Introvert Colonist
Charts the stars to find a perfect spot for a colony, only for themselves.
The discovery of the Settled System' many oxygen-rich planets and moons meant humans could live just about anywhere... if they had the know how. You did, and utilized it to great effect.
You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Incompatible with Spaced)
You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert)
Skills
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Reduced chance to gain afflictions from environmental damage sources.
Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes.
Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
Ballistic weapons range is increased by 30%.
Reload rifles 30% faster while you're standing still.
Reload Ballistic weapons 30% faster.
You can research and create cutting-edge chems.
You can research and craft cutting-edge spacesuit, helmet, and pack mods.
You can research and craft master-level weapon mods.
You can research experimental projects at a Research Lab.
You can build outposts on planets with extreme pressure. Increase the maximum number of Outposts you can build by 8.
You can research and construct cutting-edge outpost modules.
You can scan any planet or moon within 30 Light Years. You have a 50% chance to discover a trait when scanning.
Adds another level of zoom to the hand scanner, and scan distance is increased to 40 meters.
Get more common and uncommon organic resources from plants, learn additional info about them from the scanner, and allows some plants to be cultivated at your outposts.
Get more common organic resources from creatures and harvest from them without harming them, learn additional info about them from the scanner, and allows you to produce animal resources at your outposts.
Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
Get more common and uncommon inorganic resources from surface objects.
Unlock the ability to pilot Class B ships.
You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
Ship cargo holds have 50% more capacity.
Your shields will occasionally resist 100% of all damage received.
Weapons
construction