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Level 300+
s2
p7
e10
c6
i10
a11
l10

Ghoul/HF/PA/TANK
Fallout 76
Full Health Ghoul Holy Fire
build
Published · Updated

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lvl
300+
S
2
+5
2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Blocker
lvl
21

Block 25% more damage from your opponents' melee attacks.

2
Brick Wall
lvl
100

When your Glow is high, makes you immune to staggering attacks.

P
7
2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

2
Center Masochist
lvl
5

+50% ranged damage when attacking the torso.

E
10
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Bullet Shield
lvl
39

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

1
Glowing Gut
lvl
80

Irradiated food and drink grant 100% more rads.

1
Chem Diet
lvl
55

Chems are 25% more effective at reducing how feral you are.

1
Cannibal
lvl
15

Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

C
6
+5
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

1
Suppressor
lvl
40

Reduce your target's damage output by 10% for 2 seconds after you attack.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

2
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen more health briefly (no grenades).

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

2
United Ordeal
lvl
60

While in a team with another ghoul, you gain +2 to all S.P.E.C.I.A.L. stats.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

I
10
+5
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

3
Rad Specialist
lvl
70

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

1
Power User
lvl
50

Fusion Cores now last 30% longer.

3
Mad Scientist
lvl
60

Energy Weapons expend a small amount of Glow per attack for +20% Damage.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
11
3
Gunslinger
lvl
2

Your ranged weapons do +12% weak spot damage.

3
Gun Tricks
lvl
80

Your enhanced reflexes allow you to reload weapons 30% faster.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

L
10
1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

1
Battle-Genes
lvl
80

Gain 2 HP per second while in combat.

Show leveling chart

Legendary perks

Become available at level 50.
Total Perk Coins cost:
1800
(~500 level-ups)
Feral Rage
lvl
50

When feral, all Glow perk abilities cost 50% less Glow.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

+ effects
10 mutations, 0 addictions

Stats

Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (620.5 / 621)
Glow: 1000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Standing
Not Sprinting
Normal Attacks
Hip Fire
Caps: 40000 / 40000
Under
construction
34
17
22
16
33
21
15
S.
P.
E.
C.
I.
A.
L.
Derived stats
Carry Weight
495
AP
258
HP
621
XP
+99%
Resistances
1157
1157
705
53
74
74
0
Evasion Chance
0

Weapons

Holy Fire
flamer
Vampire's
Rapid
Durability
Pyromaniac's
Holy Fire
flamer
Vampire's
Rapid
Durability
Pin-Pointer's
lvl 50
220.994
Fire Rate
131
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
990
1979
100%70%
AP Cost
14 (5%) 18.4 shots before AP is depleted
31.064
215586
-12
-25%
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
Durability
Weapons break 50% slower
Pyromaniac's
When a Combat Target is Burning, Deal +50% Bonus Damage
Modifications
Napalm Tank
Weight: +30%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Throwables
Nuka Quantum Grenade
3773
AP Cost20
Blast Radius11.1m
Floater Flamer Grenade

Sets targets on fire

1169.28
257
AP Cost20
Blast Radius7.9m
Molotov Cocktail

Ignites targets and the ground

206.573
37
AP Cost50
Blast Radius7.1m
Blast Mine

Sets targets ablaze; ground burns 15s

1477
95
AP Cost20
Blast Radius7.1m
Throwable

Armor Sets

Armor set
An armor set is armor pieces, a backpack, and an underarmor, plus their mods and legendary effects.
Build several sets and switch between them to compare stats.

Power Armor Sets

 
1079
 
1079
 
705
 
53
 
74
 
74
S
 
+22
I
 
+2
HP
 
+100
Carry Weight
 
+150
Incoming Damage
 
 when bounty lgnd armor lucid = 1
Incoming Damage
 
 when bounty lgnd armor lucid = 2
Incoming Damage
 
 when bounty lgnd armor lucid = 3
Incoming Damage
 
 when bounty lgnd armor lucid = 4
Incoming Damage
 
 when bounty lgnd armor lucid = 5
Set:
Excavator
full (6 / 6)
Excavator Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Healthy
Max HP Increased by +20
Hauler's
Increases Carrying Capacity by 30.
Motion-Assist Servos
Strength +2
lvl 25
264
264
180
13
19
19
S
 
+4
HP
 
+20
Carry Weight
 
+30
Excavator Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Healthy
Max HP Increased by +20
Hauler's
Increases Carrying Capacity by 30.
No Misc Mod
lvl 25
163
163
105
8
11
11
S
 
+2
HP
 
+20
Carry Weight
 
+30
Excavator Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Healthy
Max HP Increased by +20
Hauler's
Increases Carrying Capacity by 30.
No Misc Mod
lvl 25
163
163
105
8
11
11
S
 
+2
HP
 
+20
Carry Weight
 
+30
Excavator Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Healthy
Max HP Increased by +20
Hauler's
Increases Carrying Capacity by 30.
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 25
163
163
105
8
11
11
S
 
+2
HP
 
+20
Carry Weight
 
+30
Excavator Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Strength
Strength +2
Healthy
Max HP Increased by +20
Hauler's
Increases Carrying Capacity by 30.
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 25
163
163
105
8
11
11
S
 
+2
HP
 
+20
Carry Weight
 
+30
Excavator Helmet
Internal Database
Intelligence +2
lvl 25
163
163
105
8
11
11
I
 
+2
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