Bow Build
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+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Arrows and thrown melee weapons pierce targets.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Deal +10% damage for each impairment your target has.
You will never mutate from rads and RadAway will never cure mutations.
Players you revive are fully healed.
Increase fire damage based on your INT.
Stimpaks and RadAway heal 60% faster.
Stimpaks restore more HP based on your INT.
Increase cryo damage based on your INT.
Your ranged attacks do an additional 50% sneak attack damage.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Bows, throwing, and melee weapons do +100% sneak attack damage.
You are 75% harder to detect while sneaking.
Your silenced weapons do an additional 100% sneak attack damage.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Legendary perks
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Ranged sneak damage increases damage to target by 10% for 10 seconds.
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Ranged sneak damage increases damage to target by 10% for 10 seconds.
Effects (7)
+5% DMG per kill while on a Kill Streak. Max HP -50.
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.