Ghoul/HF/PA/TANK
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20% of the damage dealt to a limb is applied to all limbs on your target.
Block 25% more damage from your opponents' melee attacks.
When your Glow is high, makes you immune to staggering attacks.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
+50% ranged damage when attacking the torso.
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Irradiated food and drink grant 100% more rads.
Chems are 25% more effective at reducing how feral you are.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Each attack makes your target take increased damage.
Reduce your target's damage output by 10% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
When on a team, you become feral 50% slower.
Teammates hit by your flame weapons regen more health briefly (no grenades).
Gain Damage & Energy Resistance based on your CHA and number of teammates.
While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.
Regenerate HP while on a team based on your CHA.
Big guns gain 30% accuracy. Double in Power Armor.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.
Increase fire damage based on your INT.
Fusion Cores now last 30% longer.
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
Stimpaks restore more HP based on your INT.
Your ranged weapons do +12% weak spot damage.
Your enhanced reflexes allow you to reload weapons 30% faster.
You do +20% ranged damage to close enemies.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Gain a chance to Deflect ranged attacks based on LCK.
Heavy guns gain a 12% stagger chance and +75% limb damage.
Weak point damage is increased by 15%.
The negative effects of your mutations are reduced by 75%.
Gain 2 HP per second while in combat.
Legendary perks
When feral, all Glow perk abilities cost 50% less Glow.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
When feral, all Glow perk abilities cost 50% less Glow.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (10)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Stats
Set it here to see what they really contribute.
construction
Weapons
10 sec
Sets targets on fire
Ignites targets and the ground
Sets targets ablaze; ground burns 15s
Armor Sets
Build several sets and switch between them to compare stats.