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Lvl 38
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Magician
Skyrim
Agile Caster
build
by BINHO
Published

Mive fast to stay alive, kill everything with fire and lightning, avoid fights with humanoids unless quest locked, You're not a murderer.

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More: Consumable builds, Glass Cannon builds, Roleplay builds, Wealth builds

lvl 38
Based on spent perk points
You get 18625 XP from skills
You need 20350 XP to level up
Race
Altmer
+10
Illusion
+5
Conjuration, Destruction, Restoration, Alteration, and Enchanting
Unlocks: Highborn, Highborn
Standing Stones
The Atronach Stone

Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly.

Attributes
health
100
stamina
200
magica
370
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
1
5
Block
0 xp
0
1
5
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
1
5
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
3535 xp
0
8
5
15
Haggling (1/5)
20
Haggling (2/5)
30
Allure
40
Haggling (3/5)
50
Merchant
60
Haggling (4/5)
80
Haggling (5/5)
Alchemy
0 xp
0
1
5
Illusion
4725 xp
1
0
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror ,
Quiet Casting
70
Rage
75
Expert Illusion
Conjuration
0 xp
0
2
0
Destruction
4840 xp
1
0
0
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Shock (1/2) ,
Augmented Flames (1/2)
40
Rune Master ,
Impact
50
Adept Destruction
60
Augmented Shock (2/2) ,
Augmented Flames (2/2)
70
Disintegrate
75
Expert Destruction
100
Master Destruction
Restoration
2640 xp
0
7
5
15
Novice Restoration
20
Restoration Dual Casting ,
Regeneration
25
Apprentice Restoration
50
Adept Restoration
75
Expert Restoration
Alteration
2275 xp
0
7
0
Enchanting
610 xp
0
4
0

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Altmer
Highborn
constant

High Elves are born with 50 extra Magicka.

Highborn
power · 1/day

Regenerate Magicka faster for 60 seconds.

The Atronach Stone
The Atronach Stone
constant

Increases Magicka by 50 points, absorb 50% of the Magicka from hostile spells, and Magicka regenerates 50% slower.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
Chain Lightning
adept destruction

Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.

124
left hand
add left hand item
Hat
Any hood or hat. No armor rating; Mage Armor keeps working and enchantments do the rest.
add enchantment
18
Gloves
Any cloth gloves. No armor rating; Mage Armor keeps working and enchantments do the rest.
add enchantment
13
Clothes
Any robes or clothes. No armor rating; Mage Armor keeps working and enchantments do the rest.
add enchantment
27
Light Boots
Any light boots, hide to dragonscale. Count toward Light Armor perks and skill leveling.
add enchantment
13
add backpack
Ring of the Wind
Jewelry

You move 15% faster.

650
0.25
cc
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
Survival Mode
Survival Mode halves your base carry weight, makes warmth matter, and adds hunger, cold and fatigue. Set the state you plan to fight in — the character sheet calculates with it.
Survival Mode
Hunger
Satisfied
You are not hungry.
Cold
Comfortable
You are comfortably warm.
Fatigue
Refreshed
You feel refreshed.
Character stats
Health
100
Stamina
200
Magicka
470
Carry
350
Warmth
71
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