Skip to content
Level 26

The Adrenaline Spellblade
The Witcher 3 Remastered
Sword and Sign synergy
build
Published · Updated ·

early game explanation: https://www.reddit.com/r/Witcher3/s/uoFXcUIUG9

Core build & synergy between Skills->Resonance, Adrenaline, Focus, and Wolf School Techniques. Adrenaline boosts weapon damage and Sign Intensity through Focus, while Resonance converts that Sign Intensity into additional sword damage. Wolf School Techniques further enhances both, creating a powerful hybrid of swordplay and Signs.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Beginner builds, Budget builds, Sign builds, Melee builds, Meta builds

lvl
26
Lowest level for this build
Combat
5 pts
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Muscle Memory

After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.

Adrenaline Point gain: +1%

add Combat skills
Signs
15 pts
Sustained Glyphs

Increases Sign duration by 5 seconds and area of effect by 10%. Increases the number of alternate mode charges by 2 and number of standard mode traps by 1.

Stamina regeneration in combat: +0.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius.

Stamina regeneration in combat: +0.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Catalyst

Increases Aard and Igni intensity by 30% against enemies inside Yrden.

Stamina regeneration in combat: +0.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

Aftershock

Casting any Sign deals magic damage within a small radius. Damage increases with skill level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

Fortify Signs

Increases the duration of Yrden, Quen and Axii by 20%.

Stamina regeneration in combat: +0.5/s

add Signs skills
Alchemy
7 pts
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

Refreshment

Each potion dose heals 10% Vitality.

Potion duration time and bomb damage: +2%

Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
add Alchemy skills
General
10 pts
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

Cat School Techniques

Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.

Vitality gain: +1%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

add General skills
Skill points
In skills
37
In mutations
0
Total spent
37
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
1
2

Loadout

Greater blue mutagen
+40% Sign intensity
remove
Group 1
3/3
Sustained Glyphs

Increases Sign duration by 5 seconds and area of effect by 10%. Increases the number of alternate mode charges by 2 and number of standard mode traps by 1.

Stamina regeneration in combat: +0.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius.

Stamina regeneration in combat: +0.5/s

2 pts
Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

4 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 2
3/3
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

6 pts
Resonance

After casting a Sign, the next three melee attacks deal additional damage equal to 30% Sign intensity.

Stamina regeneration in combat: +1.5/s

8 pts
Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

10 pts
Greater red mutagen
+20% Attack power
remove
Group 3
3/3
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

12 pts
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

15 pts
Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

18 pts
Greater red mutagen
+10% Attack power
remove
Group 4
3/3
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

22 pts
Hunter Instinct

When Adrenaline points reach their maximum, increases critical hit damage against the targeted enemy type by 60% if the correct oil is applied.

Potion duration time and bomb damage: +6%

26 pts
Acquired Tolerance

Every learned alchemical recipe increases maximum Toxicity by 3.

Potion duration time and bomb damage: +6%

The stats assume every alchemy recipe is known.
30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Sign intensity
+80%
Attack power
+30%

Mutations

0
Researched 0
research
Active mutation
research a mutation
Strengthened Synapses
0/0
2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
0/ 12
Active
none
Skill points
0
Greater mutagens
000

Gear

Steel sword
Griffin steel sword
SuperiorGriffin setLevel 26
252 damage
damage / crit
crit chance
DPS
fast
517 / 643
5%
872
strong
947 / 1178
5%
871
+25% Critical hit damage+15% Sign intensity+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
rune
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Steel sword
Silver sword
Griffin silver sword
SuperiorGriffin setLevel 26
374 damage
damage / crit
crit chance
DPS
fast
741 / 928
5%
1251
strong
1359 / 1701
5%
1251
+25% Critical hit damage+15% Sign intensity+10% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
rune
rune
rune
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Silver sword
Crossbow
Ursine Crossbow
Ursine setLevel 29
73 / 69piercing damage
vs humans / monsters11 base+210% attack power10% crit
+5% Critical hit chance+2% Critical hit damage+1–2% Adrenaline gain+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Needs level 29Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Griffin armor
SuperiorGriffin setmediumLevel 26
165 armor
+18% Slashing resistance+12% Piercing resistance+12% Bludgeoning resistance+20% Monster damage resistance+15% Sign intensity
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
glyph
Glyphword
glyphword
Takes all three sockets, replacing what they hold.
Chest armor
Gauntlets
Griffin gauntlets
SuperiorGriffin setmediumLevel 26
57 armor
+4% Slashing resistance+3% Piercing resistance+3% Monster damage resistance+8% Elemental resistance+8% Sign intensity
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Gauntlets
Trousers
Griffin trousers
SuperiorGriffin setmediumLevel 26
61 armor
+7% Slashing resistance+4% Piercing resistance+6% Monster damage resistance+23% Elemental resistance+8% Sign intensity
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Trousers
Boots
Griffin boots
SuperiorGriffin setmediumLevel 26
61 armor
+4% Slashing resistance+3% Piercing resistance+3% Bludgeoning resistance+3% Monster damage resistance+8% Sign intensity
Variant
Superior
Item level
26
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Boots
Mask
Set bonuses
Griffin set
0 / 6 bonus pieces
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.
Ursine set
0 / 6 bonus pieces
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set. Current chance is: 0%.
6 pieces: Damage dealt by Abilities involving the Quen Sign is increased by 200%.

Alchemy

Potions
Swallow

Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.

+40/s Vitality regen+40/s Vitality regen in combat
20 toxicity22s3 doses
Tawny Owl

Accelerates Stamina regeneration.

+5/s Stamina regen in combat
20 toxicity34s3 doses
Thunderbolt

Increases Attack Power.

+30% Attack power
25 toxicity34s3 doses
potion
Decoctions
Troll decoction

Regenerates Vitality during and outside of combat.

+100/s Vitality regen+20/s Vitality regen in combat
50 toxicity34 min
Ekimmara decoction

Damage dealt to foes regenerates Vitality.

50 toxicity34 min
Ancient leshen decoction

Each Sign cast increases Stamina regeneration for the remainder of the fight.

+2/s Stamina regen in combat per Sign castConditional, not in the character stats
50 toxicity34 min
Water hag decoction

Damage dealt is increased when Vitality is at its maximum.

+50% Attack powerConditional, not in the character stats
50 toxicity34 min
decoction
Toxicity
Toxicity
265 / 187
78 over the maximumdamage above 94
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
5668
Toxicity
187
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
84%
Bonus damage
53
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
33%
Stamina regen in combat
21/s
Signs
Sign intensity
167.5%
Defense
Armor
344
Vitality regen
141/s
Vitality regen in combat
61/s
Poison resistance
25%
Bleeding resistance
25%
Potion duration
12%
Resistances
Slashing resistance
33%
Piercing resistance
22%
Bludgeoning resistance
15%
Monster damage resistance
32%
Elemental resistance
31%
Share