HUMAn No Armor
Ballistic weapon ammo weighs 90% less.
Your weapons weigh 75% less.
Gain more carry weight based on your STR.
The weight of all junk items is reduced by 75%.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
You are 50% harder to stagger.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Gain Energy Resistance based on your PER.
+75% ranged damage when attacking the torso.
Gain 50% of your bonus movement speed as reload speed.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Take 45% less damage from explosions.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Increased Disease Resistance based on END.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
All drinks quench thirst by an additional 50%.
All food satisfies hunger by an additional 50%.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Guns break 50% slower.
Increase cryo damage based on your INT.
Food in your inventory will spoil 90% slower.
Stimpaks and RadAway heal 60% faster.
Take no damage from falling.
Your ranged weapons do +12% weak spot damage.
Chance to Evade attacks based on AGI. (No Power Armor)
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
The negative effects of your mutations are reduced by 75%.
Gain Resistances based on your LCK and amount of junk held.
Chance your weapon will greatly repair itself when hitting an enemy.
Gain a chance to Deflect ranged attacks based on LCK.
A Mysterious Savior will occasionally appear to revive you when downed.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
Effects (7)
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Energy Resistance +100. Energy Damage -50%.
Damage and Energy Resistance +50, AP -50.
Stats
Some legendary effects and perks perform better under certain conditions.
construction
Weapons
Armor Sets
You can configure your armor set by choosing mods and legendary effects.
You can have several armor sets and switch between them to see how they affect your stats.
Power Armor Sets
You can have several power armor sets and switch between them to see how they affect your stats.