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Lvl 33
1
0
0
20

First_Mando
Starfield
Space Battle
build
Published

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Lvl 33
Background
Bounty Hunter
1
Piloting
1
Targeting Control Systems
1
Boost Pack Training

Wherever there are wanted individuals, there are those who profit from their capture. And your quarry knows that in the vastness of space, they can run... but they can't hide.

Traits
Taskmaster

Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.

Wanted

Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.

Neon Street Rat

You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and United Colonies Native)

Skills

physical
1
1
Weight Lifting

Increase total carrying capacity by 10 kilograms.

add physical skills
combat
add combat skills
science
add science skills
tech
1
4
3
4
1
4
2
1
4
Piloting

Unlock the ability to pilot Class C ships.

3
Security

You can attempt to hack Master-level locks, and 4 auto attempts can be banked.

4
Targeting Control Systems

Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.

4
Shield Systems

Your shields will occasionally resist 100% of all damage received.

1
Energy Weapon Systems

Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.

2
Missile Weapon Systems

Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%.

1
Starship Design

Allows the installation of improved ship modules.

1
Boost Pack Training

You can now utilize boost packs.

add tech skills

Weapons

Weapon
Stats apply your skills. The first weapon is readied, extras become swap-ins.
Throwables
Throwable
Grenades and mines. One is carried at a time; extras become swap-ins.

Powers

Power
Powers are earned at temples. Add the ones you plan to use; set each one's rank.

Armor

apparel
suit
helmet
backpack
Suit, helmet, backpack, and apparel feed the resistances below.
Armor stats
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0

Afflictions

Affliction
Add injuries and infections to factor their symptoms into your stats.

Research Projects

Projects unlock craftable mods, recipes, and outpost modules.
Weaponry
Barrel Mods 1
Barrel Mods 2
Muzzle Mods 1
Muzzle Mods 2
Muzzle Mods 3
Magazine and Battery Mods 1
Magazine and Battery Mods 2
Magazine and Battery Mods 3
Optic and Laser Mods 1
Optic and Laser Mods 2
Optic and Laser Mods 3
Grip and Stock Mods 1
Grip and Stock Mods 2
Grip and Stock Mods 3
Receiver Mods 1
Receiver Mods 2
Internal Mods 1
Internal Mods 2
Internal Mods 3
Handle Mods 1
Handle Mods 2
Blade Mods 1
Blade Mods 2
Ammunition 1
Ammunition 2
Ammunition 3
Equipment
Helmet Mods 1
Helmet Mods 2
Helmet Mods 3
Spacesuit Mods 1
Spacesuit Mods 2
Spacesuit Mods 3
Pack Mods 1
Pack Mods 2
Pack Mods 3
Pharmacology
Medical Treatment 1
Medical Treatment 2
Medical Treatment 3
Medical Treatment 4
Performance Enhancement 1
Performance Enhancement 2
Performance Enhancement 3
Performance Enhancement 4
Innovative Synthesis 1
Innovative Synthesis 2
Innovative Synthesis 3
Food And Drink
Old Earth Cuisine 1
Old Earth Cuisine 2
Old Earth Cuisine 3
Old Earth Cuisine 4
Beverage Development 1
Beverage Development 2
Beverage Development 3
Beverage Development 4
Mixology 1
Mixology 2
Mixology 3
Mixology 4
Exotic Recipes 1
Exotic Recipes 2
Exotic Recipes 3
Exotic Recipes 4
Outpost Development
Power Generation 1
Power Generation 2
Power Generation 3
Power Generation 4
Resource Extraction 1
Resource Extraction 2
Manufacturing 1
Manufacturing 2
Manufacturing 3
Outpost Defense 1
Outpost Defense 2
Robots 1
Robots 2
Domestication 1
Domestication 2
Horticulture 1
Horticulture 2
Decoration 1
Decoration 2
Decoration 3
Character state switchboard
Some skills, traits and legendary effects depend on your character's state.
Set it here to see what they really contribute.
HP: 100% (100 / 100)
Consecutive hits
0
Surface
Alone
Any
Standing
Standing
Hip fire
Out of combat
Gameplay options
Sustenance
Off
Environmental damage
Standard
Carry capacity
Standard
Ammo weight
Weightless
Hunger
Not fed
None
Thirst
Not hydrated
None
Character stats
HP
100
O2
100
Cargo
145
Movement Speed
100%
Resistances
0
0
0
Thermal
0
Airborne
0
Corrosive
0
Radiation
0
Incoming Damage
x1
Health Regen
0
O2 Recovery
100%
CO2 Recovery
100%
O2 Use
x1
Sneak Attack Bonus
0%
Sprint O2 Drain
x1
Power Attack O2
x1
Hold Breath O2
x1
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