Blood sacri 2.0
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Your Bullet Storm stack limit is increased by 10.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Weights of all Chems (including Stimpaks) are reduced by 90%.
You are 50% harder to stagger.
Focus fire to gain +1% accuracy and damage per shot.
Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Any chems you take last 100% longer.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
Gain Limb Damage Reduction based on your END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
When on a team, you become feral 50% slower.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
While your Health is low, gain increased damage and AP regen.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Energy weapon ammo weighs 90% less.
The benefits of bobbleheads and magazines last twice as long.
Falling below 30% health will automatically use a Stimpak, once every 20s.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Chance to Evade attacks based on AGI. (No Power Armor)
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
Gain Resistances based on your LCK and amount of junk held.
36% chance to instantly reload your entire magazine when empty.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Heavy guns gain a 8% stagger chance and +50% limb damage.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Using AP in VATS now consumes HP instead at 50% more cost.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
INT +6, STR -3, END -3
Critical Damage +60%, PER +4, STR -4
AG +4, Fall from heights more gradual, STR -4
Strength -1, DR -10
Charisma -1
Consumables (8)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
Crit Damage: +1.25 (30m)
Health Regen: +0.625 (1h)
Max Health: +100 (1h)
+25% Damage (6m), Strength: +3 (6m), Endurance: +3 (6m), Max HP +65 (6m)
Endurance: +5 (1h)
+100% Heavy Gun Crit Damage (1h)
+20% Heavy Gun Damage (2h)
Stats
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