
Weightless
Hunger
Not fed
None
Thirst
Not hydrated
None
Character stats
HP
100
O2
100
Cargo
135
Movement Speed
100%
Resistances
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0
Incoming Damage
x1
Health Regen
0
O2 Recovery
100%
CO2 Recovery
100%
O2 Use
x1
Sneak Attack Bonus
0%
Sprint O2 Drain
x1
Power Attack O2
x1
Hold Breath O2
x1
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