RADIANT CRUSADER
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SPECIAL points
required
Companions
Thanks to your relationship with Cait, Action Points regenerate faster if your health is below 25%.
Thanks to your relationship with Gage, you gain +5% more XP per kill and +10 Damage Resistance.
Thanks to your relationship with Hancock, at 250 rads or higher you get criticals 20% faster.
Thanks to your relationship with Strong, when you fall below 25% health you deal +20% more melee weapon damage.
Bobbleheads
+1 Strength.
+1 Perception.
+1 Endurance.
+1 Charisma.
+1 Intelligence.
+1 Agility.
+1 Luck.
Plus 25% critical damage with Melee Weapons.
Magazines
Critical Hits with unarmed and melee attacks do +50% damage.
Gain a +5% chance of avoiding all damage from an attack.
+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.
Quests
Provides a bonus to your weapon's damage. The higher your rads, the high the bonus.
Kills made by your melee weapons will restore some of your Action Points.
Your damage resistance is greatly increased and you deal more damage while unarmed or using melee weapons.
You rule the wastes! Your outposts can construct all Raider structures!
Consumables
Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.
With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.
Weapons
Armor Sets
Power Armor Sets
Effects
Set it here to see what they really contribute.