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Body
20
Ref.
20
Cool
6
Int.
15
Tech.
20
60
Level
Relic
12

Ekko
Cyberpunk 2077
Movement Speed and DMG
build
Published

Streetkit grown up in the Toxic slums of Night City. Fast Timeslows thanks to Kerenzikov on range and beats you melee with Chottenmouth. Poison Black Mamba build for 22 Bonus DMG, a lot of Armor thanks to low RAM, Cognito Lattice + Rara Avis and has a thing for crazy, blue haired Girls XD

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More: Endgame builds, Glass Cannon builds, Meta builds, Survival builds

Lvl
60
PP
82
/ 82
RP
12
/ 15
331
/ 306
Level
60
Based on attributes
Perk
Points
82
/ 82
59
from leveling up
10
from skill rewards
13
from perk shards
Relic
Points
12
/ 15
from Phantom Liberty
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
Cool
6
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
Intelligence
15
Netrunning, Smart Weapons, Monowire.
4
9
15
20
1 / 1
2 / 2
1 / 1
2 / 2
3 / 3
1 / 1
2 / 2
3 / 3
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
1 / 3
2 / 2
3 / 3
1 / 1
Relic
12 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1
1 / 1

Cyberware

Capacity
331 / 306
Exceeds the capacity available at level 60 (232) and all +74 from shards; Edgerunner covers the remaining 25 at -12.5% Max Health.
Armor
1161
Installed
21 / 22
Operating System
1 / 1
Militech Paraline Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.

When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 60% of normal attack damage.

14
5
+
++
Frontal Cortex
3 / 3
Kerenzikov Boost System

Improves Kerenzikov by enhancing the user's speed and reflexes. When Kerenzikov is active: -100% Stamina cost from shooting. Slows time by +19% relative to your enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

3
1
2
3
4
5
+
++
Quantum Tuner

Whenever another cyberware implant is fully used, Quantum Tuner instantly restores its Cooldown. (up to a max of 50 sec.) Cooldown: 60 sec. outside of combat Passive Effect: -15% Cooldown Time for all other cyberware.

intelligence · +0.05% to all dealt damage per Attribute Point.

45
5
+
++
Bioconductor

Allows your quickhacks to deal Crit Hits. 40% Crit Chance with quickhacks. -4 Max RAM

intelligence · +0.05% to all dealt damage per Attribute Point.

16
1
2
3
4
5
+
++
Ocular System
1 / 1
Kiroshi "Cockatrice" Optics

Increases Crit Chance by 35%.

10x optical zoom when scanning or aiming.

30
4
5
+
++
Nervous System
3 / 3
Kerenzikov

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 6 sec.

reflexes · +0.1% Crit Chance per Attribute Point.

12
1
2
3
4
5
+
++
NeoFiber

+11% Mitigation Chance +11% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
Revulsor

Slows time by 60% for 4.5 sec. when your Health drops below 25%. Your movement is not slowed.

Cooldown: 35 sec.

cool · -0.25 sec. Cooldown with this cyberware per Attribute Point.

35
3
4
5
+
++
Arms
1 / 1
Thermal Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Thermal damage.

reflexes · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
1 / 2
Smart Link

Enables the use of smart-targeting in Smart weapons. +20% target lock duration +15% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

+2 Max RAM

intelligence · +0.1% Smart weapon damage per Attribute Point.

4
1
2
3
4
5
+
++
requires Ambidextrous
Legs
1 / 1
Jenkins' Tendons

Increases sprint speed, starting at +60% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

body · +0.5 Health per Attribute Point.

6
62
1
2
3
4
5
+
++
Face
1 / 1
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++
Circulatory System
3 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Black Mamba

You deal -90% Poison damage, but gain +22% damage against Poisoned enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

16
1
2
3
4
5
+
++
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Integumentary System
3 / 3
Cogito Lattice

+250% Armor from this cyberware when available RAM is below 12. Requires an installed cyberdeck.

intelligence · +2 Armor per Attribute Point.

12
62
1
2
3
4
5
+
++
Defenzikov

When Kerenzikov ends: +90% Mitigation Chance for 4 sec.

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

20
108
1
2
3
4
5
+
++
Optical Camo

-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Assign cyberware to the quickslot and activate it with [UseCombatGadget].

Cooldown: 50 sec.

cool · +0.1 sec. duration with this cyberware per Attribute Point.

20
40
1
2
3
4
5
+
++
Skeleton
3 / 3
Rara Avis

+42% Armor

body · +2 Health per Attribute Point.

45
1
2
3
4
5
+
++
Spring Joints

+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

body · +0.5 Health per Attribute Point.

16
46
1
2
3
4
5
+
++
Kinetic Frame

+18% Mitigation Chance when Stamina is above 85%.

reflexes · +0.1% Crit Chance per Attribute Point.

16
117
1
2
3
4
5
+
++

Weapons

3/3 + 2
Divided We Stand
Smart Assault Rifle
54.6
Damage
DPS546
Attack Speed10/s
Headshot Bonus+100%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++
Effect

Rounds deal increased damage, but have a chance to lose target-lock and miss.

Iconic

You can smart-target up to five enemies simultaneously, though at the cost of accuracy. Bullets may cause Chemical explosions that apply heavy Poison effects.

Hercules 3AX
Smart Assault Rifle
54.6
Damage
DPS546
Attack Speed10/s
Headshot Bonus+100%
Magazine90
Reload Time3.3s
1
2
3
4
5
+
++
Iconic

Has a chance to severely Poison enemies. Poisoned enemies are more susceptible to Crit Damage. Neutralizing an enemy causes them to explode and leave a pool of acid.

Mod
mod
Mod
mod
Cottonmouth
Blunt Club
506.6
Damage
DPS653.5
Attack Speed1.3/s
Stamina Cost12
1
2
3
4
5
+
++
Iconic

Electrically charged and tipped with venom, it deals Electrical and Chemical damage. Small chance to apply Poison and/or Shock.

Switch
Yinglong
Smart Smg
48.8
Damage
DPS610
Attack Speed12.5/s
Headshot Bonus+100%
Magazine45
Reload Time1.4s
1
2
3
4
5
+
++
Iconic

Deals additional Electrical damage with a small chance to apply an EMP on impact.

Pizdets
Smart Smg
103.7
Damage
DPS609.8
Attack Speed5.9/s
Headshot Bonus+100%
Magazine20
Reload Time2.1s
1
2
3
4
5
+
++
Effect

Fire rate increases with each consecutive shot.

Iconic

Thanks to Boris's mods, the longer this weapon fires, the greater the Crit chance. Comes with its own custom silencer.

weapon

Grenades

0/1
grenade
One grenade is equipped at a time; extras go to a switchable stash.

Quickhacks

8/8
Cyberdeck
Militech Paraline Mk.5
RAM9
8
4

Allows you to perform quickhacks on enemies and devices while scanning.

+10% quickhack damage

+2% Monowire damage per used RAM unit (max. +30%).

When an uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.

When Overclock is active: Smart weapons and Monowire deal bonus Electrical damage equal to 60% of normal attack damage.

14
5
+
++
Contagion
Combat
12 RAM
3s upload
2
3
4
5

Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times.

Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect.

+15% damage with this quickhack against each subsequent enemy it spreads to.

Overheat
Combat
9 RAM
2s upload
1
2
3
4
5

Uploading Overheat to an enemy already affected by it will extend its duration.

Successful attacks on enemies affected by Overheat slightly extend its duration.

Melts enemy armor over time (max. -40%).

Attacks on the affected enemy also deal Thermal damage equal 10% of the normal physical damage.

Detonate Grenade
Ultimate
24 RAM
1s upload
4
5

Forces the enemy to detonate a grenade in their hands. The explosion and its effects depend on the grenade type they have equipped.

-10 RAM cost for a short time after exploding an enemy with a combo of the Contagion quickhack and a burn effect, or after exploding a vehicle or device in any way. Stacks 2 time(s).

Detonation now occurs instantly after upload.

Short Circuit
Combat
4 RAM
1.5s upload
1
2
3
4
5

+3 sec. duration for all Control quickhacks currently affecting the target.

+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.

Applies an EMP effect that deals additional damage over time.

+20% damage against enemies below a High threat level.

Synapse Burnout
Combat
16 RAM
3s upload
3
4
5

Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).

-2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.

When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.

Reboot Optics
Control
7 RAM
0.3s upload
1
2
3
4
5

Extends the base effect's duration.

+15% headshot and weakspot damage against the affected enemy.

Blinds the enemy for the duration of the quickhack. In combat, it greatly reduces enemy accuracy.

Neutralizing the affected enemy via headshot or weakspot replenishes +3 RAM units and spreads the quickhack to the nearest enemy.

Ping
Stealth
7 RAM
1s upload
1
3
4
5

Reveals enemies and devices connected to the local network.

+25% lock-on speed with Smart weapons against Pinged enemies.

Highlights devices and allows you to quickhack them through walls.

Suicide
Ultimate
24 RAM
1s upload
4
5

Forces the enemy to put a gun to their head and pull the trigger, neutralizing them.

-10 RAM cost for 30 sec. after performing a melee Finisher. Stacks 2 times.

+10% Health from neutralizing an enemy with Suicide.

quickhack

Skills

+10 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
555Health
1161Armor
13RAM
350Carry Weight
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