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Level 177
s.
p.
e.
c.
i.
a.
l.

The Insitutes Finest
Fallout 4
build
Published

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More: Roleplay builds

lvl
177
42 lvl-ups to
SPECIAL points
Perk Chart
S.
11
Iron Fist
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
9
18
31
46
Big Leagues
Swing for the fences! Do 20% more melee weapon damage.
7
15
27
42
Armorer
You gain access to Rank 4 armor mods.
13
25
39
Blacksmith
You gain access to Rank 3 melee weapon mods.
16
29
Heavy Gunner
Thanks to practice and conditioning, heavy guns do 20% more damage.
11
21
35
47
Strong Back
What are you, part pack mule? Gain +25 to carry weight.
10
20
30
40
Steady Aim
Hip-fire damage is improved when firing any gun.
28
49
Basher
Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
5
14
26
Rooted
While standing still, you may automatically disarm enemies that use melee weapons against you.
22
43
Pain Train
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
24
50
P.
11
Pickpocket
Your quick hands and sticky fingers make picking pockets 25% easier.
6
17
30
Rifleman
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
9
18
31
46
Awareness
Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets.
14
Locksmith
Your bobby pins never break during lockpicking.
7
18
41
Demolition Expert
Your explosives now do double damage. Mines and grenades shot in V.A.T.S. explode for double damage, too.
10
22
34
Night Person
You have 30 extra health between the hours of 6:00 p.m. and 6:00 a.m.
25
37
Refractor
You now have +50 Energy Resistance.
11
21
35
42
Sniper
Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S.
13
26
Penetrator
In V.A.T.S. when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
28
Concentrated Fire
In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.
26
50
E.
11
Toughness
You now have +50 Damage Resistance.
9
18
31
46
Lead Belly
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
6
17
Lifegiver
You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
8
20
Chem Resistant
You gain complete immunity to chem addiction.
22
Aquaboy / Aquagirl
You become totally undetectable while submerged.
21
Rad Resistant
You now have +40 Radiation Resistance.
13
26
35
Adamantium Skeleton
Your limb damage is completely eliminated.
13
26
Cannibal
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
19
38
Ghoulish
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
24
48
50
Solar Powered
Sunlight regenerates your lost Health.
27
50
C.
11
Cap Collector
You've mastered the art of the deal! Buying and selling prices at vendors are better.
20
41
Lady Killer / Black Widow
You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue.
7
22
Lone Wanderer
Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
17
40
50
Attack Dog
When adventuring with your dog, you take 10% less damage.
9
25
31
Animal Friend
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
12
28
Local Leader
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
14
Party Boy/Girl
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
15
37
Inspirational
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
19
43
Wasteland Whisperer
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
21
49
Intimidation
When you successfully pacify someone, you can give them specific commands.
23
50
I.
11
V.A.N.S.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
36
Medic
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
18
30
49
Gun Nut
You gain access to Rank 4 gun mods.
13
25
39
Hacker
When hacking, you never get locked out of a terminal when things go wrong.
9
21
33
Scrapper
You get more from salvaging.
23
40
Science!
You gain access to Rank 4 high-tech mods.
17
28
41
Chemist
Any chems you take now last an additional 200% longer.
16
32
45
Robotics Expert
When you successfully hack a robot, you can give it specific commands.
19
44
Nuclear Physicist
Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
14
26
Nerd Rage!
You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
31
50
A.
11
Gunslinger
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
7
15
27
42
Commando
Your automatic weapons now do double damage and have a greater chance to stagger opponents.
11
21
35
49
Sneak
Engaging stealth causes distant enemies to lose you.
5
12
23
38
Mister Sandman
Your silenced weapons now do 50% more sneak attack damage.
17
30
Action Boy/Girl
Your Action Points now regenerate 75% faster.
18
38
Moving Target
Sprinting costs 50% fewer Action Points.
24
44
Ninja
Your ranged sneak attacks now do 3.5x normal damage, and melee sneak attacks do 10x normal damage.
16
33
Quick Hands
Quick and efficient. You gain 10 additional Action Points.
28
40
Blitz
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
29
Gun Fu
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
26
50
L.
11
Fortune Finder
You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
5
25
40
Scrounger
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
7
24
37
Bloody Mess
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
9
31
47
Mysterious Stranger
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
22
41
49
Idiot Savant
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
11
34
Better Criticals
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
15
40
Critical Banker
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
17
43
50
Grim Reaper's Sprint
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
19
46
Four Leaf Clover
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
13
32
48
Ricochet
When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.
29
50

Companions

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Bobbleheads

Strength

+1 Strength.

Perception

+1 Perception.

Endurance

+1 Endurance.

Charisma

+1 Charisma.

Intelligence

+1 Intelligence.

Agility

+1 Agility.

Luck

+1 Luck.

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Magazines

Massachusetts Surgery

Inflict +18% limb damage.

Tesla Science

Energy weapons inflict +45% critical damage.

Covert Operations

You are more difficult to detect while sneaking.

Tumblers Today

Gain a bonus to lockpicking.

Unstoppable

Gain a +5% chance of avoiding all damage from an attack.

Guns and Bullets

Ballistic weapons do +50% critical damage.

Junktown Vendor

Get better prices when buying from vendors.

SCAV! 4

+5% explosives damage.

Islander's Almanac 5

You've unlocked Sludge based recipes.

Islander's Almanac 4

You receive 10% less damage from Radiation based attacks.

SCAV! 5

+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.

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Quests

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Consumables

Consumables

Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.

With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.

Weapons

Penetrating Boosted Agitated Improved Automatic Institute Rifle
44
Fire Rate
Infinity
shots per
10 sec
Automatic
Ammo
30Fusion Cell
Range
0
155
239
100%50%
AP Cost
33
Reload Time
0s
405
7.5
Legendary
Penetrating

Ignores 30% of the target's damage and energy resistance.

Modifications
Boosted Photon Agitator
Superior critical shot damage and ammo capacity. Better accuracy. Improved damage.
Science! (2)
Improved Automatic Barrel
Superior rate of fire. Improved damage, range and sighted accuracy. Worse recoil. Inferior ammo capacity. Poor hip-fire accuracy.
Science! (2)
Full Stock
Exceptional sighted accuracy. Better recoil and aim with scopes. Improved bash.
Reflex Sight
Better focus and sighted accuracy.
Fine-tuned Beam Focuser
Super range and accuracy. Better recoil.
Science! (2)
Swap
Blazing Power Fist
30
30
AP Cost
35
600
4
Legendary
Blazing

25% chance to deal 50 Fire damage on a successful block.

Modifications
Heating Coil
Adds energy damage.
Blacksmith (3)
Weapon
Throwables
Throwable
Grenades, mines and traps. One is carried at a time; extras become swap-ins.

Armor Sets

Combined
91
109
40
2306.7
59.3
P
 
+1
hat
Assassin's Nanofiliment Synth Field Helmet
Assassin's
Reduces damage from humans by 15%.
Nanofiliment Material
Armorer (2)
17
18
265
6
eyewear
covered by Synth Field Helmet
mask
covered by Synth Field Helmet
clothing
Synth Uniform
P
 
+1
10
3
torso
Assassin's Nanofiliment Synth Chest Piece
Assassin's
Reduces damage from humans by 15%.
Light Armor
Nanofiliment Material
Armorer (4)
Pneumatic
Armorer (4)
24
29
632.5
14.3
left arm
Assassin's Nanofiliment Synth Left Arm
Assassin's
Reduces damage from humans by 15%.
Light Armor
Nanofiliment Material
Armorer (4)
Lead Lined
Armorer (2)
Science! (1)
13
16
10
328.6
9
right arm
Assassin's Nanofiliment Synth Right Arm
Assassin's
Reduces damage from humans by 15%.
Light Armor
Nanofiliment Material
Armorer (4)
Lead Lined
Armorer (2)
Science! (1)
13
16
10
328.6
9
left leg
Assassin's Nanofiliment Synth Left Leg
Assassin's
Reduces damage from humans by 15%.
Light Armor
Nanofiliment Material
Armorer (4)
Lead Lined
Armorer (2)
Science! (1)
12
15
10
371
9
right leg
Assassin's Nanofiliment Synth Right Leg
Assassin's
Reduces damage from humans by 15%.
Light Armor
Nanofiliment Material
Armorer (4)
Lead Lined
Armorer (2)
Science! (1)
12
15
10
371
9
backpack
Armor set

Power Armor Sets

Combined
1220
790
1050
1525
101.2
power helmet
Recon X-01 Helmet
X-01 Helmet Armor
Recon Sensors
Science! (2)
220
140
150
175
13.2
power torso
Reactive X-01 Torso
X-01 Torso Armor
Reactive Plates
Armorer (4)
320
210
300
350
22
power left arm
Tesla Bracers X-01 Left Arm
X-01 Left Arm Armor
Tesla Bracers
Blacksmith (3)
Science! (1)
170
110
150
250
16.5
power right arm
Tesla Bracers X-01 Right Arm
X-01 Right Arm Armor
Tesla Bracers
Blacksmith (3)
Science! (1)
170
110
150
250
16.5
power left leg
Optimized X-01 Left Leg
X-01 Left Leg Armor
Optimized Servos
Science! (3)
170
110
150
250
16.5
power right leg
Optimized X-01 Right Leg
X-01 Right Leg Armor
Optimized Servos
Science! (3)
170
110
150
250
16.5
Power armor

Effects

Effects
Add addictions and diseases to factor their penalties into your stats.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
On foot
HP: 100% (1789 / 1789)
Rads: 0
Day
Dogmeat
Standing
Standing
Hip fire
Outside
Survival
Hunger
Fed
None
Thirst
Hydrated
None
Sleep
Rested
None
Adrenaline
Rank 0
None
Character stats
13
12
13
11
11
11
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
330
HP
1789
AP
180
AP Regen
+4.5
XP
+33%
Settlement Size
21
VATS Accuracy
+48%
Crit Meter per Hit
+22%
Resistances
191
409
80
Incoming Damage
x0.9
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