Breacher
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Your weapons weigh 75% less.
+75% ranged damage to crippled targets.
+10% damage to crippled targets per projectile your weapon fires.
Weapons that fire 3 or more projectiles gain 30% range.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
You deal 20% more damage per crippled limb your target has.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your small guns have 45% better accuracy and spread.
Focus fire to gain +2% accuracy and damage per shot.
Deal +10% damage for each impairment your target has.
You will never mutate from rads and RadAway will never cure mutations.
You gain increased benefits from being Well Fed or Hydrated.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Increased Elemental Resistances based on END while not diseased.
Increased Max AP based on END while not diseased.
Take 45% less damage from explosions.
Food and drink weights are reduced by 45%.
Gain more XP while on a team based on your CHA.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
The benefits of bobbleheads and magazines last twice as long.
Guns break 50% slower.
Your explosives do +60% damage.
Increase cryo damage based on your INT.
Your ranged weapons do +12% weak spot damage.
V.A.T.S. swaps targets on kill with +30% damage to your next target.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Small guns gain +30% hip fire accuracy and +75% limb damage.
Action Points regenerate 45% faster.
Your small guns gain a 15% stagger chance and +75% limb damage.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
V.A.T.S. criticals now do +100% damage.
Gain a chance to Deflect ranged attacks based on LCK.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Gain a 18% chance to instantly reload when your clip is empty.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.