CW18The Witcher 3 RemasteredThe Iceman Cometh, the Iceman Takethbuild by @AndyWeiss33Published · Updated
Named for Chicago’s Iceman, Caleb Williams. Dodging and Aard are the name of the game here. Could seal Entanglement for better Yrden, but I wanted to max out Aard for this one.
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After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.
Adrenaline Point gain: +1%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.
Adrenaline Point gain: +1%
The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.
Adrenaline Point gain: +1%
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 50%.
Adrenaline Point gain: +1%
Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 10%.
Adrenaline Point gain: +1%
A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.
Adrenaline Point gain: +1%
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
Increases Aard range by 3 yard(s).
Stamina regeneration in combat: +1.5/s
Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.
Stamina regeneration in combat: +1.5/s
Alternate Sign mode: Aard strikes down all opponents within a certain radius. Reduces knock-down chance by 21%.
Stamina regeneration in combat: +0.5/s
Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.
Stamina regeneration in combat: +1.5/s
Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.
Stamina regeneration in combat: +1.5/s
Increases damage dealt by Aard by 3% of current Vitality.
Stamina regeneration in combat: +1.5/s
Increases Aard and Igni intensity by 90% against enemies inside Yrden.
Stamina regeneration in combat: +1.5/s
Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.
Stamina regeneration in combat: +0.5/s
Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.
Stamina regeneration in combat: +1.5/s
After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.
Stamina regeneration in combat: +1.5/s
Increases the duration of Yrden, Quen and Axii by 20%.
Stamina regeneration in combat: +0.5/s
Adrenaline increases Sign intensity by 30% per Adrenaline point.
Stamina regeneration in combat: +1.5/s
Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.
Vitality gain: +1%
Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.
Vitality gain: +3%
Each successful defensive action generates Adrenaline points. Scales with every skill level.
Vitality gain: +3%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.
Vitality gain: +3%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.
Vitality gain: +1%
Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.
Vitality gain: +3%
Loadout
Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.
Adrenaline Point gain: +3%
After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.
Adrenaline Point gain: +3%
Increases critical hit chance by 9% per Adrenaline point available.
Vitality gain: +3%
After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.
Stamina regeneration in combat: +1.5/s
Adrenaline increases Sign intensity by 30% per Adrenaline point.
Stamina regeneration in combat: +1.5/s
Increases Aard and Igni intensity by 90% against enemies inside Yrden.
Stamina regeneration in combat: +1.5/s
Reduces Adrenaline point loss by 100% when taking damage.
Adrenaline Point gain: +3%
Reduces damage received while dodging by 100%.
Adrenaline Point gain: +3%
Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.
Vitality gain: +3%
Each successful defensive action generates Adrenaline points. Scales with every skill level.
Vitality gain: +3%
Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.
Vitality gain: +3%
Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.
Vitality gain: +3%
Mutations
When the Aard Sign is cast, it additionally has a 30% chance of freezing enemies. This chance scales with your available Adrenaline Points. Enemies knocked down and frozen simultaneously die immediately. Enemies who are not frozen are dealt an additional 1500 damage.
Increases Aard range by 3 yard(s).
Stamina regeneration in combat: +1.5/s
Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.
Stamina regeneration in combat: +1.5/s
Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.
Stamina regeneration in combat: +1.5/s
Increases damage dealt by Aard by 3% of current Vitality.
Stamina regeneration in combat: +1.5/s
Gear
Hitting enemies with Aard reduces their Stamina by 100%.
Alchemy
When you are in danger, time slows for a short period. If 3 Adrenaline Points are available, during this period actions don't deplete Stamina.
Performing actions that consume Stamina regenerates Vitality.