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Body
20
Ref.
18
Cool
20
Int.
3
Tech.
20
60
Level
Relic
15

Volatile VicZ's Adam Smasher 2.0
Cyberpunk 2077
Tank Sandevistan Explosions
build
Published

Full credit to the creator, Volatile VicZ: https://www.youtube.com/watch?v=d1Uqj6229Nc

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More: AoE builds, Close Range builds, Endgame builds, Solo builds, Tank builds

Lvl
60
PP
79
/ 72
RP
15
/ 15
347
/ 291
Level
60
Based on attributes
Perk
Points
79
/ 72
59
from leveling up
0
from skill rewards
13
from perk shards
Relic
Points
15
/ 15
from Phantom Liberty
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
1 / 1
1 / 1
Reflexes
18
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
3 / 3
Relic
15 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1

Cyberware

Capacity
347 / 291
Exceeds the maximum capacity attainable at level 60 by 6.
Armor
1040
Installed
22 / 22
Operating System
1 / 1
Militech "Apogee" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +15% headshot damage +15% Crit Chance +15% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.

Cooldown: 30 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

44
5
+
++
Frontal Cortex
3 / 3
Axolotl

-6.5% Cooldown instantly for all cyberware after neutralizing an enemy.

48
4
5
+
++
Mechatronic Core

+35% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 29 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "Cockatrice" Optics

Increases Crit Chance by 30%.

10x optical zoom when scanning or aiming.

30
4
5
+
++
Nervous System
3 / 3
Deep-field Visual Interface

Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).

cool · +1% Crit Damage per Attribute Point.

40
1
2
3
4
5
+
++
NeoFiber

+10% Mitigation Chance +9% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Reflex Tuner

Slows time by 60% for 4 sec. when your Health drops below 25%.

Cooldown: 40 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Arms
1 / 1
Electrifying Projectile Launch System

Launches an explosive projectile that deals massive Electrical damage. Charged shots gain: +30% damage +25% explosion radius +100% Stun chance

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

cool · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
2 / 2
Shock Absorber

-20% recoil

cool · +0.2% headshot and weakspot damage per Attribute Point.

12
1
2
3
4
5
+
++
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
Legs
1 / 1
Fortified Ankles

Allows you to charge jumps for greater distance. Hold [Jump] to charge, then release to jump.

body · +0.5 Health per Attribute Point.

6
89
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 1500 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
ThreatEvac

+25% movement speed when your Health drops to 25%. The more your Health drops, the more movement speed increases (max. +35%).

intelligence · +0.05% to all dealt damage per Attribute Point.

5
1
2
3
4
5
+
++
Clutch Padding

-18% Stamina cost for shooting.

body · +0.5 Health per Attribute Point.

12
1
2
3
4
5
+
++
Heal-On-Kill

+7% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Integumentary System
3 / 3
Countershell

+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
57
1
2
3
4
5
+
++
Painducer

Converts 30% of damage taken into damage-over-time.

body · +0.5% damage-over-time resistance per Attribute Point.

30
138
1
2
3
4
5
+
++
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
146
1
2
3
4
5
+
++
Skeleton
3 / 3
Epimorphic Skeleton

+15% Max Health

body · +0.5 Health per Attribute Point.

40
126
4
5
+
++
Para Bellum

+13% Armor

technical · +0.5 Armor per Attribute Point.

25
90
3
4
5
+
++
Titanium Bones

+66% Carrying Capacity

body · +0.5 Health per Attribute Point.

6
34
1
2
3
4
5
+
++

Weapons

3/3
MA70 HB x-MOD2
Power Lmg
79.9
Damage
DPS444.2
Attack Speed5.6/s
Headshot Bonus+50%
Magazine50
Reload Time3s
1
2
3
4
5
+
++
Effect

Heavy weapon. Slightly reduces movement speed and jump height. Fires explosive rounds.

Iconic

A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.

Mod
Swiss Cheese

+30% Armor penetration +15% Stamina cost per bullet

2
3
4
5
Mod
Firecracker
Physical Impulse: -5
Knockdown Impulse: -5
Burning Application Rate: +5

Shoots explosive rounds.

5
Dezerter
Power Double Barrel Shotgun
197.3
Damage
DPS5919
Attack Speed2/s
Headshot Bonus+57%
Projectiles15
Magazine2
Reload Time0.9s
1
2
3
4
5
+
++
Effect

Fires explosive rounds.

Iconic

This shotgun's extreme firepower pulverizes everything in its path. Neutralizing an enemy engulfs you in flames except when your Health is low, granting a movement speed boost and increased Mitigation Chance.

Ba Xing Chong
Smart Shotgun
197.3
Damage
DPS1578.4
Attack Speed2/s
Headshot Bonus+57%
Projectiles4
Magazine2
Reload Time2s
1
2
3
4
5
+
++
Effect

Heavy weapon. Slightly reduces movement speed and jump height.

Iconic

A rocket launcher that fires explosive rounds. This weapon can smart-target up to six enemies simultaneously. Everything caught in the blast radius is torn to shreds. Be careful - that goes for you too. At low Health, reload speed and Burn chance is increased.

weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

Cyberdeck
Militech "Apogee" Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+0 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
587Health
1040Armor
6RAM
332Carry Weight
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