Medic
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20% of the damage dealt to a limb is applied to all limbs on your target.
+30% movement speed while wearing Power Armor.
Sprinting in Power Armor consumes half as much Fusion Core energy.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Block 15% more damage from your opponents' melee attacks.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Increased Disease Resistance based on END.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Increased Elemental Resistances based on END while not diseased.
Increased Damage and Energy Resistance based on END while not diseased.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Armor provides 20% more protection. Double if wearing a matching set.
You take less radiation from eating or drinking based on your END.
Gain more max HP per point in END.
You gain increased benefits from being Well Fed or Hydrated.
Take 15% less damage from explosions.
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
Teammates hit by your flame weapons regen even more health (no grenades).
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Players you revive are fully healed.
Players you revive have +25% damage for 2 min.
Regenerate HP while on a team based on your CHA.
Your stimpaks now also heal nearby teammates for half the normal strength.
Big guns gain 30% accuracy. Double in Power Armor.
Increase fire damage based on your INT.
Fusion Core duration is now doubled.
Guns break 50% slower.
Food in your inventory will spoil 45% slower.
Energy weapon ammo weighs 45% less.
Your crafted Power Armor now has improved durability and costs fewer materials.
Your Power Armor breaks 40% slower and is cheaper to repair.
Your ranged weapons do +12% weak spot damage.
You do +20% ranged damage to close enemies.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 15% faster.
Gain a chance to Deflect ranged attacks based on LCK.
Heavy guns gain a 12% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (11)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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construction
Weapons
10 sec
Armor Sets
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