Ghoul/PA/GMG
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Weapons spin up 60% faster.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weapons that fire 3 or more projectiles gain 30% range.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is doubled.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Your explosives detonate with twice the radius.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Gain more max HP per point in END.
Armor provides 15% more protection. Double if wearing a matching set.
Take 15% less damage from explosions.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Gain 5% Deflect chance for 6 sec when firing a heavy gun.
Chems are 25% more effective at reducing how feral you are.
Irradiated food and drink grant 100% more rads.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Each attack makes your target take increased damage.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Big guns gain 30% accuracy. Double in Power Armor.
Increase energy damage based on your INT.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase Environment Glow intake by 20% on Armors, Double if wearing a matching set.
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
Your explosives do +60% damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +6% weak spot damage.
Your enhanced reflexes allow you to reload weapons 10% faster.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
You do +10% ranged damage to close enemies.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Action Points regenerate 30% faster.
The power of Glow makes your AP regenerate 15% faster.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Weak point damage is increased by 15%.
The negative effects of your mutations are reduced by 75%.
Legendary perks
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
When feral, all Glow perk abilities cost 50% less Glow.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
When feral, all Glow perk abilities cost 50% less Glow.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Damage and Energy Resistance +50, AP -50.
Stats
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construction
Weapons
10 sec
Armor Sets
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