Full Health Shotgun
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Ballistic weapon ammo weighs 90% less.
Weapons that fire 3 or more projectiles gain 30% range.
+10% damage to crippled targets per projectile your weapon fires.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Gain more carry weight based on your STR.
Gain more VATS accuracy based on your PER.
+75% ranged damage when attacking the torso.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Increased Max AP based on END while not diseased.
You will never mutate from rads and RadAway will never cure mutations.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Regenerate HP while on a team based on your CHA.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Guns break 50% slower.
Your small guns gain a 15% stagger chance and +75% limb damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Small guns gain +30% hip fire accuracy and +75% limb damage.
You do +15% ranged damage to close enemies.
The negative effects of your mutations are reduced by 75%.
Gain a 18% chance to instantly reload when your clip is empty.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
Critical Hits now only consume 55% of your critical meter.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
V.A.T.S. criticals now do +100% damage.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Energy Resistance +100. Energy Damage -50%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
AG +4, Fall from heights more gradual, STR -4
Critical Damage +60%, PER +4, STR -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.