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Lvl 50
16
16
0
8

Cyber Runner
Starfield
build

Based on Cyber Runner background and extends it.

From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits.

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Lvl 50
Background
Cyber Runner
1
Stealth
1
Security
1

From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits.

Traits
Introvert

You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert)

Wanted

Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.

add trait

Skills

physical
4
4
4
4
4
Stealth

You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.

4
Concealment

Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.

4
Weight Lifting

Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.

4
Gymnastics

Increased jump height. Run faster after combat sliding or mantling.

add physical skills
combat
4
4
4
4
4
Lasers

Laser weapons have a 5% chance to set a target on fire.

4
Pistol Certification

Pistol kills grant +25% critical hit chance for 5 seconds.

4
Rapid Reloading

Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.

4
Sharpshooting

Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.

add combat skills
science
add science skills
tech
4
4
4
Security

Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.

4
Boost Pack Training

Doubles previous bonuses.

add tech skills

Weapons

Weapon
Stats apply your skills. The first weapon is readied, extras become swap-ins.
Throwables
Throwable
Grenades and mines. One is carried at a time; extras become swap-ins.

Powers

Power
Powers are earned at temples. Add the ones you plan to use; set each one's rank.

Armor

apparel
suit
helmet
backpack
Suit, helmet, backpack, and apparel feed the resistances below.
Armor stats
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0

Afflictions

Affliction
Add injuries and infections to factor their symptoms into your stats.

Research Projects

Projects unlock craftable mods, recipes, and outpost modules.
Weaponry
Barrel Mods 1
Barrel Mods 2
Muzzle Mods 1
Muzzle Mods 2
Muzzle Mods 3
Magazine and Battery Mods 1
Magazine and Battery Mods 2
Magazine and Battery Mods 3
Optic and Laser Mods 1
Optic and Laser Mods 2
Optic and Laser Mods 3
Grip and Stock Mods 1
Grip and Stock Mods 2
Grip and Stock Mods 3
Receiver Mods 1
Receiver Mods 2
Internal Mods 1
Internal Mods 2
Internal Mods 3
Handle Mods 1
Handle Mods 2
Blade Mods 1
Blade Mods 2
Ammunition 1
Ammunition 2
Ammunition 3
Equipment
Helmet Mods 1
Helmet Mods 2
Helmet Mods 3
Spacesuit Mods 1
Spacesuit Mods 2
Spacesuit Mods 3
Pack Mods 1
Pack Mods 2
Pack Mods 3
Pharmacology
Medical Treatment 1
Medical Treatment 2
Medical Treatment 3
Medical Treatment 4
Performance Enhancement 1
Performance Enhancement 2
Performance Enhancement 3
Performance Enhancement 4
Innovative Synthesis 1
Innovative Synthesis 2
Innovative Synthesis 3
Food And Drink
Old Earth Cuisine 1
Old Earth Cuisine 2
Old Earth Cuisine 3
Old Earth Cuisine 4
Beverage Development 1
Beverage Development 2
Beverage Development 3
Beverage Development 4
Mixology 1
Mixology 2
Mixology 3
Mixology 4
Exotic Recipes 1
Exotic Recipes 2
Exotic Recipes 3
Exotic Recipes 4
Outpost Development
Power Generation 1
Power Generation 2
Power Generation 3
Power Generation 4
Resource Extraction 1
Resource Extraction 2
Manufacturing 1
Manufacturing 2
Manufacturing 3
Outpost Defense 1
Outpost Defense 2
Robots 1
Robots 2
Domestication 1
Domestication 2
Horticulture 1
Horticulture 2
Decoration 1
Decoration 2
Decoration 3
Character state switchboard
Some skills, traits and legendary effects depend on your character's state.
Set it here to see what they really contribute.
HP: 100% (100 / 100)
Consecutive hits
0
Surface
Alone
Any
Standing
Standing
Hip fire
Out of combat
Gameplay options
Sustenance
Off
Environmental damage
Standard
Carry capacity
Standard
Ammo weight
Weightless
Hunger
Not fed
None
Thirst
Not hydrated
None
Character stats
HP
100
O2
100
Cargo
235
Movement Speed
100%
Resistances
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0
Incoming Damage
x1
Health Regen
0
O2 Recovery
100%
CO2 Recovery
100%
O2 Use
x0.5
Sneak Attack Bonus
0%
Sprint O2 Drain
x1
Power Attack O2
x1
Hold Breath O2
x1
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