Test 1
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Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.
Condition
Powers
Your Nord blood gives you 50% resistance to Frost.
Targets flee for 30 seconds.
Your Nord blood improves your resistance to cold environments by 25 points.
Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.
Loadout
Target takes 13 points of shock damage, and half as much Magicka damage.
Burns the target for 16 points. Targets on fire take extra damage.
A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.
Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage.; [SURV=Swim unharmed in freezing cold water.]
Heals the caster 100 points.
Heals the target 75 points, but not undead, atronachs, or machines.
Increases your Magicka by 50 points.
Two-handed attacks do 25% more damage.
Restoration spells cost 17% less to cast.
Wearer is muffled and moves silently.
Restoration spells cost 25% less to cast.
Increases your Health, Magicka, and Stamina by 30 points.