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Lvl 50
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Warcaller
Skyrim
Illusion, restoration, alteration, destruction and enchanting
build
Published

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lvl 50
Based on spent perk points
You get 22065 XP from skills
You need 34300 XP to level up
Race
Imperial
+10
Restoration
+5
Heavy Armor, Block, One Handed, Destruction, and Enchanting
Unlocks: Imperial Luck, Voice of the Emperor
Standing Stones
The Ritual Stone

Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them.

Unlocks: The Ritual Stone
Attributes
health
270
stamina
100
magica
420
Health
270
Stamina
100
Magicka
420
Carry
150
Survival
Set skill levels with the arrows; open a constellation to pick perks.
Smithing
0 xp
0
1
5
Heavy Armor
0 xp
0
2
0
Block
0 xp
0
2
0
Two-handed
0 xp
0
1
5
One-handed
0 xp
0
2
0
Archery
0 xp
0
1
5
Light Armor
0 xp
0
1
5
Sneak
0 xp
0
1
5
Lockpicking
0 xp
0
1
5
Pickpocket
0 xp
0
1
5
Speech
0 xp
0
1
5
Alchemy
0 xp
0
1
5
Illusion
4930 xp
1
0
0
15
Novice Illusion
20
Animage ,
Illusion Dual Casting
25
Apprentice Illusion
30
Hypnotic Gaze
40
Kindred Mage
50
Adept Illusion ,
Aspect of Terror
70
Rage
75
Expert Illusion
90
Master of the Mind
100
Master Illusion
Conjuration
0 xp
0
1
5
Destruction
2640 xp
0
7
5
15
Novice Destruction
20
Destruction Dual Casting
25
Apprentice Destruction
30
Augmented Frost (1/2)
40
Impact
50
Adept Destruction
60
Augmented Frost (2/2) ,
Deep Freeze
75
Expert Destruction
Restoration
4725 xp
1
0
0
15
Novice Restoration
20
Regeneration
25
Apprentice Restoration
30
Recovery (1/2)
40
Respite
50
Adept Restoration
60
Ward Absorb ,
Recovery (2/2)
75
Expert Restoration
100
Master Restoration
Alteration
4930 xp
1
0
0
15
Novice Alteration
20
Alteration Dual Casting
25
Apprentice Alteration
30
Mage Armor (1/3)
50
Adept Alteration ,
Mage Armor (2/3)
70
Stability ,
Mage Armor (3/3)
75
Expert Alteration
100
Master Alteration
Enchanting
4840 xp
1
0
0
15
Enchanter (1/5)
20
Enchanter (2/5)
40
Enchanter (3/5)
50
Insightful Enchanter
60
Enchanter (4/5)
70
Corpus Enchanter
80
Enchanter (5/5)
100
Extra Effect

Condition

Werewolf
Human
Vampire 1
Vampire 2
Vampire 3
Vampire 4
Mortal: no vampire blood, no beast blood. Pick a condition above to plan lycanthropy or the four stages of vampirism. Switching is safe: every tree keeps its perks, and only the active condition feeds the character sheet.

Powers

Imperial
Imperial Luck
constant

Anywhere gold coins might be found, Imperials always seem to find a few more.

Voice of the Emperor
power · 1/day

Calms nearby people for 60 seconds.

The Ritual Stone
The Ritual Stone
power · 1/day

Raises all dead around you to fight for you for 200 seconds.

reanimate spell

Reanimate a dead body to fight for you for 180 seconds.

Selected
Add Power
Granted powers appear on their own. Add the ones you plan to earn in the world.

Loadout

right hand
add right hand item
left hand
add left hand item
add head
add hands
add body
add feet
add backpack
add ring
add amulet
Stats reflect your skills and perks. Press the anvil to improve an item at your Smithing level.

Shouts

Add Shout
Add the shouts you plan to learn; set the words unlocked for each.
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