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Level 300+
s10
p2
e7
c4
i14
a9
l10

Blood sacri 2.0
Fallout 76
no power armor
build
Published · Updated

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lvl
300+
S
10
+5
3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

2
Sturdy Frame
lvl
13

You are 50% harder to stagger.

P
2
+5
1
Concentrated Fire
lvl
2

Focus fire to gain +1% accuracy and damage per shot.

1
Eye of the Hunter
lvl
85

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
7
2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

C
4
1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

I
14
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Science!
lvl
20

Increase energy damage based on your INT.

2
Nerd Rage!
lvl
46

While your Health is low, gain increased damage and AP regen.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

A
9
+5
2
Born Survivor
lvl
3

Falling below 30% health will automatically use a Stimpak, once every 20s.

1
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +30% damage to your next target.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

L
10
+5
3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

2
One Gun Army
lvl
31

Heavy guns gain a 8% stagger chance and +50% limb damage.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Blood Sacrifice!
lvl
50

Using AP in VATS now consumes HP instead at 50% more cost.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (10)

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Marsupial

Carry weight +20, +jump height, INT -4

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Psycho Addiction

Strength -1, DR -10

Mentats Addiction

Charisma -1

+ effects
8 mutations, 2 addictions

Consumables (8)

Canned Brain Bombs

Max AP: +12 (25s), Intelligence: +7.5 (90m)

+9 HP/s
+63% 0.15
×1
Canned Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.15
×1
Canned Sweet Tato Stew

Health Regen: +0.625 (1h)

+6 HP/s
+50% +15% 0.3
×1
Pumpkin Pie

Max Health: +100 (1h)

+4.5 HP/s
+50% 0.1
×1
Psychobuff

+25% Damage (6m), Strength: +3 (6m), Endurance: +3 (6m), Max HP +65 (6m)

-3% -3% 0.025
×1
Steeped Gourd Blossom Tea

Endurance: +5 (1h)

+6.3 HP/s
+25% 0.05
×1
Tesla Science 9

+100% Heavy Gun Crit Damage (1h)

0.01
×1
Bobblehead: Big Guns

+20% Heavy Gun Damage (2h)

0.01
×1
Total effect
S
 
+3
E
 
+8
I
 
+7.5
AP
 
+12
HP
 
+165
Damage
 
+25%
Crit Damage
 
+1.25
Health Regen
 
+0.625
Total weight 0.8

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (783.333 / 783)
Glow: 0
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
2
Mutations
8
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
0 / 11
Bullet Storm
20 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 0 / 40000
Under
construction
15
+3
18
32
+8
6
33
+7.5
22
18
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
270
AP
242
+12
HP
783
+165
XP
+99%
Resistances
358
395
92
76
166
62
0
Evasion Chance
0.074

Weapons

Vampire's Tesla Capacitor Gauss Minigun
Vampire's
Rapid
Lucky Hit
Conductor's
Quad Direct Current Tesla Cannon
Quad
Rapid
Lucky Hit
Pin-Pointer's
lvl 50
155
86
Fire Rate
141
shots per
10 sec
Automatic
Ammo
4002mm EC
Range
0
95
189
100%50%
AP Cost
16 (7%) 15.1 shots before AP is depleted
21.6
1747.5
-10
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
Lucky Hit
Critical Charge: +15
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
Modifications
No Sights
Tesla Coil Capacitor
Ammo Capacity: -20%
Damage: -20%
Weight: +20%
Reload Speed: +15%
Energy Damage: +50%
AP Cost: +15%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
No Muzzle
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

 
306
 
333
 
92
 
76
 
166
 
62
E
 
+14
P
 
+3
S
 
+3
Carry Weight
 
+20
Incoming Damage
 
x0.84
Set:
Civil Engineer Armor
full (5 / 5)
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Protective Civil Engineer Underarmor
Secret Service Style
Endurance +4, Perception +3, Strength +3
Protective Lining
Improved Strength, Perception and Endurance.
lvl 1
48
23
10
10
10
10
E
 
+4
P
 
+3
S
 
+3
Auto Stim Pneumatic Civil Engineer Armor Chest Piece
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Endurance
Endurance +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Buttressed
Exceptional Damage Resistance, Energy Resistance and Radiation Resistance.
Pneumatic
Reduce Incoming Stagger by 25%
lvl 50
86
102
26
22
52
16
E
 
+2
Vanguard's Strengthened Civil Engineer Armor Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
E
 
+2
Vanguard's Strengthened Civil Engineer Armor Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Buttressed
Physical Resistance: +65%
Weight: +30%
Strengthened
Limb Damage Resistance +20%
lvl 50
43
52
14
11
26
9
E
 
+2
Vanguard's Custom Fit Civil Engineer Armor Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Buttressed
Physical Resistance: +65%
Weight: +30%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 50
43
52
14
11
26
9
E
 
+2
Vanguard's Custom Fit Civil Engineer Armor Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Endurance
Endurance +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Vector
Gain 10% Bonus V.A.T.S. Accuracy Against Distant Targets
Buttressed
Physical Resistance: +65%
Weight: +30%
Custom Fitted
Action Point Cost for Sprinting -0.1
lvl 50
43
52
14
11
26
9
E
 
+2

Power Armor Sets

Armor set
A power armor set with mods and legendary effects.
Build several and switch between them to compare stats.
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