XP (Heavy weapons/ ap) V.2
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Ballistic weapon ammo weighs 90% less.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Gain more XP while on a team based on your CHA.
Gain 2 Charisma for each teammate, excluding yourself.
Positive mutation effects are +25% stronger if teammates are mutated too.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Run 20% faster when part of a team.
Regenerate HP while on a team based on your CHA.
Guns break 50% slower.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Your armor breaks 60% slower and is cheaper to repair.
Big guns gain 30% accuracy. Double in Power Armor.
Obtain more components when you scrap weapons and armor.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +30% damage to your next target.
The negative effects of your mutations are reduced by 75%.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
You find more bottle caps based on your LCK.
Legendary perks
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
On kills, heal 6 HP and reduce how feral you are by 4%.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
On kills, heal 6 HP and reduce how feral you are by 4%.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
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