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Body
10
Ref.
11
Cool
20
Int.
20
Tech.
20
60
Level
Relic
12

Hacker Technicien
Cyberpunk 2077
Plan A, on hack, plan B, on défonce au railgun
build
by Budda
Published · Updated

Faire un plan, Préparer le plan, Hacker les ennemis, Ils nous tirent dessus, Arrêter les hacks dès qu'on est en full Overclock, Défourailler au Railgun, Ils sont tous unalived, On peut aller chercher la Prime, Bref encore une belle journée à Night City

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More: Endgame builds, Netrunner builds, Solo builds

Lvl
60
PP
80
/ 80
RP
12
/ 15
280
/ 280
Level
60
Based on attributes
Perk
Points
80
/ 80
59
from leveling up
8
from skill rewards
13
from perk shards
Relic
Points
12
/ 15
from Phantom Liberty
Body
10
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
Reflexes
11
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
1 / 1
Intelligence
20
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
1 / 1
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
1 / 1
3 / 3
Relic
12 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1

Cyberware

Capacity
280 / 280
Exceeds the capacity available at level 60 (236). Capacity grows +3 per level; collect the remaining +44 from capacity shards in the world.
Armor
585
Installed
15 / 22
Operating System
1 / 1
NetWatch Netdriver Mk.1
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

-20% traceability for quickhacks uploaded through cameras.

-50% RAM cost for Device and Vehicle quickhacks.

Combat quickhacks uploaded through devices gain: +30% damage +50% effect duration

25
5
+
++
Frontal Cortex
3 / 3
RAM Reallocator

Instantly recovers 45% Max RAM when available RAM falls to 20%.

+2 Max RAM

Cooldown: 75 sec.

intelligence · -3 sec. Cooldown with this cyberware per Attribute Point.

40
4
5
+
++
COX-2 Cybersomatic Optimizer

Allows your quickhacks to deal Crit Hits. 100% Crit Chance with quickhacks. -4 Max RAM

intelligence · +0.5% quickhack damage per Attribute Point.

50
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 20 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
0 / 3
implant
Arms
1 / 1
Electrifying Projectile Launch System

Launches an explosive projectile that deals massive Electrical damage. Charged shots gain: +30% damage +25% explosion radius +100% Stun chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

cool · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Immovable Force

-35% recoil -25% bullet spread Automatically activates effects for ranged weapons that otherwise only occur when behind cover.

35
1
2
3
4
5
+
++
Microgenerator

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).

intelligence · +0.05% to all dealt damage per Attribute Point.

9
1
2
3
4
5
+
++
Legs
1 / 1
Lynx Paws

+50% quieter movement +12% crouched movement speed -20% fall damage

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
46
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
2 / 3
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Electromag Recycler

+5% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.

technical · +1% Health Item effectiveness per Attribute Point.

40
3
4
5
+
++
implant
Integumentary System
2 / 3
Cogito Lattice

+250% Armor from this cyberware when available RAM is below 12. Requires an installed cyberdeck.

intelligence · +2 Armor per Attribute Point.

12
62
1
2
3
4
5
+
++
Shock-n-Awe

Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.

technical · +0.1% Tech weapon damage per Attribute Point.

25
124
1
2
3
4
5
+
++
implant
Skeleton
1 / 3
Feen-X

+250% RAM Regen Rate when available RAM is below 7.

intelligence · +0.1% damage reduction per Attribute Point.

16
38
1
2
3
4
5
+
++
implant

Weapons

3/3
Her Majesty
Power Pistol
182.4
Damage
DPS521.7
Attack Speed2.9/s
Headshot Bonus+100%
Magazine10
Reload Time0.8s
1
2
3
4
5
+
++
Iconic

While Optical Camo is active, this weapon's shots gain perfect accuracy and guaranteed headshot Crits along with increased damage. As if that weren't enough, it comes with a unique silencer.

Scope
scope
Widow Maker
Tech Precision Rifle
104.3
Damage
DPS2607.5
Attack Speed5/s
Headshot Bonus+100%
Projectiles5
Magazine10
Reload Time2.3s
1
2
3
4
5
+
++
Iconic

Nash's rifle - looks like he won't be needing it anymore. Fires two projectiles per shot and deals Chemical damage with an increased chance to apply Poison. Charged shots deal more damage.

Pariah
Tech Pistol
156.7
Damage
DPS521.8
Attack Speed3.3/s
Headshot Bonus+100%
Magazine21
Reload Time1s
1
2
3
4
5
+
++
Effect

Charged shots fire 3 rounds at once. Each deals full damage.

Iconic

Reed's modifications have turned this into a silent weapon. Headshots reduce charge time and increase reload speed.

weapon

Grenades

1/1
Ozob's Nose
Grenade
459 DMG
4m blast radius
5

Brings new meaning to blowing one's nose.

grenade

Quickhacks

8/8
Cyberdeck
NetWatch Netdriver Mk.1
RAM13
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

-20% traceability for quickhacks uploaded through cameras.

-50% RAM cost for Device and Vehicle quickhacks.

Combat quickhacks uploaded through devices gain: +30% damage +50% effect duration

25
5
+
++
Contagion
Combat
12 RAM
3s upload
2
3
4
5

Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times.

Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect.

+15% damage with this quickhack against each subsequent enemy it spreads to.

Overheat
Combat
9 RAM
2s upload
1
2
3
4
5

Uploading Overheat to an enemy already affected by it will extend its duration.

Successful attacks on enemies affected by Overheat slightly extend its duration.

Melts enemy armor over time (max. -40%).

Attacks on the affected enemy also deal Thermal damage equal 10% of the normal physical damage.

Short Circuit
Combat
4 RAM
1.5s upload
1
2
3
4
5

+3 sec. duration for all Control quickhacks currently affecting the target.

+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.

Applies an EMP effect that deals additional damage over time.

+20% damage against enemies below a High threat level.

Synapse Burnout
Combat
16 RAM
3s upload
3
4
5

Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).

-2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.

When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.

System Collapse
Ultimate
28 RAM
1s upload
4
5

Knocks out the enemy without making noise by crippling their nervous system.

-12 RAM cost for a short time after reducing trace progress. Stacks 2 times.

Neutralizing an enemy with this quickhack reduces trace progress by 20%. Neutralizing an enemy netrunner this way removes all trace progress.

Suicide
Ultimate
24 RAM
1s upload
4
5

Forces the enemy to put a gun to their head and pull the trigger, neutralizing them.

-10 RAM cost for 30 sec. after performing a melee Finisher. Stacks 2 times.

+10% Health from neutralizing an enemy with Suicide.

Detonate Grenade
Ultimate
24 RAM
1s upload
4
5

Forces the enemy to detonate a grenade in their hands. The explosion and its effects depend on the grenade type they have equipped.

-10 RAM cost for a short time after exploding an enemy with a combo of the Contagion quickhack and a burn effect, or after exploding a vehicle or device in any way. Stacks 2 time(s).

Detonation now occurs instantly after upload.

Cyberpsychosis
Ultimate
22 RAM
1.5s upload
4
5

Forces the enemy to attack the nearest friendly or hostile. If no one is nearby, they will commit suicide instead.

-6 RAM cost for a short time after applying a stack of Cyberware Malfunction or an EMP effect. Stacks 3 times.

+25% duration and +25% damage dealt by the affected enemy for each other quickhack affecting them.

quickhack

Skills

+8 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
420Health
585Armor
22RAM
200Carry Weight
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