Nico
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Gain more carry weight based on your STR.
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 50% less.
The weight of all junk items is reduced by 75%.
Weights of all Chems (including Stimpaks) are reduced by 45%.
Gain Night Vision while sneaking.
Small guns have 10% more range and 10% more accuracy when aiming down sights.
You deal 20% more damage per crippled limb your target has.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
You will never mutate from rads and RadAway will never cure mutations.
Increased Elemental Resistances based on END while not diseased.
Radiation now regenerates your lost Health.
You can Fast Travel while over encumbered at an increased cost.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain 7 CHA when bartering at non-player vendors.
Gain Resistances and AP Regen based on your CHA while not on a team.
Each attack makes your target take increased damage.
Aim your gun at an Animal for a 75% chance to pacify it.
Guns break 50% slower.
You can repair any weapon to 130% of normal maximum condition.
Obtain more components when you scrap weapons and armor.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Stimpaks restore more HP based on your INT.
Action Points regenerate 45% faster.
Sneak to lose enemies, and running no longer affects stealth.
While sneaking, you never trigger mines or floor-based traps.
You are 75% harder to detect while sneaking.
Falling below 30% health will automatically use a Stimpak, once every 20s.
The negative effects of your mutations are reduced by 75%.
Chance your weapon will greatly repair itself when hitting an enemy.
Gain a 12% chance to instantly reload when your clip is empty.
You find more bottle caps based on your LCK.
Find more first aid Chems based on your LCK.
Find more non-explosive ammo based on your LCK.
Legendary perks
Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills.
Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills.
Effects (18)
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Carry weight +20, +jump height, INT -4
+5% DMG per kill while on a Kill Streak.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Health Regeneration +300%. Chem Effects -55%.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Energy Resistance +100. Energy Damage -50%.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Poison aura scaling with your diseases.
Chance to shock melee attackers. Small amount of damage done to player.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
Armor Sets
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Power Armor Sets
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