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Level 100

CW18
The Witcher 3 Remastered
The Iceman Cometh, the Iceman Taketh
build
Published · Updated

Named for Chicago’s Iceman, Caleb Williams. Dodging and Aard are the name of the game here. Could seal Entanglement for better Yrden, but I wanted to max out Aard for this one.

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lvl
100
Set by you. The build needs level 95.
Use lowest
Combat
18 pts
Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

Arrow Deflection

You can parry ranged arrow attacks. A perfectly-timed parry deflects arrows back at the enemy, causing damage. It has a 15% chance to instantly kill the target.

Adrenaline Point gain: +1%

Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

Undying

When Vitality reaches 0, immediately consumes Adrenaline points to restore 10% Vitality per point. Can only be used once every 30 seconds.

Adrenaline Point gain: +1%

Three Strikes

The third Fast or Strong Attack has a 20% chance to make the next attack even more powerful, but only if it is the same attack type as the last.

Adrenaline Point gain: +1%

Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

Flood of Anger

When casting a Sign, consumes 3 Adrenaline points to cast the Sign at its highest level. Increases Sign intensity by 50%.

Adrenaline Point gain: +1%

Crippling Strike

Critical hits from Fast Attacks cripple enemies, increasing their damage taken by 10%.

Adrenaline Point gain: +1%

Whirl

A spinning attack that strikes all enemies in your immediate vicinity. Maintaining the attack consumes Stamina and Adrenaline.

Adrenaline Point gain: +1%

Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

add Combat skills
Signs
30 pts
Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

Delusion

Target does not move towards Geralt while Axii is being cast. Increases the effectiveness of Axii in conversations.

Stamina regeneration in combat: +1.5/s

Aard Sweep

Alternate Sign mode: Aard strikes down all opponents within a certain radius. Reduces knock-down chance by 21%.

Stamina regeneration in combat: +0.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 10 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +0.5/s

Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

Fortify Signs

Increases the duration of Yrden, Quen and Axii by 20%.

Stamina regeneration in combat: +0.5/s

Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

add Signs skills
Alchemy
0 pts
add Alchemy skills
General
17 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 2% and Stamina regeneration by 0.2/s.

Vitality gain: +1%

Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

Attack is the Best Defense

Each successful defensive action generates Adrenaline points. Scales with every skill level.

Vitality gain: +3%

Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

Cat School Techniques

Each piece of Light Armor increases critical hit damage by 8% and Fast Attack damage by 2%.

Vitality gain: +1%

Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

add General skills
Skill points
In skills
65
In mutations
49
Total spent
114
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
2
0

Loadout

Greater red mutagen
+30% Attack power
remove
Group 1
3/3
Razor Focus

Gain 1 Adrenaline point upon entering combat. Increases Adrenaline generation from weapon strikes by 30%.

Adrenaline Point gain: +3%

Muscle Memory

After a successful dodge or roll, your next 3 Fast Attacks performed in a row deal 30% additional damage.

Adrenaline Point gain: +3%

2 pts
Battle Frenzy

Increases critical hit chance by 9% per Adrenaline point available.

Vitality gain: +3%

4 pts
Greater blue mutagen
+40% Sign intensity
remove
Group 2
3/3
Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

6 pts
Focus

Adrenaline increases Sign intensity by 30% per Adrenaline point.

Stamina regeneration in combat: +1.5/s

8 pts
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

10 pts
Greater red mutagen
+30% Attack power
remove
Group 3
3/3
Resolve

Reduces Adrenaline point loss by 100% when taking damage.

Adrenaline Point gain: +3%

12 pts
Fleet-Footed

Reduces damage received while dodging by 100%.

Adrenaline Point gain: +3%

15 pts
Adrenaline Burst

Increases Adrenaline generation by 6% and allows Signs to generate Adrenaline.

Vitality gain: +3%

18 pts
Greater green mutagen
+150 Vitality
remove
Group 4
3/3
Attack is the Best Defense

Each successful defensive action generates Adrenaline points. Scales with every skill level.

Vitality gain: +3%

22 pts
Anger Management

Allows casting Signs using Adrenaline points when Stamina is empty. Consumes 1 Adrenaline point(s) per cast.

Vitality gain: +3%

26 pts
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Attack power
+60%
Sign intensity
+40%
Vitality
+150

Mutations

4
Researched 12
Deadly Counter
Magic Sensibilities
Toxic Blood
Bloodbath
Piercing Cold
Euphoria
Conductors of Magic
Mutated Skin
Adrenaline Rush
Cat Eyes
Second Life
Metamorphosis
research
Active mutation
Piercing Cold

When the Aard Sign is cast, it additionally has a 30% chance of freezing enemies. This chance scales with your available Adrenaline Points. Enemies knocked down and frozen simultaneously die immediately. Enemies who are not frozen are dealt an additional 1500 damage.

3 blue3 pts
active
Strengthened Synapses
4/4
Far-Reaching Aard

Increases Aard range by 3 yard(s).

Stamina regeneration in combat: +1.5/s

2 mutations
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

4 mutations
Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius. Increases damage by 50%.

Stamina regeneration in combat: +1.5/s

8 mutations
Shockwave

Increases damage dealt by Aard by 3% of current Vitality.

Stamina regeneration in combat: +1.5/s

12 mutations
Research
Researched
12/ 12
Active
Piercing Cold
Skill points
49
Greater mutagens
181516

Gear

Steel sword
Forgotten Wolven steel sword
GrandmasterForgotten Wolven setLevel 40
372 damage
damage / crit
crit chance
DPS
fast
836 / 1003
12%
1427
strong
1532 / 1839
12%
1426
+7% Critical hit chance+20% Critical hit damage+7% Sign intensity+10% Adrenaline gain+5% Chance to cause bleeding+10% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Zoria runestone
+5% Chance to freeze
Runestone
Greater Zoria runestone
+5% Chance to freeze
Runestone
Greater Zoria runestone
+5% Chance to freeze
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Steel sword
Silver sword
Forgotten Wolven silver sword
GrandmasterForgotten Wolven setLevel 40
524 damage
damage / crit
crit chance
DPS
fast
1146 / 1460
20%
2015
strong
2101 / 2677
20%
2014
+15% Critical hit chance+35% Critical hit damage+10% Sign intensity+7% Adrenaline gain+10% Chance to cause bleeding+10% Bonus experience from monsters
Applies while this weapon is drawn, not counted in the character totals.
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Zoria runestone
+5% Chance to freeze
Runestone
Greater Zoria runestone
+5% Chance to freeze
Runestone
Greater Zoria runestone
+5% Chance to freeze
Runestone
Runeword
runeword
Takes all three sockets, replacing what they hold.
Oil
oil
Silver sword
Crossbow
Geralt of Rivia's crossbow
MagicLevel 31
137 / 137piercing damage
vs humans / monsters36 base+300% attack power5% crit
Item level
31
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
Precision bolt
12 piercing / 12 silver damage
7 Armor piercing
Bolt
Crossbow
Chest armor
Forgotten Wolven armor
GrandmasterForgotten Wolven setmediumLevel 40
243 armor
+22% Slashing resistance+18% Piercing resistance+30% Monster damage resistance+30% Elemental resistance+20% Attack power+20% Adrenaline gain
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphword
Depletion

Hitting enemies with Aard reduces their Stamina by 100%.

Made from Lesser Aard, Axii, Reinforcement
Level 1 Glyphword
Takes all three sockets.
Chest armor
Gauntlets
Forgotten Wolven gauntlets
GrandmasterForgotten Wolven setmediumLevel 40
87 armor
+6% Slashing resistance+4% Piercing resistance+4% Monster damage resistance+5% Elemental resistance+12% Aard intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Aard
+10% Aard intensity
Glyph
Gauntlets
Trousers
Forgotten Wolven trousers
GrandmasterForgotten Wolven setmediumLevel 40
92 armor
+8% Slashing resistance+10% Monster damage resistance+25% Elemental resistance+17% Stamina regen+12% Sign intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Aard
+10% Aard intensity
Glyph
Trousers
Boots
Forgotten Wolven boots
GrandmasterForgotten Wolven setmediumLevel 40
91 armor
+6% Slashing resistance+4% Piercing resistance+4% Bludgeoning resistance+4% Monster damage resistance+12% Yrden intensity
Variant
Grandmaster
Item level
40
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Greater Glyph of Aard
+10% Aard intensity
Glyph
Greater Glyph of Aard
+10% Aard intensity
Glyph
Boots
Mask
Set bonuses
Forgotten Wolven set
6 / 6 bonus pieces
3 pieces: Increases the duration of potions. The bonus increases by 7% for each piece of the set.
6 pieces: Aard deals additional damage to enemies affected by Yrden.

Alchemy

Potions
Superior Blizzard

When you are in danger, time slows for a short period. If 3 Adrenaline Points are available, during this period actions don't deplete Stamina.

20 toxicity17s4 doses
potion
Decoctions
Ekhidna decoction

Performing actions that consume Stamina regenerates Vitality.

50 toxicity43 min
decoction
Toxicity
Toxicity
70 / 100
30 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
6986
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
104%
Bonus damage
77
Critical hit chance
5%
Critical hit damage
25%
Adrenaline gain
62%
Stamina regen in combat
24/s
Signs
Sign intensity
92.1%
Aard intensity
72%
Yrden intensity
12%
Defense
Armor
513
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
42%
Piercing resistance
26%
Bludgeoning resistance
4%
Monster damage resistance
48%
Elemental resistance
60%
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