Sith
"Cyberware is a pathway to many abilities some consider to be unnatural.” - Pal Poutine
Ever wanted to just whip out a lightsaber or fry enemies with lightning bolts, but can't install game mods? This is about as close as you can get in base CP2077. Errata is a glowing red sword that sets enemies on fire & lets you leap to attack them. Quickhacks can melt brains from a distance. Live out your Sith fantasies in this build.
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More: Endgame builds, Netrunner builds, Melee builds, Mind Control builds, Roleplay builds
Reflexes for Air Dashing and Sword buffs, of course, including deflecting bullets back at your enemies. Body for health and Adrenaline. Tech for additional Cyberware. But the key here is Intelligence with a Cyberdeck. Not only does it let you hack enemies from afar, but in this build all RAM recovery is also health regen while Overclock is active! Gain more damage to your foes from the Embedded Exploit perk, and health recovery from Blood Daemon each time you kill one.
Points
Cyberware
Cyberware in this build is primarily about RAM recovery to boost your other Health recovery items. So your Frontal Cortex gets as much bonus RAM & RAM recovery as possible, while Intergumentary System has a combination of RAM recovery, projectile blocking, and converting damage into a DoT so your health recovery has time to deal with it. Everything else is either +Armor, +Mitigation, or movement bonuses like double-jump.
Kiroshi "Oracle" optics let you see enemies without using Ping (though Ping is still an option for deeper scans), while Arm cyber is Electrical Projectile Launch system, since that's the closest thing to lightning hands. Could also do Gorilla Arms, Mantis Blades, or Monowire, but then you're not using Errata & lose out on some abilities.
Finally Tetratronic Rippler will apply Reboot Optics and Weapon Glitch to nearby enemies when you activate Overclock, which means free quickhacks for more damage to your foes from the Embedded Exploit perk, and health recovery from Blood Daemon each time you kill one.
Allows you to perform quickhacks on enemies and devices while scanning.
+15% weapon damage against enemies affected by non-Combat quickhacks.
+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.
+5 Max RAM
When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.
+1.25 RAM when you neutralize an enemy.
+1 Max RAM
intelligence · +0.05% to all dealt damage per Attribute Point.
+6 Max RAM +30% upload speed for quickhacks
intelligence · +0.05% to all dealt damage per Attribute Point.
Increases RAM recovery rate by +0.25 unit(s) per sec.
+2 Max RAM
intelligence · +0.05% to all dealt damage per Attribute Point.
Effects active when scanning: Highlights enemies within 17.5 m., including enemies behind cover. Highlights cameras and turrets within 35 m. Highlights explosive devices and traps near your crosshair and within 26 m. These effects remain active for 60 sec. after scanning.
10x optical zoom when scanning or aiming.
body · +0.5 Health per Attribute Point.
+16.75% Crit Chance with Blades and throwable weapons.
reflexes · +0.1% Crit Chance per Attribute Point.
+10% Mitigation Chance +9% Mitigation Strength
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
reflexes · +0.1% Crit Chance per Attribute Point.
+40% movement speed for 7 sec. when entering combat.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Launches an explosive projectile that deals massive Electrical damage. Charged shots gain: +30% damage +25% explosion radius +100% Stun chance
Assign cyberware to the quickslot and activate it with [UseCombatGadget].
cool · +0.5% damage with this cyberware per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +20% lock-on speed 20% smaller Smart-targeting reticle
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
intelligence · +0.1% Smart weapon damage per Attribute Point.
Press [Jump] in midair to perform a double jump.
reflexes · +0.1% Crit Chance per Attribute Point.
+23% Stamina whenever you use a melee weapon to neutralize an enemy.
reflexes · +0.1% Crit Chance per Attribute Point.
+7% Health when you neutralize an enemy.
intelligence · +0.05% to all dealt damage per Attribute Point.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
+240% Armor from this cyberware when available RAM is below 10. Requires an installed cyberdeck.
intelligence · +2 Armor per Attribute Point.
Converts 30% of damage taken into damage-over-time.
body · +0.5% damage-over-time resistance per Attribute Point.
7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
reflexes · +0.1% Crit Chance per Attribute Point.
Armor – simple but effective.
technical · +0.5 Armor per Attribute Point.
+250% RAM Regen Rate when available RAM is below 7.
intelligence · +0.1% damage reduction per Attribute Point.
+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
body · +0.5 Health per Attribute Point.
Weapons
1/3"This is the weapon of a Cybersamurai. Not as clumsy or random as a gun; an elegant weapon for a more civilized age." - Ben Canoby
Errata is your main weapon in this build, a blazing red energy blade. With your mind tricks (Quickhacks) you can strike down enemies from afar, or confuse a group near you & gain bonus damage and health regen before Errata sets them on fire and literally disarms them.
If you want a backup weapon, you can take advantage of Smart guns with the Tiger Claw tattoo, but there's no room in this build for Smart Gun perks, so they'll be weaker than a specialized build.
Allows you to leap toward enemies. Attacking Burning enemies guarantees Crit Damage.
Grenades
1/1Char grenade entirely so you can set a group on fire before rushing in with Errata, which gets guaranteed Crit Damage against Burning enemies.
Applies Burn for 5 sec.
Deals additional damage to armored enemies.
Quickhacks
8/8Since your deck automatically adds Reboot Optics and Weapon Glitch to nearby enemies when you activate Overclock, you're effectively getting those quickhacks for free when entering combat. Paired with your Perks, that'll give you bonus damage and health regen when in the thick of things.
Need to be stealthy? Use Request Backup to mind-trick them into checking on their ally. Optionally you could take Memory Wipe + Reboot Optics + Sonic Shock to just knock enemies out cold. Can use Short Circuit to take out "droids".
For single-target combat, hit them with a queue full of Overheat and then rush in with Ember, which gets Critical Damage when attacking Burning enemies.
And if you just want to kill a group, use Contagion before leaping in to cut them all down. Or if targeted by an enemy Netrunner, hit them with Synapse Burnout and it'll also spread to other enemies near them due to Counter-a-Hack and Copy-Paste perks. Pop Overclock first to make SB deal massive damage.
Allows you to perform quickhacks on enemies and devices while scanning.
+15% weapon damage against enemies affected by non-Combat quickhacks.
+40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.
+5 Max RAM
When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.
+3 sec. duration for all Control quickhacks currently affecting the target.
+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.
Applies an EMP effect that deals additional damage over time.
+20% damage against enemies below a High threat level.
Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).
-2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.
When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.
Simulates a request for aid by calling 1 enemy within range to the target enemy's location.
When uploaded to an enemy affected by Sonic Shock, the enemy will instead leave to provide backup at an ally's location.
You can use this quickhack during combat to force the enemy out from cover.
When uploaded to an enemy affected by Bait, up to 4 enemies will be called over.
Prevents the target enemy from noticing you for a short time. -25% trace progress when uploaded outside of combat.
Quickhacks queued after Memory Wipe are not traceable.
Forces all enemies to exit combat state.
Disables enemy movement and cyberware that supports movement and dodging.
+15% melee damage against affected enemies.
Affected enemies are more susceptible to melee Finishers.
+5% Health and +2 RAM after performing Finishers on affected enemies.
Deafens the enemy, reducing their ability to detect you.
Scrambles comms, preventing the affected enemy from communicating with their allies.
Cloaks the enemy from their allies' sensory systems, causing them to be ignored.
Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.
Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times.
Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect.
+15% damage with this quickhack against each subsequent enemy it spreads to.
Uploading Overheat to an enemy already affected by it will extend its duration.
Successful attacks on enemies affected by Overheat slightly extend its duration.
Melts enemy armor over time (max. -40%).
Attacks on the affected enemy also deal Thermal damage equal 10% of the normal physical damage.
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.