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Lvl 50
16
4
0
16

Snake Plissken
Starfield
Outlaw/Renegade/Survivor
build
Published · Updated

Betrayed by the system he once served, Snake is a cynical ex-soldier turned notorious outlaw. This build channels his cold grit and lethal efficiency, fusing ghost-like stealth with the deadly speed of a space-age gunslinger. He rejects corrupt governments and powerful corporations to fight by his own code—proving that in the Settled Systems, survival comes first, heroism is incidental, and roleplay takes priority over becoming the galaxy's chosen hero.

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More: Challenge builds, Thief builds, Roleplay builds, Solo builds, Stealth builds

Lvl 50
"I thought you were dead".
Background
Space Scoundrel
1
Pistol Certification
1
Piloting
1

Good? Bad? Whose right is it to say? If there's anything you've learned traipsing through the galaxy, it's this: space may look black, but it's really one shade of grey.

Traits
Introvert

You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert)

Wanted

Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.

Neon Street Rat

You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and United Colonies Native)

Space Scoundrel - The Cynical Fugitive

Space Scoundrel perfectly captures Snake's identity as a cynical anti-hero. This background cements his reputation as a rogue survivor, granting the ultimate head start in piloting, persuasion, and handguns to conquer the galaxy’s worst alleys.

Wanted - Target on His Back

Wanted reflects Snake's status as a notorious outlaw always running from governments and bounty hunters. This constant state of alert keeps trouble close behind, giving him a lethal combat edge and increased damage whenever his health drops and his back is against the wall.

Introvert - The Lone Wolf

Snake doesn't do teams, and he definitely doesn't do friends. Traveling completely alone fuels his absolute self-reliance, granting him increased endurance and maximizing his oxygen efficiency the moment he leaves the crew behind to handle the job entirely on his own.

Neon Street Rat - Product of the Slums

Born into the grime and cynicism of Ebbside, Snake understands the criminal underworld better than anyone. This trait unlocks unique, street-smart dialogue options and better rewards in Neon, ensuring he can easily navigate corporate corruption, gang politics, and back-alley survival.

Skills

physical
4
4
4
4
4
Stealth

You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.

4
Gymnastics

Increased jump height. Run faster after combat sliding or mantling.

4
Martial Arts

Reflect 50% damage back when blocking a melee or unarmed attack.

4
Concealment

Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.

add physical skills
combat
4
4
Pistol Certification

Pistol kills grant +25% critical hit chance for 5 seconds.

add combat skills
science
add science skills
tech
4
4
4
4
4
Security

Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.

4
Boost Pack Training

Doubles previous bonuses.

4
Piloting

Unlock the ability to pilot Class C ships.

4
Targeting Control Systems

Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.

add tech skills
Controversial Skill Choices - Creative License for Survival

Snake Plissken plays by his own rules, and this build does the same. While these optional skills might seem like a departure from his classic lore, they are included as a calculated poetic license to bridge the gap between cinema and Starfield's gameplay. They don't redefine who Snake is; they simply give him the practical, hard-boiled tools needed to bend the Settled Systems to his will.

Environmental Conditioning - Walking in the Zone

Snake is no fragile explorer, but a hardened veteran of toxic wars and military survival training. This skill provides the practical resistance needed to endure the galaxy’s harshest atmospheres, acting not as a defining trait, but as a mandatory stepping stone for a man who has already walked through hell and back.

Demolitions — No Room for Mistakes

Snake isn't a heavy grenadier, but his Special Forces past ensures a cold familiarity with explosives. Demolitions represents his pragmatismo in tactical situations, granting the technical knowledge to calculate blasts and clear fortified positions safely—proving he knows how to handle a fuse only when the job demands it.

Starship Design - Modernizing the Razorleaf

This is not engineering expertise, but raw, practical experience keeping his single ride alive. Following his philosophy of using stolen or legacy vehicles—from Leningrad to the WTC—Snake never replaces the Razorleaf. This skill represents modernizing his Class A, 100-mobility craft, keeping its classic identity intact while outrunning the system.

Official Skills

Escape From NY/LA x Starfield.

Stealth — The Ghost

Snake doesn't force entry; he commands the dark. He is an elite infiltrator who survives through shadows, calculated patience, and ambush. In Starfield, Stealth ensures he can penetrate any facility, eliminate the asset, and dissolve into thin air.

Gymnastics — The Agile Phantom

Snake relies on pure physical intuition and spatial mastery to navigate the deadliest environments. In Starfield, Gymnastics grants him the combat slide to swiftly drop into cover or stealth, zero-G maneuverability, and explosive speed boosts. It ensures he controls the high ground and bypasses any obstacle without breaking momentum.

Martial Arts — The Street Brawler

Snake doesn't just rely on iron; his own body is a weapon forged in special forces, back-alley wars, and the grit of 1980s action cinema. In Starfield, Martial Arts channels his raw hand-to-hand mastery, increasing critical chance and reducing incoming damage. It ensures that when the ammo runs out, Snake is still the most dangerous man in the room.

Concealment — The Living Legend

Snake doesn't just hide; he manipulates the environment to completely vanish from sight. He has always had a reputation bigger than his own presence; he is the man who appears where nobody expects him. As a master of evasion, Concealment grants him camouflage when still and a flawless combat sprint while sneaking. It guarantees that he dictates the terms of engagement, executing targets and dissolving back into the shadows before the alarm can even be raised.

Persuation - The Harsh Whisper

Snake doesn't waste breath on poetry or politics; he uses a cold, low-pitched rasp inspired by Clint Eastwood’s Man with No Name. In Starfield, Persuasion isn't about charm, but his ability to read a room, manipulate the greedy, and intimidate his way through any deadlock—proving that a few calculated words can clear a path faster than a bullet.

Theft — The Guerrilla Outlaw

Snake is not a common pickpocket targeting citizens; he is a saboteur hitting the cogs of the machine. In Starfield, Theft mirrors his campaign against oppression, focusing his criminal expertise exclusively on disarming and stripping guards, authority figures, and lawless syndicates of their ammunition—bleeding the system dry, one clip at a time.

Intimidation — The Urban Legend

Snake’s military past and ruthless reputation command a terrifying presence that breaks an enemy's will before a fight even begins. In Starfield, Intimidation mirrors the myth surrounding the lethal ex-soldier, weaponizing his lethal aura to force hostile guards and syndicates to break ranks and flee in sheer panic—proving that against a living legend, psychological warfare is just as devastating as a bullet.

Isolation — The Lone Wolf

Snake’s ultimate survival rule is absolute self-reliance; teams get you killed, and friends don't exist. In Starfield, Isolation weaponizes his solitary nature, drastically increasing his weapon damage and shield capacity whenever he operates without a companion—proving that the universe's most dangerous weapon is a cynical anti-hero who needs nobody else to get the job done.

Pistol Certification — The Gunslinger

Snake doesn’t rely on heavy artillery; his handguns are an extension of his cold, lethal pragmatism. In Starfield, Pistol Certification mirrors the deadly speed of an old-school gunslinger, ensuring a quick-draw from the hip or the shadows drops his targets with absolute, surgical precision.

Boost Pack Training — The Man Who Goes Beyond

Snake doesn't let gravity or vertical walls dictate his rules of escape. In Starfield, Boost Pack Training is his ticket to defying the limits of the terrain, granting vertical mobility to bypass security, scale facilities, and vanish upwards into the dark. It ensures that when a perimeter is fully locked down, Snake simply goes above and beyond the grid, escaping through the one path the system forgot to watch.

Piloting — The Rogue Aviator

Snake relies on stolen, improvised, or hijacked vehicles to survive. From the Gullfire incident in Leningrad to the WTC glider—and now the far reaches of space—he masters any cockpit under pressure. In Starfield, Piloting ensures he can seize control of any starship, breach blockades, and vanish into the black before the system can lock onto his position.

Security — The Intruder

For Snake, there is no door that stays locked and no data that remains classified. In Starfield, Security bypasses the core architecture of the Settled Systems, allowing him to slice through Advanced, Expert, and Master digital grids with flawless precision. It turns lockpicking into an act of pure sabotage, ensuring that any barrier blocking his objective or his escape melts away in seconds.

Targeting Control Systems — The Tactical Privateer

Snake does not win space battles through brute force, but through cold, precision control. In Starfield, this skill allows him to analyze threats and isolate specific ship subsystems—like locking onto and disabling enemy engines. It ensures he paralyzes target vessels with calculated authority, perfectly setting up the board to breach their airlocks, board the craft, and take whatever he needs.

Weapons

Kraken
46
Fire Rate
150
shots per
10 sec
Full Auto
Ammo
256.5mm
Range
0
20
45
100%50%
Reload Time
3s
Crit Damage
x2
1
9724
quality
Exceptional
barrel
Standard Barrel

Standard issue barrel.

internal-mod
No Mod

Empty internal module.

laser
No Mod

Empty laser sight attachment.

mag
Standard Magazine

Standard issue magazine.

muzzle
Standard Muzzle

Standard issue muzzle.

scope
Iron Sights

Standard issue iron sights.

stat-upgrade
No Upgrade

No Upgrade.

Weapon
Throwables
Throwable
Grenades and mines. One is carried at a time; extras become swap-ins.
Kraken - The Signature Iron

Snake doesn't look for elegance; he looks for a body count. The Kraken mirrors the iconic MAC-10 from his outlaw days, fusing a compact frame with a blinding rate of fire. Bleeding the grit of 1980s urban wars, this submachine gun turns his legendary anti-hero status into pure ballistic terror—remaining the build's undisputed tool of destruction from the first level to the endgame.

Powers

Sense Star Stuff

Channel the power to detect all life around you for a duration.

Cost15
Magnitude100
Area50
Duration10s
add power
Sense Star Stuff - Sixth Sense

Snake rejects supernatural anomalies; this is pure, combat-tested instinct. As the only allowed Starborn power, it strips away cosmic magic to represent his legendary situational awareness. It highlights every living threat through solid walls, allowing Plissken to read a lethal room, map tight corners, and strike before his targets even realize they’ve been spotted.

Armor

apparel
Space Rogue Muscle Gear
+15
+5
+10
Thermal
10
Airborne
0
Corrosive
10
Radiation
5

+5 Carry Capacity

132
1
suit
Mantis Spacesuit
212
180
196
Thermal
15
Airborne
30
Corrosive
0
Radiation
15
quality
Advanced
slot-01
No Mod
slot-02
No Mod
slot-03
No Mod
slot-04
No Mod
stat-upgrade
No Upgrade

No Upgrade.

helmet
Mantis Space Helmet
102
94
98
Thermal
20
Airborne
0
Corrosive
10
Radiation
0
quality
Advanced
slot-01
No Mod
slot-02
No Mod
slot-03
No Mod
slot-04
No Mod
stat-upgrade
No Upgrade

No Upgrade.

backpack
Mantis
95
103
99
Thermal
5
Airborne
5
Corrosive
0
Radiation
20
quality
Advanced
boostpack
Basic Boostpack

Entry-level boostpack.

slot-01
No Mod
slot-02
No Mod
stat-upgrade
No Upgrade

No Upgrade.

Armor stats
409
377
393
Thermal
50
Airborne
35
Corrosive
20
Radiation
40
Apparel - The Rogue Uniform

The Space Rogue gear is preferred, but Snake’s identity is defined by his attitude, not a uniform. Any dark, rugged, military, or mercenary outfit perfectly fits the legendary outlaw. It ensures his clothing reflects a cynical pragmatista who walks through hostile worlds, answers to no faction, and never truly belongs to the system he left behind.

Spacesuit — The Legend Weaponized

Snake doesn't just wear armor; he weaponizes the myth. Whether using the Mantis gear or rugged mercenary suits, he exploits the legendary status built as much on terrifying reputation as on tactical reality. It turns his protection into psychological warfare, ensuring the systems fear his silhouette long before he fires a single shot.

Gameplay Tips
Gameplay Tip — Pistol Sliding

First-person sliding with pistols has been empirically tested to provide longer duration and distance than other weapon types, making it the most efficient movement option. It perfectly complements Snake’s fast, aggressive, and evasive combat style.

Gameplay Tip — The Right Tool for the Job

Spacesuits are only used when the environment requires them. Outside of hostile atmospheres, Snake relies on lighter clothing to preserve stealth, mobility, and his identity as a lone operative rather than a heavily armored space soldier.

Gameplay Tip

Medical Treatment — Fuck Doctors

Snake avoids doctors and refuses to rely on medicine whenever possible. Afflictions are left untreated and must run their course naturally. Medical treatment is only used when the condition becomes too severe to ignore.

Afflictions

Affliction
Add injuries and infections to factor their symptoms into your stats.

Research Projects

Projects unlock craftable mods, recipes, and outpost modules.
Weaponry
Barrel Mods 1
Barrel Mods 2
Muzzle Mods 1
Muzzle Mods 2
Muzzle Mods 3
Magazine and Battery Mods 1
Magazine and Battery Mods 2
Magazine and Battery Mods 3
Optic and Laser Mods 1
Optic and Laser Mods 2
Optic and Laser Mods 3
Grip and Stock Mods 1
Grip and Stock Mods 2
Grip and Stock Mods 3
Receiver Mods 1
Receiver Mods 2
Internal Mods 1
Internal Mods 2
Internal Mods 3
Handle Mods 1
Handle Mods 2
Blade Mods 1
Blade Mods 2
Ammunition 1
Ammunition 2
Ammunition 3
Equipment
Helmet Mods 1
Helmet Mods 2
Helmet Mods 3
Spacesuit Mods 1
Spacesuit Mods 2
Spacesuit Mods 3
Pack Mods 1
Pack Mods 2
Pack Mods 3
Pharmacology
Medical Treatment 1
Medical Treatment 2
Medical Treatment 3
Medical Treatment 4
Performance Enhancement 1
Performance Enhancement 2
Performance Enhancement 3
Performance Enhancement 4
Innovative Synthesis 1
Innovative Synthesis 2
Innovative Synthesis 3
Food And Drink
Old Earth Cuisine 1
Old Earth Cuisine 2
Old Earth Cuisine 3
Old Earth Cuisine 4
Beverage Development 1
Beverage Development 2
Beverage Development 3
Beverage Development 4
Mixology 1
Mixology 2
Mixology 3
Mixology 4
Exotic Recipes 1
Exotic Recipes 2
Exotic Recipes 3
Exotic Recipes 4
Outpost Development
Power Generation 1
Power Generation 2
Power Generation 3
Power Generation 4
Resource Extraction 1
Resource Extraction 2
Manufacturing 1
Manufacturing 2
Manufacturing 3
Outpost Defense 1
Outpost Defense 2
Robots 1
Robots 2
Domestication 1
Domestication 2
Horticulture 1
Horticulture 2
Decoration 1
Decoration 2
Decoration 3
Character state switchboard
Some skills, traits and legendary effects depend on your character's state.
Set it here to see what they really contribute.
HP: 100% (115 / 115)
Consecutive hits
0
Surface
Alone
Any
Standing
Standing
Hip fire
Out of combat
Gameplay options
Sustenance
Off
Environmental damage
Standard
Carry capacity
Standard
Ammo weight
Weightless
Hunger
Not fed
None
Thirst
Not hydrated
None
Character stats
HP
115
O2
105
Cargo
140
Movement Speed
100%
Resistances
409
377
393
Thermal
50
Airborne
35
Corrosive
20
Radiation
40
Incoming Damage
x1
Health Regen
0
O2 Recovery
105%
CO2 Recovery
105%
O2 Use
x0.5
Sneak Attack Bonus
0%
Sprint O2 Drain
x1
Power Attack O2
x1
Hold Breath O2
x1
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