vault invader
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20% of the damage dealt to a limb is applied to all limbs on your target.
+25% ranged damage to crippled targets.
Ballistic weapon ammo weighs 90% less.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Your ranged weapons ignore 40% armor.
+75% ranged damage when attacking the torso.
Focus fire to gain +1% accuracy and damage per shot.
You do +20% ranged damage to far enemies.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
You can Fast Travel while over encumbered at an increased cost.
Gain more XP while on a team based on your CHA.
Gain 7 CHA when bartering at non-player vendors.
Gain 2 Charisma for each teammate, excluding yourself.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Obtain more components when you scrap weapons and armor.
Guns break 35% slower.
Stimpaks restore more HP based on your INT.
Action Points regenerate 30% faster.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Your running speed is increased by 10% when you have a ranged weapon equipped.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
Legendary perks
Effects (5)
+5% DMG per kill while on a Kill Streak.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Charisma -1, Agility -1
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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