Adrenaline Junkie MId game (part 2)The Witcher 3 RemasteredIgni Burn, Quen, Rend + fast and strong attacksbuildPublished · Updated
now even using signs generate adrenaline, you can recast Quen when needed, Igni has 96% chance to burn. weapon damage gets a boost with adrenaline, now you lose less adrenaline when taking damage.
Rend ignore monsters defense (take it to level 3 eventually)
Wolf Techniques gives you 24% weapon damage and sign Intensity.
get griffin Set at level 11 and upgrade it at level 18.
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More: AoE builds, Sign builds, Melee builds
After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.
Adrenaline Point gain: +1%
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 10% per point upon hitting an enemy.
Adrenaline Point gain: +1%
You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.
Adrenaline Point gain: +1%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.
Stamina regeneration in combat: +1.5/s
Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.
Vitality gain: +1%
Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.
Vitality gain: +3%
Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.
Vitality gain: +3%
Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.
Vitality gain: +1%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.
Vitality gain: +3%
Loadout
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Deals additional damage proportional to Stamina consumed. Ignores enemy defenses. Adrenaline points increase total damage by 10% per point upon hitting an enemy.
Adrenaline Point gain: +1%
Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.
Stamina regeneration in combat: +1.5/s
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.
Vitality gain: +3%
Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.
Vitality gain: +3%
Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.
Vitality gain: +3%
After a successful dodge or roll, your next Fast Attack performed deals 30% additional damage.
Adrenaline Point gain: +1%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
Mutations
Gear
Alchemy
Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.
Damage dealt is increased when Vitality is at its maximum.