ShotG/CC
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+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Weapons that fire 3 or more projectiles gain 30% range.
Block 25% more damage from your opponents' melee attacks.
Ballistic weapon ammo weighs 45% less.
Your weapons weigh 50% less.
Your small guns have 45% better accuracy and spread.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your ranged weapons ignore 40% armor.
Your explosives detonate with twice the radius.
Deal +10% damage for each impairment your target has.
Increased Disease Resistance based on END.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Gain Radiation Resistance based on your END.
Increased Elemental Resistances based on END while not diseased.
You take less radiation from eating or drinking based on your END.
Increased Damage and Energy Resistance based on END while not diseased.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
Your explosives do +60% damage.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Small guns gain +20% hip fire accuracy and +50% limb damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your small guns gain a 15% stagger chance and +75% limb damage.
You do +20% ranged damage to close enemies.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (11)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
Power Armor Sets
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