The Insitutes Finest
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Roleplay builds
SPECIAL points
Companions
Bobbleheads
+1 Strength.
+1 Perception.
+1 Endurance.
+1 Charisma.
+1 Intelligence.
+1 Agility.
+1 Luck.
Magazines
Inflict +18% limb damage.
Energy weapons inflict +45% critical damage.
You are more difficult to detect while sneaking.
Gain a bonus to lockpicking.
Gain a +5% chance of avoiding all damage from an attack.
Ballistic weapons do +50% critical damage.
Get better prices when buying from vendors.
+5% explosives damage.
You've unlocked Sludge based recipes.
You receive 10% less damage from Radiation based attacks.
+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.
Quests
Consumables
Chems, food, and drinks. Their combined buffs are counted into your stats; Medic, Chemist, and Party Boy scale them.
With Survival mode on, cards also show hunger, thirst, and disease risk, and food only works while you are Fed.
Weapons
10 sec
Ignores 30% of the target's damage and energy resistance.
25% chance to deal 50 Fire damage on a successful block.
Armor Sets
Power Armor Sets
Effects
Set it here to see what they really contribute.