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Level 22

Igni & Yrden griffin
The Witcher 3 Remastered
Budget friendly Igni and Yrden build for pre-B&W
build
This is a guide with 11 notes
Published

Primarily focuses on igni and yrden, as mentioned in the title. This build is designed to stack as much intensity as humanly possible onto igni, with yrden being used for crowd control and an additional source of damage. Generally pretty easy to operate, as your routine boils down to grouping enemies up in yrden and then lighting them all on fire at once with igni.

Igni itself is actually pretty point efficient, since the base effect is so good.

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More: Beginner builds, Budget builds, Sign builds

lvl
22
Lowest level for this build

This build assumes the player has collected all of the places of power in White Orchard, Velen, and Novigrad. It does not account for any places of power in Skellige.

On the importance of catalyst:

Igni's burn chance is, approximately, 0.5% per 1% sign intensity. This means that catalyst is, in practice, a 45% boost to your burn chance when fully upgraded. This is also why we ignore melt armor, as the additional burn chance offered by the perk is inferior to the benefits of catalyst.

Because catalyst is such a significant increase to your burn chance, it should be a priority early on.

Why are we using both Griffin school techniques and Wolf school techniques?

Both wolf school techniques and griffin school techniques boost your sign intensity by 6% per piece of medium armor. This comes out to be a significant amount of "Free" sign intensity.

Why bother with supercharged glyphs?

Supercharged glyphs is here primary to provide us with some means of damaging wraiths and other burn immune enemies, but it's still very useful against humans and flammable monsters. If an enemy is on fire while inside of Yrden, they will take damage from both, rapidly depleting their health bar.

Combat
0 pts
add Combat skills
Signs
21 pts
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius.

Stamina regeneration in combat: +0.5/s

Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

Shockwave

Increases damage dealt by Aard by 1% of current Vitality.

Stamina regeneration in combat: +0.5/s

Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +0.5/s

Fortify Signs

Increases the duration of Yrden, Quen and Axii by 40%.

Stamina regeneration in combat: +1/s

Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

Far-Reaching Aard

Increases Aard range by 1 yard(s).

Stamina regeneration in combat: +0.5/s

add Signs skills
Alchemy
0 pts
add Alchemy skills
General
10 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

Metabolic Control

Increases maximum Toxicity by 10.

Vitality gain: +1%

Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

add General skills
Skill points
In skills
31
In mutations
0
Total spent
31
Bonus points (up to 32)
One playthrough gives 32: 29 Places of Power, 2 from Imlerith's acorn and 1 from the golden egg. Set how many you have collected: they lower the level the build needs.
0
1
0
Burning enemies:

If an enemy is on fire, hitting them with any attack will put out the fire. Generally, you want to avoid this, since most of your damage actually comes from igni's burning effect.

Instead, spend the time to regenerate your stamina. Most enemies (human and monster) go into a panicking animation when on fire, so burning doubles as both damage and crowd control for you.

Be careful not to lose track of chain reaction!

Chain reaction can be hard to remember. If you can, try to avoid casting the same sign twice in a row to maximize the bonus. You can alternate if necessary, you just can't do the same spell back to back.

Igni ---> Igni will lose the chain reaction bonus

Igni ---> Yrden ---> Igni will keep the full bonus.

Loadout

Greater blue mutagen
+60% Sign intensity
remove
Group 1
3/3
Sustained Glyphs

Increases Sign duration by 15 seconds and area of effect by 30%. Increases the number of alternate mode charges by 6 and number of standard mode traps by 3.

Stamina regeneration in combat: +1.5/s

Exploding Shield

Whenever Quen shield breaks, it pushes enemies back. Push-back strength increases with skill level.

Stamina regeneration in combat: +0.5/s

2 pts
Supercharged Glyphs

Enemies under the influence of Yrden lose 30 Vitality or Essence per second. Damage scales with enemy level and Sign intensity.

Stamina regeneration in combat: +1.5/s

4 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 2
3/3
Fortify Signs

Increases the duration of Yrden, Quen and Axii by 40%.

Stamina regeneration in combat: +1/s

6 pts
Chain Reaction

Casting a Sign increases the intensity of the next different Sign by 15%. Stacks up to 5 times.

Stamina regeneration in combat: +1.5/s

8 pts
Sidestep

After a successful dodge or roll, reduces the Stamina cost for the next Sign cast by 60%.

Stamina regeneration in combat: +1.5/s

10 pts
Greater blue mutagen
+60% Sign intensity
remove
Group 3
3/3
Far-Reaching Aard

Increases Aard range by 1 yard(s).

Stamina regeneration in combat: +0.5/s

12 pts
Magic Trap

Releases a magic discharge that damages and slows enemies within a 14-yard radius.

Stamina regeneration in combat: +0.5/s

15 pts
Catalyst

Increases Aard and Igni intensity by 90% against enemies inside Yrden.

Stamina regeneration in combat: +1.5/s

18 pts
Greater blue mutagen
+15% Sign intensity
remove
Group 4
3/3
Wolf School Techniques

Each piece of Medium Armor increases weapon damage by 6% and Sign intensity by 6%.

Vitality gain: +3%

22 pts
Griffin School Techniques

Each piece of Medium Armor increases Sign intensity by 6% and Stamina regeneration by 0.6/s.

Vitality gain: +3%

26 pts
Synergy

Increases bonuses for mutagens placed in mutagen slots by 30%.

Vitality gain: +3%

30 pts
N pts: the ability points the build must have acquired for that slot to work. Filling the slot raises the build's level to the one that has them.
Mutagen bonuses
Sign intensity
+195%

Mutations

Safe to assume you don't have these yet, at this level. If you do, I would suggest magic sensibilities or conductors of magic. I still need to test to see which one performs better.

0
Researched 0
research
Active mutation
research a mutation
Strengthened Synapses
0/0
2 mutations
4 mutations
8 mutations
12 mutations
Research
Researched
0/ 12
Active
none
Skill points
0
Greater mutagens
000

Gear

Rune sockets:

For your swords, it's worth considering plugging in Veles runestones. Usually, runestones are pretty bad, but the extra sign intensity is nice here.

Glyphs of Igni or Entanglement?

If you have access to it at this point, the entanglement runestone is worth putting on your armor to make it a little easier to maintain yrden traps on the field. If you don't have the runewright, then glyphs of igni work perfectly fine.

Steel sword
Griffin steel sword
EnhancedGriffin setLevel 18
188 damage
damage / crit
crit chance
DPS
fast
282 / 329
5%
474
strong
517 / 603
5%
474
+10% Sign intensity+5% Bonus experience from humans and nonhumans
Applies while this weapon is drawn, not counted in the character totals.
Variant
Enhanced
Item level
18
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Veles runestone
+5% Sign intensity
Runestone
Greater Veles runestone
+5% Sign intensity
Runestone
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 2: the Runewright adds one.
Oil
oil
Steel sword
Silver sword
Griffin silver sword
EnhancedGriffin setLevel 18
294 damage
damage / crit
crit chance
DPS
fast
414 / 487
5%
695
strong
758 / 893
5%
695
+10% Sign intensity+20% Bonus experience from monsters
This sword is drawn: these lines are included in the character totals. Attack power and crit lines show in the sword's figures above.
Variant
Enhanced
Item level
18
Fixed for this form.The level on the item's tooltip, needed to equip it.
Runestones
Greater Veles runestone
+5% Sign intensity
Runestone
Greater Veles runestone
+5% Sign intensity
Runestone
rune
Socket added by the Runewright
Runeword
runeword
Takes all three sockets, replacing what they hold. This piece has 2: the Runewright adds one.
Oil
oil
Silver sword
Crossbow
Crossbow
CommonLevel 1
60 / 58piercing damage
vs humans / monsters5 base+101% attack power5% crit
Variant
Common
Item level
1
Fixed for this form.The level on the item's tooltip, needed to equip it.
Bolts
bolt
Plain bolts until you pick a kind.
Crossbow
Chest armor
Griffin armor
EnhancedGriffin setmediumLevel 18
125 armor
+14% Slashing resistance+8% Piercing resistance+8% Bludgeoning resistance+16% Monster damage resistance+10% Sign intensity
Variant
Enhanced
Item level
18
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Igni
+5% Igni intensity
Glyph
Glyph of Igni
+5% Igni intensity
Glyph
glyph
Socket added by the Runewright
Glyphword
glyphword
Takes all three sockets, replacing what they hold. This piece has 2: the Runewright adds one.
Chest armor
Gauntlets
Griffin gauntlets
EnhancedGriffin setmediumLevel 18
41 armor
+3% Slashing resistance+2% Piercing resistance+2% Monster damage resistance+6% Elemental resistance+6% Sign intensity
Variant
Enhanced
Item level
18
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Gauntlets
Trousers
Griffin trousers
EnhancedGriffin setmediumLevel 18
45 armor
+6% Slashing resistance+3% Piercing resistance+5% Monster damage resistance+19% Elemental resistance+6% Sign intensity
Variant
Enhanced
Item level
18
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
Glyph of Igni
+5% Igni intensity
Glyph
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Trousers
Boots
Griffin boots
EnhancedGriffin setmediumLevel 18
45 armor
+3% Slashing resistance+2% Piercing resistance+2% Bludgeoning resistance+2% Monster damage resistance+6% Sign intensity
Variant
Enhanced
Item level
18
Fixed for this form.The level on the item's tooltip, needed to equip it.
Glyphs
glyph
Socket added by the Runewright
glyph
Socket added by the Runewright
Some pieces may not take a second socket.
Boots
Mask
Set bonuses
Griffin set
0 / 6 bonus pieces
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.

Alchemy

Tawny owl and Petri's Philter:

These two are pretty generic, but they'll probably be your most used potions outside of the two main healing potions. Tawny owl in particular is worth using in difficult fights.

Ancient Leshen Decoction

Ancient Leshen Decoction can be considered if you can spare the toxicity for it. Chain reaction already rewards you for casting different kinds of signs in quick succession, so ancient leshen could help you max that out pretty quickly.

Keep in mind you'd need to cast 4 signs to match the stamina regeneration provided by enhanced tawny owl. It's up to you whether or not that's worth it or not.

Also stacks w/ Tawny owl.

Potions
potion
Decoctions
decoction
Toxicity
Toxicity
0 / 100
100 freedamage above 50
Character state
A sword's own stat lines, runestones and random effects count only while it is drawn. Pick the sword in hand to see them in the character stats.
Steel sword drawn
Fighting humans and beasts
Silver sword drawn
Fighting monsters
Character stats
Character
Vitality
5450
Toxicity
100
Stamina
100
Adrenaline points
3
Carry weight
60
Combat
Attack power
24%
Bonus damage
49
Critical hit chance
5%
Critical hit damage
25%
Stamina regen in combat
22.4/s
Signs
Sign intensity
313.5%
Igni intensity
15%
Defense
Armor
256
Vitality regen
1/s
Vitality regen in combat
1/s
Poison resistance
25%
Bleeding resistance
25%
Resistances
Slashing resistance
26%
Piercing resistance
15%
Bludgeoning resistance
10%
Monster damage resistance
25%
Elemental resistance
25%
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