Cyber RunnerStarfieldcharacter build
Based on Cyber Runner background and extends it.
From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits.
From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits.
You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert)
Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.
Skills
You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Increased jump height. Run faster after combat sliding or mantling.
Laser weapons have a 5% chance to set a target on fire.
Pistol kills grant +25% critical hit chance for 5 seconds.
Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.
Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Doubles previous bonuses.
Weapons
construction