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Level 98

Caraxes
The Witcher 3 Remastered
Fire and Blood
build
Published

Bleed em and burn em

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lvl
98
Lowest level for this build
Combat
32 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

Strength Training

Fast attacks increase the next strong attack's damage by 45%.

Adrenaline Point gain: +3%

Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

Deadly Precision

All attacks have a chance to make the next Strong Attack instantly kill an enemy. Enemies immune to this effect generate 0.3 Adrenaline instead.

Adrenaline Point gain: +3%

add Combat skills
Signs
17 pts
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +0.5/s

Firestream

Emits a continuous stream of fire that damages enemies. Reduces Stamina cost by 50%.

Stamina regeneration in combat: +1.5/s

Active Shield

Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

add Signs skills
Alchemy
0 pts
add Alchemy skills
General
9 pts
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

add General skills
Skill points
In skills
58
In mutations
49
Total spent
107
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
1
0

Loadout

Greater blue mutagen
+40% Sign intensity
remove
Group 1
3/3
Melt Armor

Damage dealt by Igni also reduces Armor. Reduction amount increases with skill level. Increases Burn chance by 30%.

Stamina regeneration in combat: +1.5/s

Firestream

Emits a continuous stream of fire that damages enemies. Reduces Stamina cost by 50%.

Stamina regeneration in combat: +1.5/s

2 pts
Active Shield

Creates an active shield. Maintaining and blocking with it does not drain Stamina. Damage absorbed by the shield restores Vitality.

Stamina regeneration in combat: +1.5/s

4 pts
Red mutagen
+28% Attack power
remove
Group 2
3/3
Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline. Reduces Stamina and Adrenaline cost by 50%

Adrenaline Point gain: +3%

6 pts
Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 30%.

Adrenaline Point gain: +3%

8 pts
Three Strikes

The third Fast or Strong Attack has a 60% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +3%

10 pts
Greater red mutagen
+30% Attack power
remove
Group 3
3/3
Counterattack

After a successful counterattack or dodge, the next attack deals 100% additional damage. Damage dealt by crossbows is multiplied by 2.

Adrenaline Point gain: +3%

12 pts
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

15 pts
Deadly Precision

All attacks have a chance to make the next Strong Attack instantly kill an enemy. Enemies immune to this effect generate 0.3 Adrenaline instead.

Adrenaline Point gain: +3%

18 pts
Greater green mutagen
+150 Vitality
remove
Group 4
3/3
Cat School Techniques

Each piece of Light Armor increases critical hit damage by 24% and Fast Attack damage by 6%.

Vitality gain: +3%

22 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

26 pts
Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Sign intensity
+40%
Attack power
+58%
Vitality
+150

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Bloodbath

Each fatal blow dealt by a sword dismembers the enemy or activates a finisher. Each blow dealt by a weapon in melee combat increases Attack Power by 5% until combat ends (to a maximum of 250%). The bonus is lost if you take damage (not including damage from Toxicity).

3 red3 pts
active
Strengthened Synapses
4/4
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

2 mutations
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

4 mutations
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

8 mutations
Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

12 mutations
Research
Researched
12/ 12
Active
Bloodbath
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Feline steel sword
GrandmasterFeline setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
1070 / 1163
25%
1822
strong
1798 / 1969
25%
1673
+10% Critical hit chance+15% Aard intensity+15% Chance to cause bleeding+10% Chance to dismember+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Devana runestone
+5% Chance to cause bleeding
Runestone
Greater Devana runestone
+5% Chance to cause bleeding
Runestone
Greater Devana runestone
+5% Chance to cause bleeding
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Steel sword
Silver sword
Feline silver sword
GrandmasterFeline setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
1476 / 1607
25%
2515
strong
2475 / 2715
25%
2305
+10% Critical hit chance+15% Aard intensity+15% Chance to cause bleeding+10% Chance to dismember+20% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Devana runestone
+5% Chance to cause bleeding
Runestone
Greater Devana runestone
+5% Chance to cause bleeding
Runestone
Greater Devana runestone
+5% Chance to cause bleeding
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Silver sword
Crossbow
Feline crossbow
Feline setLevel 29
133 / 133fire damage
vs humans / monsters27 base+225% attack power17% crit
+2% Critical hit chance+1–2% Adrenaline gain10 Armor piercing+15% Bonus experience from monsters
Rolled when the item drops. The stats count the middle.
Applies while this weapon is drawn, not counted in the character totals.
Item level
29
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
Exploding bolt
12 piercing / 12 silver / 12 fire damage
Bolt
Crossbow
Chest armor
Feline armor
GrandmasterFeline setlightLevel 40
240 armor
+17% Slashing resistance+12% Piercing resistance+15% Monster damage resistance+36% Elemental resistance+22% Attack power+10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Eruption

Foes set alight by Igni explode when they die and ignite nearby foes.

Made from Greater Igni, Quen, Reinforcement
Level 3 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Feline gauntlets
GrandmasterFeline setlightLevel 40
87 armor
+5% Slashing resistance+5% Piercing resistance+3% Monster damage resistance+5% Elemental resistance+11% Attack power+2% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Gauntlets
Trousers
Feline trousers
GrandmasterFeline setlightLevel 40
91 armor
+7% Slashing resistance+5% Piercing resistance+7% Monster damage resistance+11% Elemental resistance+11% Attack power+10% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Trousers
Boots
Feline boots
GrandmasterFeline setlightLevel 40
91 armor
+6% Slashing resistance+5% Piercing resistance+3% Monster damage resistance+5% Elemental resistance+11% Attack power+3% Stamina regen
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Igni
+10% Igni intensity
Glyph
Greater Glyph of Igni
+10% Igni intensity
Glyph
Boots
Mask
Set bonuses
Feline set
6 / 6 bonus pieces
3 pieces: Strong Attacks increase Fast Attack damage for 5 seconds by 10% for each piece of the set. Current bonus: 60%.
6 pieces: Rear attacks deal 50% more damage, and also stun opponents at the cost of 1 Adrenaline Point(s).

Alchemy

Potions
Thunderbolt

Increases Attack Power.

+30% Attack power
25 toxicity30s3 doses
potion
Decoctions
Katakan decoction

Increases critical hit chance.

+10% Critical hit chance
50 toxicity30 min
decoction
Toxicity
Toxicity
75 / 100
25 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6622
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
143%
Bonus damage
77
Fast attack power
24%
Critical hit chance
15%
Critical hit damage
25%
Adrenaline gain
57%
Stamina regen in combat
20/s
Signs
Sign intensity
68.1%
Igni intensity
60%
Defense
Armor
509
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
35%
Piercing resistance
27%
Monster damage resistance
28%
Elemental resistance
57%
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