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Points
Cyberware
Press [IconicCyberware] to activate and deactivate. When active: Slows time by 50% (you are not slowed) +10% Crit Chance +10% Crit Damage Max Duration: 9 sec.
Cooldown: 45 sec.
reflexes · +0.1 sec. duration with this cyberware per Attribute Point.
+30% damage against drones, robots, mechs and turrets.
+2 Max RAM
technical · +0.5 Armor per Attribute Point.
Automatically negates an enemy quickhack.
+2 Max RAM
Cooldown: 37 sec.
intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.
Automatically connects to your equipped Tech weapon. When aiming: Highlights enemies behind cover for 19% of your field of vision and up to 39 m. deep.
8x optical zoom when scanning or aiming.
technical · +0.5 Armor per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 7 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
Increases movement speed proportional to the enemy's detection of you outside of combat (max. +47% movement speed at 80% detection). The effect ends when you enter combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Successful Takedowns grant: +17.5% headshot damage for 15 sec. +8% movement speed for 15 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +4 to Body Attribute checks.
Deal Electrical damage.
technical · +0.5% damage with this cyberware per Attribute Point.
Increased ricochet chance with Power weapons. +23% ricochet damage
Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and a preview of ricochet trajectory.
technical · +0.1% ricochet damage per Attribute Point.
When equipping or throwing a throwable weapon: +15% Crit Chance with throwable weapons for 6 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Press [Jump] in midair to perform a double jump.
reflexes · +0.1% Crit Chance per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +11% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)
Cooldown: 300 sec.
body · +0.5 Health per Attribute Point.
The closer an attacking enemy is, the less damage they deal to you. -17% incoming damage at 3 m. Damage reduction tapers off to 0% at 6 m.
body · +0.5 Health per Attribute Point.
Armor – simple but effective.
technical · +0.5 Armor per Attribute Point.
-70% visibility to enemies for 6 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
Cooldown: 55 sec.
cool · +0.1 sec. duration with this cyberware per Attribute Point.
+58% Carrying Capacity
body · +0.5 Health per Attribute Point.
Health Items now also give: +8% Armor for 5 sec. -24% all Stamina costs for 5 sec. These effects can stack.
technical · +0.5 Armor per Attribute Point.
Weapons
0/3Grenades
0/1Quickhacks
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.