First_Mando
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Wherever there are wanted individuals, there are those who profit from their capture. And your quarry knows that in the vastness of space, they can run... but they can't hide.
Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.
Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.
You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and United Colonies Native)
Skills
Increase total carrying capacity by 10 kilograms.
Buy for 20% less and sell for 25% more.
30% increased chance of success when persuading someone.
There's a chance you'll find extra ammo when searching containers.
Companions will occasionally heal you when you get low health.
You can have up to five active crew members.
Unlock the ability to pilot Class C ships.
You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
Your shields will occasionally resist 100% of all damage received.
Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%.
Allows the installation of improved ship modules.
You can now utilize boost packs.
Weapons
Powers
Armor
Afflictions
Research Projects
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