Snake Plissken
Good? Bad? Whose right is it to say? If there's anything you've learned traipsing through the galaxy, it's this: space may look black, but it's really one shade of grey.
You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert)
Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.
You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and United Colonies Native)
Skills
You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
25% chance to reflect energy damage back to an attacker when your health is below 50%.
Increased jump height. Run faster after combat sliding or mantling.
5% chance to ignore physical damage when your health is low.
Reflect 50% damage back when blocking a melee or unarmed attack.
Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
50% increased chance of success when persuading someone.
50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons.
Intimidated targets now flee for substantial amount of time.
Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
Pistol kills grant +25% critical hit chance for 5 seconds.
Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.
Doubles previous bonuses.
Unlock the ability to pilot Class C ships.
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
Allows the installation of superior ship modules.
Weapons
construction
10 sec
Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range.
Empty internal module.
Laser Sight attachment to help with target acquisition and increase Accuracy.
Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed.
A larger muzzle break that further increases long-range Accuracy and Stability at the cost of Hip-Fire accuracy.
Reflex sights for quicker target acquisition and visibility.
No Upgrade.
Powers
Armor
+5 Carry Capacity