Clandestine
Utilizes stealth, but can complete gigs and jobs in a variety of ways. Good RP for Corpo lifepath as they are likely familiar with high value smart weapons and/or concealable pistols and smaller smgs.
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More: Endgame builds, Roleplay builds, Solo builds, Stealth builds, Wealth builds
Points
Points
Cyberware
Allows you to perform quickhacks on enemies and devices while scanning.
Enemies take 100% longer to trace your location.
-2 RAM cost for Covert quickhacks.
+5 RAM after performing a Takedown.
When Overclock is active, quickhacks will not increase trace progress (but they will still initiate it).
-7.5% Cooldown instantly for all cyberware after neutralizing an enemy.
Automatically negates an enemy quickhack.
+2 Max RAM
Cooldown: 29 sec.
intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.
+35% damage against drones, robots, mechs and turrets.
+2 Max RAM
technical · +0.5 Armor per Attribute Point.
Effects active when scanning: Highlights enemies within 17.5 m., including enemies behind cover. Highlights cameras and turrets within 35 m. Highlights explosive devices and traps near your crosshair and within 26 m. These effects remain active for 60 sec. after scanning.
10x optical zoom when scanning or aiming.
body · +0.5 Health per Attribute Point.
Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash.
Cooldown: 6.5 sec.
reflexes · +0.1% Crit Chance per Attribute Point.
Crit Chance increases the farther you are from the enemy (max. +90% at 95 m).
cool · +1% Crit Damage per Attribute Point.
Successful Takedowns grant: +20% headshot damage for 15 sec. +9% movement speed for 15 sec.
cool · +0.2% headshot and weakspot damage per Attribute Point.
Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. You can also leap at a target to deal massive damage. To do so, hold and release the attack button
Deals Physical damage.
reflexes · +0.5% damage with this cyberware per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +20% target lock duration +10% Crit Damage with Smart weapons.
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
+2 Max RAM
intelligence · +0.1% Smart weapon damage per Attribute Point.
Enables the use of smart-targeting in Smart weapons. +20% lock-on speed 20% smaller Smart-targeting reticle
Directly links the user's optical implant to the weapon's system, offering real-time weapon info.
intelligence · +0.1% Smart weapon damage per Attribute Point.
+50% quieter movement +12% crouched movement speed -20% fall damage
cool · +0.2% headshot and weakspot damage per Attribute Point.
Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).
Assign cyberware to the quickslot and activate it with the combat gadget button.
Cooldown: 1500 sec.
intelligence · +0.05% to all dealt damage per Attribute Point.
Automatically heals you with your equipped Health Item when your Health drops below 50%. +14% Health Item effectiveness
technical · +0.1% Health Item efficiency per Attribute Point.
Functions as a powerful Health Item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 sec.
technical · +0.1% Health Item efficiency per Attribute Point.
+7% Health when you neutralize an enemy.
intelligence · +0.05% to all dealt damage per Attribute Point.
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.
Assign cyberware to the quickslot and activate it with the combat gadget button.
Cooldown: 50 sec.
cool · +0.1 sec. duration with this cyberware per Attribute Point.
An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.
body · +10% Health Regen Rate per Attribute Point.
Armor – simple but effective.
technical · +0.5 Armor per Attribute Point.
+37% Armor
body · +2 Health per Attribute Point.
+15% Max Health
body · +0.5 Health per Attribute Point.
+250% RAM Regen Rate when available RAM is below 7.
intelligence · +0.1% damage reduction per Attribute Point.
Weapons
3/3 + 4While Optical Camo is active, this weapon's shots gain perfect accuracy and guaranteed headshot Crits along with increased damage. As if that weren't enough, it comes with a unique silencer.
Fire rate increases with each consecutive shot.
Thanks to Boris's mods, the longer this weapon fires, the greater the Crit chance. Comes with its own custom silencer.
Increases reload speed. Comes with a custom silencer.
Rounds per burst increased to 4. Increases magazine size and projectile speed. When aiming, can lock onto 4 targets simultaneously. Projectiles deal additional Electrical damage with an increased chance to apply Shock.
Locks onto only one enemy at a time.
A special version of the weapon capable of additional modification. Optimized design also allows for improved handling.
Makes the weapon non-lethal. +20% damage outside of combat.
+5% chance to apply a quickhack effect. Effect type depends on the body part hit.
Fire rate increases with each consecutive shot.
Unleash the power of the pack! Gain increased movement speed on kills and dismemberments. The faster you move, the more damage you deal. BARGHEST weapons also gain increased Armor Penetration.
Rogue's pride and joy. After neutralizing an enemy with the Prejudice power assault, Pride will not consume ammo for a short time. The first shot is a guaranteed Crit Hit. When you're at high Health, headshots deal increased damage. Increased headshot damage against Elite enemies.
Grenades
1/1 + 1Emits a sound that lures enemies.
+80% lock-on speed with Smart weapons against affected enemies.
Creates a smoke screen for 15 sec.
Quickhacks
8/8Allows you to perform quickhacks on enemies and devices while scanning.
Enemies take 100% longer to trace your location.
-2 RAM cost for Covert quickhacks.
+5 RAM after performing a Takedown.
When Overclock is active, quickhacks will not increase trace progress (but they will still initiate it).
Lures an enemy to your current position in an Alerted state.
Lures an enemy to your current position without putting them in an Alerted state.
Can be used during combat, forcing the affected enemy out of cover.
When uploaded through a camera, the enemy will be lured to the camera instead of you.
When uploaded a second time to same enemy outside of combat, they will stop their approach and turn back.
Prevents the target enemy from noticing you for a short time. -25% trace progress when uploaded outside of combat.
Quickhacks queued after Memory Wipe are not traceable.
Forces all enemies to exit combat state.
Reveals enemies and devices connected to the local network.
+25% lock-on speed with Smart weapons against Pinged enemies.
Highlights devices and allows you to quickhack them through walls.
Simulates a request for aid by calling 1 enemy within range to the target enemy's location.
When uploaded to an enemy affected by Sonic Shock, the enemy will instead leave to provide backup at an ally's location.
You can use this quickhack during combat to force the enemy out from cover.
When uploaded to an enemy affected by Bait, up to 4 enemies will be called over.
Deafens the enemy, reducing their ability to detect you.
Scrambles comms, preventing the affected enemy from communicating with their allies.
Cloaks the enemy from their allies' sensory systems, causing them to be ignored.
Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.
Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.
At 2 stacks, permanently disables enemy cyberware.
At 3 stacks, deals Electrical damage over time. Each application refreshes the effect's duration or reapplies the effect.
At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.
Extends the base effect's duration.
+15% headshot and weakspot damage against the affected enemy.
Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.
Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.
Knocks out the enemy without making noise by crippling their nervous system.
-12 RAM cost for a short time after reducing trace progress. Stacks 2 times.
Neutralizing an enemy with this quickhack reduces trace progress by 20%. Neutralizing an enemy netrunner this way removes all trace progress.
Skills
Decreases Visibility to Enemies by 10%.
+10% headshot damage. +10% damage against vulnerabilities.
+1 Perk Point.
No weapon sway when crouched.
Decreases Visibility to Enemies by 10%.
+15% headshot damage +15% damage against Vulnerabilities
+1 Perk Point.
Optical Camo is active while grappling enemies.
Decreases Recovery time after a throw by 30%.
30% faster when crouch-walking and crouch-sprinting.
Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.
+15% Optical Camo charge when neutralizing an enemy in one of the following ways:
- While undetected.
- During Focus mode.
- During Deadeye mode.
- With a thrown weapon.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
Increases RAM Recovery Rate by 5%.
Increases RAM Recovery Rate by 5%.
Increases RAM by 1.
+1 Perk Point.
-20% RAM cost for quickhacks used on devices and vehicles.
+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.
+40% duration for Overclock.
-10% Health loss from using quickhacks during Overclock.
When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased accuracy for a short time after dodging or Dashing.
Increases Movement Speed by 5%.
-5% Stamina cost from dodging and Dashing.
+1 Perk Point.
Increased Mitigation Chance the faster you move.
+25% damage with Fast Attacks.
Air Dashing and sliding automatically reload 20% of your equipped weapon.
When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.
When Sandevistan is active:
- +40% Crit Chance.
- No Stamina cost for any type of movement.
Increases Carrying Capacity by 50.
Increases Health by 10.
+1 Perk Point.
Fists and Gorilla Arms have:
- +20% damage
- +20% attack speed
- Fists also have a chance to apply Bleeding.
Increases Carrying Capacity by 100.
Increases Health by 15.
+1 Perk Point.
+10% Crit Chance against enemies within 5 m.
+25% damage with Strong Attacks and Quick Melee Attacks.
+25% Health after performing a Finisher.
When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.
When Berserk is active:
- +30% enemy Health threshold to perform Finishers
- +50% Health from performing Finishers
- +30% Berserk duration
Increases Armor by 15.
Increases Cyberware Capacity by 5.
+1 Perk Point.
+10% grenade damage and explosion radius
Increases Armor by 25.
Increases Cyberware Capacity by 10.
+1 Perk Point.
Increased Shock chance from charging a Tech weapon or electric baton.
+15% Health Item effectiveness.
+30% to all cyberware stat modifiers.
+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.
When Fury is active, you occasionally release an EMP blast.