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Level 300+
s10
p5
e10
c10
i10
a4
l7

Medic
Fallout 76
build
Published · Updated

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lvl
300+
S
10
+5
2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Portable Power
lvl
24

+30% movement speed while wearing Power Armor.

1
Full Charge
lvl
33

Sprinting in Power Armor consumes half as much Fusion Core energy.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

3
Bringing the Big Guns
lvl
50

Your Bullet Storm stack limit is increased by 10.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

1
Blocker
lvl
21

Block 15% more damage from your opponents' melee attacks.

P
5
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
10
+5
1
Vaccinated
lvl
16

Increased Disease Resistance based on END.

1
Thirst Quencher
lvl
6

Increased Max AP based on END while not diseased.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Natural Resistance
lvl
10

Increased Elemental Resistances based on END while not diseased.

1
Iron Stomach
lvl
4

Increased Damage and Energy Resistance based on END while not diseased.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

2
Ironclad
lvl
30

Armor provides 20% more protection. Double if wearing a matching set.

1
Lead Belly
lvl
2

You take less radiation from eating or drinking based on your END.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

1
Rejuvenated
lvl
12

You gain increased benefits from being Well Fed or Hydrated.

1
Hardy
lvl
27

Take 15% less damage from explosions.

C
10
+5
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

3
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen even more health (no grenades).

2
E.M.T.
lvl
9

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

1
Healing Hands
lvl
28

Players you revive are fully healed.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Team Medic
lvl
20

Your stimpaks now also heal nearby teammates for half the normal strength.

I
10
+5
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

3
Power User
lvl
50

Fusion Core duration is now doubled.

3
Gunsmith
lvl
11

Guns break 50% slower.

1
Good With Salt
lvl
9

Food in your inventory will spoil 45% slower.

1
Batteries Included
lvl
28

Energy weapon ammo weighs 45% less.

1
Power Smith
lvl
41

Your crafted Power Armor now has improved durability and costs fewer materials.

2
Power Patcher
lvl
44

Your Power Armor breaks 40% slower and is cheaper to repair.

A
4
+5
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Action Boy
lvl
2

Action Points regenerate 15% faster.

L
7
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
11 mutations, 0 addictions

Consumables

+ consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (789.5 / 790)
Rads: 0
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
11
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
20 / 20
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
26
13
18
18
41
17
10
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
305
AP
305
HP
790
XP
+123%
Resistances
2547
1577
1525
131
261
100
46
Evasion Chance
0
Incoming Damage
x1.25

Weapons

Holy Fire
flamer
Durability
Pin-Pointer's
lvl 50
260.131
1154.664/3s
Fire Rate
91
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
46
93
100%70%
AP Cost
14 (5%) 21.8 shots before AP is depleted
27.45
1354.5
-12
-10%
Legendary effects
Durability
Weapons break 50% slower
Pin-Pointer's
Damage to Weak Point +20%
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
2417
 
1447
 
1525
 
92
 
222
 
61
I
 
+12
S
 
+10
HP
 
+300
Set:
Hellcat
full (6 / 6)
Overeater's Hellcat Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
607
362
380
22
57
16
I
 
+2
HP
 
+60
Overeater's Hellcat Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
HP
 
+60
Overeater's Hellcat Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
HP
 
+60
Overeater's Vented Hellcat Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
I
 
+2
HP
 
+60
Overeater's Vented Hellcat Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Intelligence
Intelligence +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Damage from Ballistic Weapons -0.02
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
217
229
14
33
9
I
 
+2
HP
 
+60
Databased Hellcat Helmet
Damage from Ballistic Weapons -0.02
Internal Database
Intelligence +2
lvl 50
362
217
229
14
33
9
I
 
+2
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