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Body
20
Ref.
20
Cool
17
Int.
4
Tech.
20
60
Level
Relic
4

Jugg
Cyberpunk 2077
Tank
build
by Arthur
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

Lvl
60
PP
67
/ 67
RP
4
/ 15
231
/ 232
Level
60
Based on attributes
Perk
Points
67
/ 67
59
from leveling up
8
from skill rewards
0
from perk shards
Relic
Points
4
/ 15
from Phantom Liberty
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
2 / 2
3 / 3
3 / 3
3 / 3
1 / 1
1 / 1
Reflexes
20
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
1 / 1
2 / 2
3 / 3
Cool
17
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
Intelligence
4
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
2 / 2
2 / 2
3 / 3
Relic
4 / 15
Phantom Liberty cyberware abilities
1 / 1

Cyberware

Capacity
231 / 232
Armor
1422
Installed
13 / 22
Operating System
1 / 1
Militech Berserk

Press [IconicCyberware] to activate. When active: Invulnerable to damage Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% movement speed Increased damage at low Health (max. +50% damage when below 20% Health) When it ends: +25% Health for each enemy neutralized. Duration: 12 sec.

Cooldown: 25 sec.

body · +0.5% damage during Berserk per Attribute Point.

35
4
5
+
++
Frontal Cortex
0 / 3
implant
Ocular System
0 / 1
implant
Nervous System
1 / 3
NeoFiber

+11% Mitigation Chance +11% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
1
2
3
4
5
+
++
implant
Arms
1 / 1
Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Physical damage.

body · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
1 / 2
Ballistic Coprocessor

Increased ricochet chance with Power weapons. +35% ricochet damage

Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and a preview of ricochet trajectory.

technical · +0.1% ricochet damage per Attribute Point.

2
1
2
3
4
5
+
++
implant
Legs
1 / 1
Leeroy Ligament System

+20% movement speed

6
34
2
3
4
5
+
++
Face
0 / 1
implant
Circulatory System
3 / 3
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Blood Pump

Functions as a powerful Health Item. Instantly restores 110 Health, then regenerates 23 Health per second for 6 sec.

technical · +0.1% Health Item efficiency per Attribute Point.

15
1
2
3
4
5
+
++
Second Heart

+100% Health when your Health reaches 0. (May not activate in some situations, such as falling from extreme heights.)

Cooldown: 200 sec.

body · +0.5 Health per Attribute Point.

30
4
5
+
++
Integumentary System
3 / 3
Pain Editor

-7% all incoming damage

cool · +0.1% damage reduction per Attribute Point.

35
148
4
5
+
++
Carapace

+32% Armor effectiveness when attacked from the side or rear.

technical · +0.5 Armor per Attribute Point.

16
108
1
2
3
4
5
+
++
Chitin

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

body · +10% Health Regen Rate per Attribute Point.

50
232
1
2
3
4
5
+
++
Skeleton
2 / 3
Universal Booster

Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
186
1
2
3
4
5
+
++
Bionic Joints

Armor – simple but effective.

technical · +0.5 Armor per Attribute Point.

8
130
1
2
3
4
5
+
++
implant

Weapons

3/3
Guts
Power Shotgun
493.2
Damage
DPS7891.2
Attack Speed0.8/s
Headshot Bonus+57%
Projectiles20
Magazine6
Reload Time0.8s
1
2
3
4
5
+
++
Effect

Heavy weapon. Slightly reduces movement speed and jump height.

Iconic

Let the lead fly! Shoot faster, deal more damage... accuracy be damned. Just don’t shoot your eye out.

Dezerter
Power Double Barrel Shotgun
197.3
Damage
DPS5919
Attack Speed2/s
Headshot Bonus+57%
Projectiles15
Magazine2
Reload Time0.9s
1
2
3
4
5
+
++
Effect

Fires explosive rounds.

Iconic

This shotgun's extreme firepower pulverizes everything in its path. Neutralizing an enemy engulfs you in flames except when your Health is low, granting a movement speed boost and increased Mitigation Chance.

Wild Dog
Power Lmg
35.5
Damage
DPS443.8
Attack Speed12.5/s
Headshot Bonus+50%
Magazine150
Reload Time3s
1
2
3
4
5
+
++
Effect

Heavy weapon. Slightly reduces movement speed and jump height.

Iconic

Repeated hits increase fire rate and Crit Chance. Quick Melee Attacks deal massive damage when ammo is empty.

weapon

Grenades

1/1
CHAR Incendiary Grenade
Grenade
3.5m blast radius
2
3
4
5
+

Applies Burn for 5 sec.

Deals additional damage to armored enemies.

grenade

Quickhacks

Cyberdeck
Militech Berserk
Not a cyberdeck. Grants no quickhack slots.
quickhack
Install a cyberdeck to unlock quickhack slots.

Skills

+8 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
505Health
1422Armor
1RAM
350Carry Weight
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