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Level 50+
s8
p5
e4
c10
i8
a10
l11

Nico
Fallout 76
build
Published · Updated

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lvl
50+
S
8
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

2
Pack Rat
lvl
7

The weight of all junk items is reduced by 75%.

1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

P
5
not enough 1 pt
1
Night Eyes
lvl
50

Gain Night Vision while sneaking.

1
Crack Shot
lvl
7

Small guns have 10% more range and 10% more accuracy when aiming down sights.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Night Person
lvl
24

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

E
4
1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

Ghoulish
lvl
36

Radiation now regenerates your lost Health.

C
10
1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

2
Lone Wanderer
lvl
4

Gain Resistances and AP Regen based on your CHA while not on a team.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Animal Friend
lvl
30

Aim your gun at an Animal for a 75% chance to pacify it.

I
8
3
Gunsmith
lvl
11

Guns break 50% slower.

1
Weapon Artisan
lvl
40

You can repair any weapon to 130% of normal maximum condition.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

1
Hacker Expert
lvl
22

Gain +1 hacking skill, and terminal lock-out time is reduced.

1
Hacker Master
lvl
38

Gain +1 hacking skill, and terminal lock-out time is reduced.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
10
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

1
Light Footed
lvl
29

While sneaking, you never trigger mines or floor-based traps.

3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

2
Born Survivor
lvl
3

Falling below 30% health will automatically use a Stimpak, once every 20s.

L
11
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

Quick Hands
lvl
40

Gain a 12% chance to instantly reload when your clip is empty.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
50
(~14 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills.

Effects (18)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Grounded

Energy Resistance +100. Energy Damage -50%.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Plague Walker

Poison aura scaling with your diseases.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

+ effects
18 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (292.5 / 293)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Night
Addictions
0
Mutations
18
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
8
14
6
10
18
13
11
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
235
AP
178
HP
293
XP
+54%
Resistances
50
150
0
0
0
0
0
Evasion Chance
0
Incoming Damage
x1.165

Weapons

Weapon
Add up to 5 weapons with mods and legendary effects. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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