Skip to content
Body
20
Ref.
18
Cool
20
Int.
3
Tech.
20
60
Level
Relic
8

Venomshade
Cyberpunk 2077
Max Poison
build
Published · Updated

This build crams as much poison options into a build as possible, while still letting things shine and be at their best potential (hence the lack of intelligence and a cyberdeck). Black Mamba works to make poison more of a debuff affect, rather than a DOT one. This lets the build do a very respectable amount of damage compared to builds without it. Your main damage dealers are the Toxic Gorilla Arms and Widow Maker. Everything else helps apply more poison.

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: AoE builds, Close Range builds, Long Range builds, Melee builds, Tank builds

Lvl
60
PP
80
/ 80
309
/ 306
Level
60
Based on attributes
Perk
Points
80
/ 80
59
from leveling up
9
from skill rewards
12
from perk shards
Body
20
Shotguns, LMGs, HMGs, Blunt Weapons.
4
9
15
20
1 / 1
2 / 2
3 / 3
3 / 3
1 / 1
1 / 1
Reflexes
18
Assault Rifles, Submachine Guns, Blades.
4
9
15
20
1 / 1
2 / 2
Cool
20
Stealth, Sniper/Precision Rifles, Handguns, Throwables.
4
9
15
20
1 / 1
2 / 2
2 / 2
3 / 3
3 / 3
1 / 1
Intelligence
3
Netrunning, Smart Weapons, Monowire.
4
9
15
20
Technical Ability
20
Cyberware, Explosives, Consumables, Tech Weapons.
4
9
15
20
1 / 1
1 / 1
1 / 1
1 / 1
2 / 2
3 / 3
2 / 2
3 / 3
3 / 3
Relic
8 / 15
Phantom Liberty cyberware abilities
1 / 1
1 / 1

Cyberware

Operating System
Militech Berserk

Press the cyberware button to activate. When active: Invulnerable to damage Cannot use items Melee weapons only -100% Stamina cost for melee attacks +30% attack speed +20% movement speed Increased damage at low Health (max. +50% damage when below 20% Health) When it ends: +25% Health for each enemy neutralized. Duration: 12 sec.

Cooldown: 25 sec.

body · +0.5% damage during Berserk per Attribute Point.

35
4
5
+
++
Frontal Cortex
Axolotl

-7.5% Cooldown instantly for all cyberware after neutralizing an enemy.

48
4
5
+
++
Mechatronic Core

+40% damage against drones, robots, mechs and turrets.

+2 Max RAM

technical · +0.5 Armor per Attribute Point.

5
1
2
3
4
5
+
++
Self-ICE

Automatically negates an enemy quickhack.

+2 Max RAM

Cooldown: 20 sec.

intelligence · -0.5 sec. Cooldown with this cyberware per Attribute Point.

5
3
4
5
+
++
Nervous System
NeoFiber

+11% Mitigation Chance +11% Mitigation Strength

Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).

reflexes · +0.1% Crit Chance per Attribute Point.

14
3
4
5
+
++
Reflex Tuner

Slows time by 60% for 4.5 sec. when your Health drops below 25%.

Cooldown: 35 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

5
1
2
3
4
5
+
++
Visual Cortex Support

Crit Chance increases the farther you are from the enemy (max. +30% at 30 m).

cool · +0.2% headshot and weakspot damage per Attribute Point.

20
1
2
3
4
5
+
++
Ocular System
Kiroshi "Stalker" Optics

Automatically connects to your equipped Tech weapon. When aiming: Highlights enemies behind cover for 24% of your field of vision and up to 53 m. deep.

10x optical zoom when scanning or aiming.

technical · +0.5 Armor per Attribute Point.

2
1
2
3
4
5
+
++
Capacity
309 / 306
Exceeds the capacity available at level 60 (232) and all +74 from shards; Edgerunner covers the remaining 3 at -1.5% Max Health.
Arms
Toxic Gorilla Arms

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware. +6 to Body Attribute checks.

Deal Chemical damage.

cool · +0.5% damage with this cyberware per Attribute Point.

8
2
3
4
5
+
++
Hands
Handle Wrap

When equipping or throwing a throwable weapon: +27% Crit Chance with throwable weapons for 6 sec.

cool · +0.2% headshot and weakspot damage per Attribute Point.

8
3
4
5
+
++
Tattoo: Tyger Claws Dermal Imprint

Enables the use of smart-targeting in Smart weapons. +20% lock-on speed 20% smaller Smart-targeting reticle

Directly links the user's optical implant to the weapon's system, offering real-time weapon info.

intelligence · +0.1% Smart weapon damage per Attribute Point.

1
2
3
4
5
+
++
Integumentary System
Cellular Adapter

technical · For each Attribute Point: +1% explosion resistance +0.5% Tech weapon damage +0.5% Health Item recharge speed +0.5% grenade recharge speed

10
162
2
3
4
5
+
++
Pain Editor

-7% all incoming damage

cool · +0.1% damage reduction per Attribute Point.

35
148
4
5
+
++
Painducer

Converts 30% of damage taken into damage-over-time.

body · +0.5% damage-over-time resistance per Attribute Point.

30
186
4
5
+
++
Armor
1880
Skeleton
Dense Marrow

+27% melee damage +20% melee Stamina cost

reflexes · +0.1% Crit Chance per Attribute Point.

16
54
2
3
4
5
+
++
Para Bellum

+13% Armor

technical · +0.5 Armor per Attribute Point.

25
150
3
4
5
+
++
Universal Booster

Health Items now also give: +10% Armor for 5 sec. -30% all Stamina costs for 5 sec. These effects can stack.

technical · +0.5 Armor per Attribute Point.

25
186
3
4
5
+
++
Legs
Fortified Ankles

Allows you to charge jumps for greater distance. Hold the jump button to charge, then release to jump.

body · +0.5 Health per Attribute Point.

6
103
2
3
4
5
+
++
Circulatory System
Biomonitor

Automatically heals you with your equipped Health Item when your Health drops below 50%. +16% Health Item effectiveness

technical · +0.1% Health Item efficiency per Attribute Point.

14
1
2
3
4
5
+
++
Black Mamba

You deal -90% Poison damage, but gain +22% damage against Poisoned enemies.

reflexes · +0.1% Crit Chance per Attribute Point.

16
3
4
5
+
++
Heal-On-Kill

+7.5% Health when you neutralize an enemy.

intelligence · +0.05% to all dealt damage per Attribute Point.

10
1
2
3
4
5
+
++
Face
Behavioral Imprint-synced Faceplate

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Assign cyberware to the quickslot and activate it with the combat gadget button.

Cooldown: 900 sec.

intelligence · +0.05% to all dealt damage per Attribute Point.

5
+
++

Weapons

3/3
Divided We Stand
IconicSmart Assault Rifle
46.6
Damage
DPS279.3
Attack Speed10/s
Headshot Bonus-50%
Magazine30
Reload Time1.6s
1
2
3
4
5
+
++

Rounds deal increased damage, but have a chance to lose target-lock and miss.

You can smart-target up to five enemies simultaneously, though at the cost of accuracy. Bullets may cause Chemical explosions that apply heavy Poison effects.

Widow Maker
IconicTech Precision Rifle
125.3
Damage
DPS189.1
Attack Speed5/s
Headshot Bonus+50%
Projectiles5
Magazine10
Reload Time2.3s
1
2
3
4
5
+
++

Nash's rifle - looks like he won't be needing it anymore. Fires two projectiles per shot and deals Chemical damage with an increased chance to apply Poison. Charged shots deal more damage.

Stinger
IconicThrowable Knife
106.2
Damage
DPS326.6
Attack Speed3.1/s
Stamina Cost4.8
1
2
3
4
5
+
++

Attacks against poisoned enemies have a 100% chance to cause bleeding. Attacks against bleeding enemies have a 100% to cause poisoning.

weapon

Grenades

1/1
MOLODETS BioHaz Grenade
Grenade
4m radius

Creates a toxic cloud with a 6-second duration that applies Poison.

-95% enemy melee damage for 25 sec.

Decreased movement speed for 5 sec. and -10% Stamina.

3
4
5
+
grenade

Quickhacks

Militech Berserk
Not a cyberdeck. Grants no quickhack slots. Install a cyberdeck to unlock quickhack slots.
quickhack

Skills

+9 Perk points from skills
Skills level from use in game; set your targets to count their milestone rewards.
Headhunter
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Pistols, revolvers, precision and sniper rifles, knives, axes, stealth hits, takedowns, hiding bodies.
5

Decreases Visibility to Enemies by 10%.

10

+10% headshot damage. +10% damage against vulnerabilities.

15

+1 Perk Point.

20

No weapon sway when crouched.

25

Decreases Visibility to Enemies by 10%.

30

+15% headshot damage +15% damage against Vulnerabilities

35

+1 Perk Point.

40

Optical Camo is active while grappling enemies.

45

Decreases Recovery time after a throw by 30%.

50

30% faster when crouch-walking and crouch-sprinting.

55

Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat.

60

+15% Optical Camo charge when neutralizing an enemy in one of the following ways:

  • While undetected.
  • During Focus mode.
  • During Deadeye mode.
  • With a thrown weapon.
Netrunner
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Quickhacks, monowire, smart weapons, access points, crafting quickhacks.
5

Increases RAM Recovery Rate by 5%.

10

Increases RAM by 1.

15

+1 Perk Point.

20

Increases RAM Recovery Rate by 5%.

25

Increases RAM Recovery Rate by 5%.

30

Increases RAM by 1.

35

+1 Perk Point.

40

-20% RAM cost for quickhacks used on devices and vehicles.

45

+15% duration for Control and Covert quickhacks. +5% damage with Combat quickhacks.

50

+40% duration for Overclock.

55

-10% Health loss from using quickhacks during Overclock.

60

When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover.

Shinobi
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blades, mantis blades, SMGs, assault rifles, deflecting with a blade, dashing, sliding, climbing, vaulting.
5

Increases Movement Speed by 5%.

10

-5% Stamina cost from dodging and Dashing.

15

+1 Perk Point.

20

Increased accuracy for a short time after dodging or Dashing.

25

Increases Movement Speed by 5%.

30

-5% Stamina cost from dodging and Dashing.

35

+1 Perk Point.

40

Increased Mitigation Chance the faster you move.

45

+25% damage with Fast Attacks.

50

Air Dashing and sliding automatically reload 20% of your equipped weapon.

55

When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed.

60

When Sandevistan is active:

  • +40% Crit Chance.
  • No Stamina cost for any type of movement.
Solo
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Blunt weapons, fists, gorilla arms, shotguns, LMGs, HMGs, blocking with a blunt weapon, forcing doors open.
5

Increases Carrying Capacity by 50.

10

Increases Health by 10.

15

+1 Perk Point.

20

Fists and Gorilla Arms have:

  • +20% damage
  • +20% attack speed
  • Fists also have a chance to apply Bleeding.
25

Increases Carrying Capacity by 100.

30

Increases Health by 15.

35

+1 Perk Point.

40

+10% Crit Chance against enemies within 5 m.

45

+25% damage with Strong Attacks and Quick Melee Attacks.

50

+25% Health after performing a Finisher.

55

When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%.

60

When Berserk is active:

  • +30% enemy Health threshold to perform Finishers
  • +50% Health from performing Finishers
  • +30% Berserk duration
Engineer
1
5
10
15
20
25
30
35
40
45
50
55
60
Levels from: Tech weapons, grenades, projectile launcher, Technical Ability device actions, disassembling items, fighting with Sandevistan, Berserk, Optical Camo or Overclock active.
5

Increases Armor by 15.

10

Increases Cyberware Capacity by 5.

15

+1 Perk Point.

20

+10% grenade damage and explosion radius

25

Increases Armor by 25.

30

Increases Cyberware Capacity by 10.

35

+1 Perk Point.

40

Increased Shock chance from charging a Tech weapon or electric baton.

45

+15% Health Item effectiveness.

50

+30% to all cyberware stat modifiers.

55

+10% damage with Bolt shots. +40% Burn chance with Bolt shots. Chain Lightning now also sets enemies on fire.

60

When Fury is active, you occasionally release an EMP blast.

Character stats
505Health
1880Armor
5RAM
350Carry Weight
Share