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Level 300+
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Holy Fire Medic(Season 26)
Fallout 76
build
Published · Updated

lvl
300+
S
9
+5
2
Bandolier
lvl
22

Ballistic weapon ammo weighs 90% less.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

1
Barbarian
lvl
14

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
2
+5
3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

E
9
+5
2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

3
Hardy
lvl
27

Take 45% less damage from explosions.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

2
Rejuvenated
lvl
12

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

C
7
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen even more health (no grenades).

3
Team Medic
lvl
20

Your stimpaks now also heal nearby teammates for their full strength.

I
9
+5
2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

3
Gunsmith
lvl
11

Guns break 50% slower.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
White Knight
lvl
39

Your armor breaks 60% slower and is cheaper to repair.

A
11
1
Goat Legs
lvl
32

Take no damage from falling.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

L
9
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Luck of the Draw
lvl
14

Chance your weapon will greatly repair itself when hitting an enemy.

3
Lucky Break
lvl
24

Chance your equipped armor will greatly repair itself when struck.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
What Rads?
lvl
50

+300 Rad Resist, restore 6 Rads per second.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (7)

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Marsupial

Carry weight +20, +jump height, INT -4

Empath

Teammates take 25% less damage. Player take 25% more damage.

+ effects
7 mutations, 0 addictions

Stats

Character state switchboard
This panel alows you to manage your character's state.
Some legendary effects and perks perform better under certain conditions.
Human
In Regular Armor
HP: 100% (520 / 520)
Rads: 6
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
20 / 20
Bullet Storm
10 / 10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
21
10
20
10
28
17
12
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
500
AP
218
HP
520
XP
+84%
Resistances
449
446
495
253
290
217
50
Evasion Chance
0
Incoming Damage
x1.25

Weapons

Holy Fire
flamer
Furious
Rapid
Swift
Pyromaniac's
lvl 50
215.46
Fire Rate
131
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
990
1979
100%70%
AP Cost
14 (6%) 15.6 shots before AP is depleted
31.064
215586
-12
-25%
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pyromaniac's
When a Combat Target is Burning, Deal +50% Bonus Damage
Modifications
Napalm Tank
Weight: +30%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%

Armor Sets

 
217
 
253
 
384
 
290
 
195
 
312
S
 
+4
E
 
+3
A
 
+3
Carry Weight
 
+170
Set:
Solar Armor
full (5 / 5)
Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Secret Service Underarmor
Marine Style
Strength +4, Endurance +3, Agility +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 50
144
68
29
29
29
29
S
 
+4
E
 
+3
A
 
+3
Solar Armor Chest Piece
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Elementalist
Increase All Resistances by +25
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Regenerates +4 HP/s for you and nearby teammates While Your Health is above 60%
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
52
63
13
31
44
19
Carry Weight
 
+10
Solar Armor Left Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Elementalist
Increase All Resistances by +25
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
29
32
7
17
23
11
Carry Weight
 
+10
Solar Armor Right Arm
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Elementalist
Increase All Resistances by +25
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
29
32
7
17
23
11
Carry Weight
 
+10
Solar Armor Left Leg
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Elementalist
Increase All Resistances by +25
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
29
32
7
17
23
11
Carry Weight
 
+10
Solar Armor Right Leg
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Elementalist
Increase All Resistances by +25
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Sawbones
Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
SET BONUS (5/5): Regenerates Health for you and nearby teammates While Your Health is above 60%
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
29
32
7
17
23
11
Carry Weight
 
+10

Power Armor Sets

Armor set
You can configure your power armor set by choosing mods and legendary effects.
You can have several power armor sets and switch between them to see how they affect your stats.
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