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Level 60
Body
17
Ref.
15
Cool
20
Int.
9
Tech.
20

Gunslinger
Cyberpunk 2077
Quickdraw
build
Published

https://www.reddit.com/r/cyberpunkgame/comments/1t9896r/comment/p0z8jxt/?screen_view_count=2&ext-referrer=DIRECT Reddit thread showcase

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Lvl
60
PP
79
/ 79
241
/ 241
Level
60
Based on attributes
Perk
Points
79
/ 79
59
from leveling up
10
from skill rewards
10
from perk shards
Body
17
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
3 / 3
3 / 3
Reflexes
15
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
2 / 2
3 / 3
1 / 1
1 / 1
Intelligence
9
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
515Health
726Armor
6RAM
350Carry Weight

Cyberware

Capacity
241 / 241
Exceeds the capacity available at level 60 (236). Capacity grows +3 per level; collect the remaining +5 from capacity shards in the world.
Armor
726
Installed
16 / 22
Operating System
1 / 1
Militech "Apogee" Sandevistan

Press [IconicCyberware] to activate and deactivate. It can be activated at any charge level. When active: Slows time by 85% (you are not slowed) +20% headshot damage +20% Crit Chance +20% Crit Damage Neutralizing an enemy when active gives: +10% extended duration +22% Stamina Max Duration: 6 sec.

Cooldown: 25 sec.

reflexes · +0.1 sec. duration with this cyberware per Attribute Point.

44
5
+
++
Frontal Cortex
3 / 3
Axolotl

-7.5% Cooldown instantly for all cyberware after neutralizing an enemy.

48
4
5
+
++
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +19% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
1
2
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 20 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "The Oracle" Optics

Effects active when scanning: Highlights enemies within 19.5 m., including enemies behind cover. Highlights cameras and turrets within 39 m. Highlights explosive devices and traps near your crosshair and within 29 m. These effects remain active for 60 sec. after scanning.

10x optical zoom when scanning or aiming.

body · +0.5 Health per Attribute Point.

10
1
2
3
4
5
+
++
Nervous System
2 / 3
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
NeoFiber

+11% Mitigation Chance +11% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
implant
Arms
0 / 1
implant
Hands
1 / 2
Shock Absorber

-24% recoil

cool · +0.2% headshot and weakspot damage per Attribute Point.

12
1
2
3
4
5
+
++
implant
Legs
1 / 1
Reinforced Tendons

Press [Jump] in midair to perform a double jump.

reflexes · +0.1% Crit Chance per Attribute Point.

8
10
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
2 / 3
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Clutch Padding

-20% Stamina cost for shooting.

body · +0.5 Health per Attribute Point.

12
1
2
3
4
5
+
++
implant
Integumentary System
3 / 3
Defenzikov

When Kerenzikov ends: +90% Mitigation Chance for 4 sec.

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

20
108
1
2
3
4
5
+
++
RangeGuard

+90 Armor when there are no enemies within 6 m.

cool · +0.2% headshot and weakspot damage per Attribute Point.

14
46
1
2
3
4
5
+
++
Countershell

+50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
77
1
2
3
4
5
+
++
Skeleton
2 / 3
Spring Joints

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

body · +0.5 Health per Attribute Point.

16
46
1
2
3
4
5
+
++
Kinetic Frame

+18% Mitigation Chance when Stamina is above 85%.

reflexes · +0.1% Crit Chance per Attribute Point.

16
117
1
2
3
4
5
+
++
implant

Weapons

3/3
Archangel
Power Revolver
279
Damage
DPS521.7
Attack Speed1.9/s
Headshot Bonus+100%
Magazine6
Reload Time1.2s
1
2
3
4
5
+
++
Iconic

An angel of a weapon with a devil's attitude. Full-auto mode allows you to fire rounds in the rhythm of Samurai's "Archangel". Successive hits after short intervals knock enemies to the ground.

Scope
scope
Rosco
Power Revolver
208.7
Damage
DPS521.8
Attack Speed2.5/s
Headshot Bonus+100%
Magazine6
Reload Time1.2s
1
2
3
4
5
+
++
Iconic

Shooting an enemy in the leg has an increased chance to knock them down. Grants 10 style points! Headshots against enemies on the ground always do Crit Damage.

Scope
scope
Amnesty
Power Revolver
208.7
Damage
DPS521.8
Attack Speed2.5/s
Headshot Bonus+100%
Magazine6
Reload Time1.2s
1
2
3
4
5
+
++
Iconic

Cassidy's mods have turned this into the Wild West's most lethal revolver. Hip firing and landing a headshot immediately after drawing this weapon guarantees Crit Damage.

weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

Cyberdeck
Militech "Apogee" Sandevistan
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

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